Collision layer rework
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6 changed files with 28 additions and 9 deletions
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@ -1,13 +1,12 @@
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using Godot;
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public partial class ExplosionComponent : Node
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public partial class ExplosionComponent : Area2D
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{
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[Export] private int damage;
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[Export] private Area2D explosionArea;
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public void Explode()
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{
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foreach(var zombie in explosionArea.GetOverlappingAreas())
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foreach(var zombie in GetOverlappingAreas())
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{
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var zombieData = zombie.GetParent<RuntimeZombieData>();
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if (zombieData != null)
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