animation libs

This commit is contained in:
Rendo 2025-07-12 01:13:27 +05:00
commit 5c13c0b4cd
5 changed files with 43 additions and 2514 deletions

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@ -1,16 +1,16 @@
[gd_resource type="AnimationNodeStateMachine" load_steps=10 format=3 uid="uid://dj0blope85bg7"] [gd_resource type="AnimationNodeStateMachine" load_steps=10 format=3 uid="uid://dj0blope85bg7"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"]
animation = &"dead_lmao" animation = &"basic/death"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"]
animation = &"basic_zombie_eating" animation = &"basic/eating"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nog33"]
animation = &"basic_zombie_stand" animation = &"basic/stand"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"]
animation = &"basic_zombie_walk" animation = &"basic/walk"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"]
advance_mode = 2 advance_mode = 2
@ -42,12 +42,12 @@ advance_expression = "get(\"isEating\") == false"
[resource] [resource]
states/Death/node = SubResource("AnimationNodeAnimation_w2cv7") states/Death/node = SubResource("AnimationNodeAnimation_w2cv7")
states/Death/position = Vector2(778, 100) states/Death/position = Vector2(778, 100)
states/Eat/node = SubResource("AnimationNodeAnimation_h0rfo")
states/Eat/position = Vector2(575, 185)
states/End/position = Vector2(977, 90) states/End/position = Vector2(977, 90)
states/basic_zombie_eat/node = SubResource("AnimationNodeAnimation_h0rfo") states/Idle/node = SubResource("AnimationNodeAnimation_nog33")
states/basic_zombie_eat/position = Vector2(575, 185) states/Idle/position = Vector2(366, 100)
states/basic_zombie_idle/node = SubResource("AnimationNodeAnimation_nog33") states/Walk/node = SubResource("AnimationNodeAnimation_g2uel")
states/basic_zombie_idle/position = Vector2(366, 100) states/Walk/position = Vector2(575, 35)
states/basic_zombie_walk/node = SubResource("AnimationNodeAnimation_g2uel") transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "Idle", "Eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "Walk", "Eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "Eat", "Walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")]
states/basic_zombie_walk/position = Vector2(575, 35) graph_offset = Vector2(120, -30)
transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")]
graph_offset = Vector2(-7, -20)

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