newlon/scripts/gui/plant_pick/seedpacket_generator.gd
2025-08-03 02:09:11 +05:00

15 lines
391 B
GDScript

extends Node
const SEEDPACKET_SCENE := preload("res://scenes/gui/seedpacket.tscn")
func _ready() -> void:
var plants = GameRegistry.load_resources("res://resources/")
for plant in plants:
var seedpacket = SEEDPACKET_SCENE.instantiate()
seedpacket.held_resource = plant
add_child(seedpacket)
var handler = PickableHandler.new(seedpacket)
seedpacket.set_handler(handler)