plant pick menu
This commit is contained in:
parent
73a2fe42ad
commit
32453f2e9d
18 changed files with 121 additions and 39 deletions
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@ -17,6 +17,7 @@ warnings/check_angle_interpolation_type_conflicting=false
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config/name="Liberation of the Neighbourville"
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config/version="0.3.0"
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run/main_scene="uid://boxt0hfowqe66"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.png"
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config/windows_native_icon="res://icon.ico"
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@ -1,10 +1,13 @@
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[gd_resource type="Resource" script_class="SeedpacketResource" load_steps=2 format=3 uid="uid://d1nwlatkrtkpe"]
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[gd_resource type="Resource" script_class="SeedpacketResource" load_steps=3 format=3 uid="uid://d1nwlatkrtkpe"]
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[ext_resource type="Script" uid="uid://dtjdfji87kybn" path="res://scripts/resources/entity_resource.gd" id="1_giqbo"]
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[ext_resource type="Texture2D" uid="uid://d4btl7vqi4v0q" path="res://assets/sprites/plants/aloe.tres" id="1_qou1a"]
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[resource]
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script = ExtResource("1_giqbo")
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cost = 0.0
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recharge_time = 3.0
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preview = ExtResource("1_qou1a")
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cost = 75.0
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recharge_time = 5.0
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initial_recharge_percent = 1.0
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order = 0
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metadata/_custom_type_script = "uid://dtjdfji87kybn"
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@ -13,4 +13,5 @@ preview = SubResource("AtlasTexture_fl6wr")
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cost = 75.0
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recharge_time = 5.0
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initial_recharge_percent = 1.0
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order = 0
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metadata/_custom_type_script = "uid://dtjdfji87kybn"
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@ -1,14 +0,0 @@
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[gd_scene format=3 uid="uid://b1mbgkjvq5j76"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 0
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offset_right = 189.0
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offset_bottom = 128.0
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34
scenes/gui/plants_pick_test.tscn
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34
scenes/gui/plants_pick_test.tscn
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@ -0,0 +1,34 @@
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[gd_scene load_steps=4 format=3 uid="uid://boxt0hfowqe66"]
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[ext_resource type="Script" uid="uid://crlumefuo1biu" path="res://scripts/gui/plant_pick/seedpacket_generator.gd" id="1_celhi"]
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[ext_resource type="Script" uid="uid://co3yto3q7mnm7" path="res://scripts/level/level_data.gd" id="2_pdbkq"]
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[ext_resource type="Script" uid="uid://cbrhnb4tp4pem" path="res://scripts/gui/hotbar.gd" id="3_qyndx"]
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[node name="PlantsPickTest" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="GridContainer" type="GridContainer" parent="."]
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layout_mode = 0
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anchor_left = 0.27
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anchor_top = 0.48
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anchor_right = 0.74
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anchor_bottom = 0.94
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columns = 3
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script = ExtResource("1_celhi")
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metadata/_edit_use_anchors_ = true
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[node name="LevelData" type="Node" parent="."]
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script = ExtResource("2_pdbkq")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 0
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offset_left = 69.0
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offset_top = 12.0
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offset_right = 479.0
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offset_bottom = 75.0
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script = ExtResource("3_qyndx")
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@ -1,7 +1,8 @@
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[gd_scene load_steps=11 format=3 uid="uid://bi4c34ii72y46"]
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[gd_scene load_steps=12 format=3 uid="uid://bi4c34ii72y46"]
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[ext_resource type="Texture2D" uid="uid://dxyf557m4mq1p" path="res://assets/sprites/gui/EmptyPlantCard.png" id="1_4rm55"]
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[ext_resource type="Script" uid="uid://cepaa3acqx70d" path="res://scripts/gui/seedpacket/seedpacket.gd" id="1_c8vxi"]
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[ext_resource type="Texture2D" uid="uid://cabpf23ndlvx0" path="res://assets/sprites/gui/Selection.tres" id="3_fon4l"]
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[ext_resource type="Script" uid="uid://bppehhpn0u7ep" path="res://scripts/gui/seedpacket/seedpacket_cost_label.gd" id="3_tntkr"]
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[ext_resource type="Script" uid="uid://bx7k7g0ebkwef" path="res://scripts/gui/seedpacket/seedpacket_progressbar.gd" id="4_gr8e8"]
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[ext_resource type="Texture2D" uid="uid://dvldjlg0nr355" path="res://assets/sprites/atlases/atlas1.png" id="5_2cmc5"]
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@ -36,6 +37,7 @@ script = ExtResource("1_c8vxi")
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clip_children = 2
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layout_mode = 2
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texture_normal = ExtResource("1_4rm55")
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texture_focused = ExtResource("3_fon4l")
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stretch_mode = 0
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[node name="Cost" type="Label" parent="TextureButton"]
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@ -65,6 +67,7 @@ offset_left = -27.0
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offset_top = -26.0
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offset_right = 24.984
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offset_bottom = -2.984
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mouse_filter = 2
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[node name="Preview" type="TextureRect" parent="TextureButton/PreviewContainer"]
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layout_mode = 1
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@ -79,6 +82,7 @@ offset_right = -0.0800018
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offset_bottom = -0.0259933
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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expand_mode = 1
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stretch_mode = 5
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@ -89,6 +93,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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theme_override_styles/background = SubResource("StyleBoxEmpty_tntkr")
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theme_override_styles/fill = SubResource("StyleBoxFlat_gr8e8")
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max_value = 1.0
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@ -96,7 +101,7 @@ fill_mode = 3
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show_percentage = false
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script = ExtResource("4_gr8e8")
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[node name="AvaiabilityRect" type="ColorRect" parent="TextureButton"]
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[node name="Availability" type="ColorRect" parent="TextureButton"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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@ -104,6 +109,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 0.247059)
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[node name="Forbidden" type="TextureRect" parent="TextureButton"]
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@ -2,7 +2,7 @@ extends Node
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class_name GameRegistry
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static func load_resources(directory : String, recursion : bool) -> Array[Resource]:
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static func load_resources(directory : String, recursion : bool = true) -> Array[Resource]:
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var result : Array[Resource] = []
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var dir = DirAccess.open(directory)
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if dir == null:
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@ -1,8 +1,8 @@
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extends Node
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@warning_ignore_start("unused_signal")
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## Event bus for levels in Liberation Of Neighborville
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class_name LevelSignals
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#region Field
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@ -33,6 +33,8 @@ func deal_damage(amount : float, source : Entity):
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delta_context.delta = -amount
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hp_changed.emit(delta_context)
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damaged.emit()
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hp -= amount
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if hp <= 0:
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hp = 0
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14
scripts/gui/hotbar.gd
Normal file
14
scripts/gui/hotbar.gd
Normal file
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@ -0,0 +1,14 @@
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extends Node
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func _ready() -> void:
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LevelEventBus.hotbar_packets_update.connect(on_hotbar_updated)
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func on_hotbar_updated(hotbar : Array[SeedpacketResource]):
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for child in get_children():
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child.queue_free()
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for seedpacket in hotbar:
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var packet = preload("res://scenes/gui/seedpacket.tscn").instantiate()
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packet.held_resource = seedpacket
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add_child(packet)
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packet.set_handler(HotbarHandler.new(packet))
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1
scripts/gui/hotbar.gd.uid
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1
scripts/gui/hotbar.gd.uid
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@ -0,0 +1 @@
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uid://cbrhnb4tp4pem
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15
scripts/gui/plant_pick/seedpacket_generator.gd
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15
scripts/gui/plant_pick/seedpacket_generator.gd
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@ -0,0 +1,15 @@
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extends Node
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const SEEDPACKET_SCENE := preload("res://scenes/gui/seedpacket.tscn")
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func _ready() -> void:
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var plants = GameRegistry.load_resources("res://resources/")
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for plant in plants:
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var seedpacket = SEEDPACKET_SCENE.instantiate()
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seedpacket.held_resource = plant
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add_child(seedpacket)
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var handler = PickableHandler.new(seedpacket)
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seedpacket.set_handler(handler)
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1
scripts/gui/plant_pick/seedpacket_generator.gd.uid
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1
scripts/gui/plant_pick/seedpacket_generator.gd.uid
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@ -0,0 +1 @@
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uid://crlumefuo1biu
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@ -6,11 +6,11 @@ class_name HotbarHandler
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## Is current state valid for use?
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var valid_state : bool = false
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var valid_state : bool = true
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var enough_sun : bool = true
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func _init(seedpacket : Seedpacket) -> void:
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super._init(seedpacket)
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func _init(packet : Seedpacket) -> void:
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super._init(packet)
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LevelEventBus.state_changed.connect(on_level_state_changed)
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LevelEventBus.sun_count_updated.connect(on_sun_count_updated)
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@ -29,4 +29,4 @@ func on_level_state_changed(state : LevelData.LevelStates):
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func on_sun_count_updated(to : float):
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enough_sun = to >= seedpacket.held_resource.cost
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seedpacket.update_contents()
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@ -6,8 +6,8 @@ var chosen : bool
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var locked : bool = false
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var forbidden : bool = false
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func _init(seedpacket : Seedpacket) -> void:
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super._init(seedpacket)
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func _init(packet : Seedpacket) -> void:
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super._init(packet)
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LevelEventBus.hotbar_packets_update.connect(on_hotbar_changed)
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func exit() -> void:
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@ -19,3 +19,7 @@ func is_avaiable() -> bool:
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func on_hotbar_changed(to : Array[SeedpacketResource]):
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chosen = to.has(seedpacket.held_resource)
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seedpacket.update_contents()
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func on_updated_contents():
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seedpacket.forbidden.visible = forbidden
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seedpacket.locked.visible = locked
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@ -4,17 +4,18 @@ extends AspectRatioContainer
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class_name Seedpacket
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@onready var button := $TextureButton
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@onready var preview :=$TextureButton/PreviewContainer/Preview
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@onready var cost := $TextureButton/Cost
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@onready var avaibility := $TextureButton/AvaiabilityRect
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@onready var recharge_timer := $RechargeTimer
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@onready var forbidden_rect := $TextureButton/Forbidden
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@onready var locked_rect := $TextureButton/Locked
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@onready var button : TextureButton = $TextureButton
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@onready var cost_label : Label = $TextureButton/Cost
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@onready var preview_texture : TextureRect = $TextureButton/PreviewContainer/Preview
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@onready var availability : ColorRect = $TextureButton/Availability
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@onready var forbidden : TextureRect = $TextureButton/Forbidden
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@onready var locked : TextureRect = $TextureButton/Locked
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@onready var recharge_timer : Timer = $RechargeTimer
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var held_resource : SeedpacketResource
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var handler : SeedpacketHandler
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func _process(_delta: float) -> void:
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button.disabled = recharge_timer.time_left > 0 or handler.is_avaiable() == false
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@ -31,13 +32,14 @@ func set_handler(to : SeedpacketHandler):
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update_contents()
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func update_contents():
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cost.text = str(held_resource.cost)
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preview.texture = held_resource.preview
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avaibility.visible = handler.is_avaiable() == false
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cost_label.text = str(int(held_resource.cost))
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preview_texture.texture = held_resource.preview
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availability.visible = handler.is_avaiable() == false
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handler.on_updated_contents()
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func on_packet_placed(packet : SeedpacketResource):
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if held_resource != packet: return
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recharge_timer.start()
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disconnect_placement()
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func disconnect_placement():
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@ -4,5 +4,5 @@ extends Label
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const BASE_FONT_SIZE := 10
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const BASE_HEIGHT := 11
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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label_settings.font_size = int(BASE_FONT_SIZE * (size.y/BASE_HEIGHT))
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@ -5,6 +5,18 @@ class_name LevelData
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static var state : LevelStates = LevelStates.NotInGame
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static var sun_count : float
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var hotbar_seedpackets : Array[SeedpacketResource]
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func _ready() -> void:
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LevelEventBus.packet_selected.connect(on_seedpacket_clicked)
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func on_seedpacket_clicked(seedpacket : SeedpacketResource):
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if hotbar_seedpackets.has(seedpacket):
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hotbar_seedpackets.erase(seedpacket)
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else:
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hotbar_seedpackets.append(seedpacket)
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LevelEventBus.hotbar_packets_update.emit(hotbar_seedpackets)
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## Possible states of level
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enum LevelStates {
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## The game is during plant pick stage
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