Effects handling rework

This commit is contained in:
Rendo 2025-07-07 17:29:10 +05:00
commit 63930450a3
21 changed files with 100 additions and 228 deletions

View file

@ -7,7 +7,7 @@ public partial class Eyesight : Area2D
{
private bool _enemyDetected;
public bool EnemyDetected => _enemyDetected;
private readonly List<IEntity> _detectedEntities = new List<IEntity>();
private readonly List<Entity> _detectedEntities = new List<Entity>();
private RuntimePlantData _plantData;
public override void _Ready()
@ -19,7 +19,7 @@ public partial class Eyesight : Area2D
public void OnAreaEntered(Area2D area)
{
var entity = area.GetParent<IEntity>();
var entity = area.GetParent<Entity>();
if (entity != null)
{
_detectedEntities.Add(entity);
@ -30,7 +30,7 @@ public partial class Eyesight : Area2D
public void OnAreaExited(Area2D area)
{
var entity = area.GetParent<IEntity>();
var entity = area.GetParent<Entity>();
if (entity != null)
{
if (_detectedEntities.Contains(entity))