Effects handling rework

This commit is contained in:
Rendo 2025-07-07 17:29:10 +05:00
commit 63930450a3
21 changed files with 100 additions and 228 deletions

View file

@ -66,9 +66,9 @@ mult_value = 1.0
[node name="Zombie" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_qq3f1")
_maxHP = 70
garlicSound = ExtResource("2_hh4qh")
freezeSound = ExtResource("3_ltj46")
MaxHP = 70.0
[node name="CanvasGroup" type="CanvasGroup" parent="."]
material = SubResource("ShaderMaterial_63ls2")

View file

@ -63,7 +63,6 @@ size = Vector2(20, 44)
[node name="Peashooter" instance=ExtResource("1_pyk3o")]
MaxHP = 30.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_14qlx")

View file

@ -18,7 +18,6 @@ script = ExtResource("1_fkydi")
_speed = 3.0
_damage = 10
_impactEffect = ExtResource("2_fn62x")
_damageType = 1
particles = ExtResource("3_t6hp0")
[node name="Sprite" type="Sprite2D" parent="."]