Effects handling rework

This commit is contained in:
Rendo 2025-07-07 17:29:10 +05:00
commit 63930450a3
21 changed files with 100 additions and 228 deletions

View file

@ -22,7 +22,7 @@ config/windows_native_icon="res://icon.ico"
LevelController="*res://scripts/LevelController.cs" LevelController="*res://scripts/LevelController.cs"
Cursor="*res://scripts/Cursor.cs" Cursor="*res://scripts/Cursor.cs"
GameRegistry="*res://scripts/systems/GameRegistry.cs" GameRegistry="*res://scripts/systems/GameRegistry.cs"
Cheats="res://scripts/debug/Cheats.cs" Cheats="*res://scripts/debug/Cheats.cs"
AudioSequencer="*res://scenes/audio_sequencer.tscn" AudioSequencer="*res://scenes/audio_sequencer.tscn"
[display] [display]

View file

@ -5,4 +5,4 @@
[resource] [resource]
script = ExtResource("1_rfumy") script = ExtResource("1_rfumy")
Duration = 0.25 Duration = 0.25
Slot = 3 Slot = "garlic"

View file

@ -1,10 +1,10 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://7uj0oe656jfx"] [gd_resource type="Resource" load_steps=2 format=3 uid="uid://7uj0oe656jfx"]
[ext_resource type="Script" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"] [ext_resource type="Script" uid="uid://dyc7fc5bfkdii" path="res://scripts/systems/effects/SlownessEffect.cs" id="1_8md01"]
[resource] [resource]
script = ExtResource("1_8md01") script = ExtResource("1_8md01")
ColorOverride = Color(0, 1, 1, 1) ColorOverride = Color(0, 1, 1, 1)
Multiplier = 0.75 Multiplier = 0.75
Duration = 3.25 Duration = 3.25
Slot = 0 Slot = "freeze_slow"

View file

@ -66,9 +66,9 @@ mult_value = 1.0
[node name="Zombie" type="Node2D"] [node name="Zombie" type="Node2D"]
y_sort_enabled = true y_sort_enabled = true
script = ExtResource("1_qq3f1") script = ExtResource("1_qq3f1")
_maxHP = 70
garlicSound = ExtResource("2_hh4qh") garlicSound = ExtResource("2_hh4qh")
freezeSound = ExtResource("3_ltj46") freezeSound = ExtResource("3_ltj46")
MaxHP = 70.0
[node name="CanvasGroup" type="CanvasGroup" parent="."] [node name="CanvasGroup" type="CanvasGroup" parent="."]
material = SubResource("ShaderMaterial_63ls2") material = SubResource("ShaderMaterial_63ls2")

View file

@ -63,7 +63,6 @@ size = Vector2(20, 44)
[node name="Peashooter" instance=ExtResource("1_pyk3o")] [node name="Peashooter" instance=ExtResource("1_pyk3o")]
MaxHP = 30.0 MaxHP = 30.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"] [node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_14qlx") texture = ExtResource("2_14qlx")

View file

@ -18,7 +18,6 @@ script = ExtResource("1_fkydi")
_speed = 3.0 _speed = 3.0
_damage = 10 _damage = 10
_impactEffect = ExtResource("2_fn62x") _impactEffect = ExtResource("2_fn62x")
_damageType = 1
particles = ExtResource("3_t6hp0") particles = ExtResource("3_t6hp0")
[node name="Sprite" type="Sprite2D" parent="."] [node name="Sprite" type="Sprite2D" parent="."]

View file

@ -6,13 +6,13 @@ namespace Newlon.Components;
public partial class Armor : Node public partial class Armor : Node
{ {
[Signal] [Signal]
public delegate void ArmorDamagedEventHandler(int hp); public delegate void ArmorDamagedEventHandler(float hp);
[Signal] [Signal]
public delegate void ArmorLostEventHandler(); public delegate void ArmorLostEventHandler();
[Export] [Export]
public int MaxHP { get; private set; } public float MaxHP { get; private set; }
private int _hp; private float _hp;
private bool _lost = false; private bool _lost = false;
public override void _Ready() public override void _Ready()
@ -20,11 +20,11 @@ public partial class Armor : Node
_hp = MaxHP; _hp = MaxHP;
} }
public int RecieveDamage(int damage) public float RecieveDamage(float damage)
{ {
if(_lost) if(_lost)
return damage; return damage;
int returnAmount = 0; float returnAmount = 0;
_hp -= damage; _hp -= damage;
if(_hp <= 0) if(_hp <= 0)
{ {
@ -37,11 +37,11 @@ public partial class Armor : Node
return returnAmount; return returnAmount;
} }
public int Heal(int amount) public float Heal(float amount)
{ {
if(_lost) if(_lost)
return amount; return amount;
int returnAmount = 0; float returnAmount = 0;
_hp += amount; _hp += amount;
if (_hp >= MaxHP) if (_hp >= MaxHP)
{ {

View file

@ -14,9 +14,9 @@ public partial class DegradingSprite : Sprite2D
armor.ArmorDamaged += OnZombieHPChanged; armor.ArmorDamaged += OnZombieHPChanged;
} }
private void OnZombieHPChanged(int hp) private void OnZombieHPChanged(float hp)
{ {
float percent = (float)hp / (float)armor.MaxHP; float percent = hp / armor.MaxHP;
for (int i = 0; i < degradationStages.Count; i++) for (int i = 0; i < degradationStages.Count; i++)
{ {
if (percent <= thresholdPercentage[i]) if (percent <= thresholdPercentage[i])

View file

@ -7,8 +7,8 @@ namespace Newlon.Components;
public partial class Entity : Node2D public partial class Entity : Node2D
{ {
#region Health points #region Health points
[Export] public float MaxHP { get; private set; } [Export] public float MaxHP;
public float HP { get; private set; } public float HP;
[Signal] public delegate void OnHPChangedEventHandler(int deltaHP, Node origin); [Signal] public delegate void OnHPChangedEventHandler(int deltaHP, Node origin);
[Signal] public delegate void OnDamagedEventHandler(); [Signal] public delegate void OnDamagedEventHandler();
@ -55,9 +55,14 @@ public partial class Entity : Node2D
} }
#endregion #endregion
#region Effects #region Effects
[Export] private Array<Effect> _effectImmunities; [Export] private Array<Effect> _effectImmunities = new();
private readonly Effect[] _activeEffectSlots = new Effect[Utility.EffectSlotCount]; private readonly Dictionary<string,Effect> _activeEffectSlots = new();
private readonly Timer[] _effectSlotTimers = new Timer[Utility.EffectSlotCount]; private readonly Dictionary<string,Timer> _effectSlotTimers = new();
[Signal] public delegate void EffectStartedEventHandler(Effect what);
[Signal] public delegate void EffectEndedEventHandler(Effect what);
[Signal] public delegate void EffectContinuedEventHandler(Effect what);
public virtual void GiveEffect(Effect what) public virtual void GiveEffect(Effect what)
{ {
@ -65,7 +70,22 @@ public partial class Entity : Node2D
{ {
return; return;
} }
int slot = (int)what.Slot;
string slot = what.Slot;
if (_activeEffectSlots.ContainsKey(slot) == false)
{
InitSlot(slot);
}
if (what == _activeEffectSlots[slot])
{
EmitSignal(SignalName.EffectContinued, what);
}
else
{
EmitSignal(SignalName.EffectStarted, what);
}
if (_activeEffectSlots[slot] != null) if (_activeEffectSlots[slot] != null)
{ {
_effectSlotTimers[slot].Stop(); _effectSlotTimers[slot].Stop();
@ -76,24 +96,39 @@ public partial class Entity : Node2D
what.Enter(this); what.Enter(this);
_activeEffectSlots[slot] = what; _activeEffectSlots[slot] = what;
}
private void InitSlot(string key)
{
_activeEffectSlots.Add(key, null);
var timer = new Timer() { Autostart = false, OneShot = true };
AddChild(timer);
timer.Timeout += () => { EndEffectAtSlot(key); };
_effectSlotTimers.Add(key, timer);
} }
public void EndEffect(Effect what) public void EndEffect(Effect what)
{ {
what.Exit(this); EndEffectAtSlot(what.Slot);
_activeEffectSlots[(int)what.Slot] = null;
} }
public void ProcessEffects() public void ProcessEffects()
{ {
for (int i = 0; i < Utility.EffectSlotCount; i++) foreach(string key in _activeEffectSlots.Keys)
_activeEffectSlots[i]?.Process(this); _activeEffectSlots[key]?.Process(this);
} }
private void EndEffectAtSlot(int slot) private void EndEffectAtSlot(string slot)
{ {
_activeEffectSlots[slot].Exit(this); _activeEffectSlots[slot].Exit(this);
_activeEffectSlots[slot] = null; _activeEffectSlots[slot] = null;
EmitSignal(SignalName.EffectEnded, _activeEffectSlots[slot]);
} }
#endregion #endregion
#region LocalTimescale #region LocalTimescale
@ -113,16 +148,6 @@ public partial class Entity : Node2D
public override void _Ready() public override void _Ready()
{ {
HP = MaxHP; HP = MaxHP;
// Effect timers setup
for(int i = 0; i < Utility.EffectSlotCount; i++)
{
var timer = new Timer() {Autostart = false, OneShot = true};
_effectSlotTimers[i] = timer;
AddChild(timer);
int current_index = i;
timer.Timeout += () => {EndEffectAtSlot(current_index);};
}
} }
#endregion #endregion
} }

View file

@ -1,17 +0,0 @@
using Godot;
namespace Newlon.Components;
//
// Base interface for entities
//
public interface IEntity
{
public int Hp { get; }
public int MaxHp { get; }
public void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL);
public void Heal(int amount, Node origin);
public void DisableBrain();
public void EnableBrain();
}

View file

@ -1 +0,0 @@
uid://cjdeq452vk2ll

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@ -1,6 +0,0 @@
namespace Newlon.Components;
public interface ILocalTimescale
{
public float LocalTimescale { get; set; }
}

View file

@ -1 +0,0 @@
uid://bxu6ljkmmlgd5

View file

@ -17,8 +17,6 @@ public partial class LinearProjectile : Area2D, IProjectile
[Export] [Export]
private Effect _impactEffect; private Effect _impactEffect;
[Export] [Export]
private Utility.DamageTypes _damageType = Utility.DamageTypes.PHYSICAL;
[Export]
private PackedScene particles; private PackedScene particles;
private int _line; private int _line;
private bool used = false; private bool used = false;
@ -33,13 +31,13 @@ public partial class LinearProjectile : Area2D, IProjectile
public void OnAreaEntered(Area2D area) public void OnAreaEntered(Area2D area)
{ {
if (used == true) return; if (used == true) return;
var entity = area.GetParent<IEntity>(); var entity = area.GetParent<Entity>();
if (entity != null) if (entity != null)
{ {
entity.TakeDamage(_damage,this,_damageType); entity.TakeDamage(_damage,this);
used = true; used = true;
if (entity is IEffectHandler effectHandler && _impactEffect != null) if (_impactEffect != null)
effectHandler.GiveEffect(_impactEffect); entity.GiveEffect(_impactEffect);
PoolContainer.Instance.SpawnParticles(particles, GlobalPosition); PoolContainer.Instance.SpawnParticles(particles, GlobalPosition);

View file

@ -44,7 +44,7 @@ public partial class Previewport : SubViewport
title.Text = Tr(resource.name_key); title.Text = Tr(resource.name_key);
description.Text = Tr(resource.description_key); description.Text = Tr(resource.description_key);
AddChild(current_display); AddChild(current_display);
if (current_display is IEntity entity) if (current_display is Entity entity)
entity.DisableBrain(); entity.DisableBrain();
} }

View file

@ -7,7 +7,7 @@ public partial class Eyesight : Area2D
{ {
private bool _enemyDetected; private bool _enemyDetected;
public bool EnemyDetected => _enemyDetected; public bool EnemyDetected => _enemyDetected;
private readonly List<IEntity> _detectedEntities = new List<IEntity>(); private readonly List<Entity> _detectedEntities = new List<Entity>();
private RuntimePlantData _plantData; private RuntimePlantData _plantData;
public override void _Ready() public override void _Ready()
@ -19,7 +19,7 @@ public partial class Eyesight : Area2D
public void OnAreaEntered(Area2D area) public void OnAreaEntered(Area2D area)
{ {
var entity = area.GetParent<IEntity>(); var entity = area.GetParent<Entity>();
if (entity != null) if (entity != null)
{ {
_detectedEntities.Add(entity); _detectedEntities.Add(entity);
@ -30,7 +30,7 @@ public partial class Eyesight : Area2D
public void OnAreaExited(Area2D area) public void OnAreaExited(Area2D area)
{ {
var entity = area.GetParent<IEntity>(); var entity = area.GetParent<Entity>();
if (entity != null) if (entity != null)
{ {
if (_detectedEntities.Contains(entity)) if (_detectedEntities.Contains(entity))

View file

@ -1,162 +1,48 @@
using System.Collections.Generic;
using Godot; using Godot;
using Newlon.Systems.Effects;
namespace Newlon.Components.Zombies; namespace Newlon.Components.Zombies;
public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffectHandler public partial class RuntimeZombieData : Entity
{ {
[Signal]
public delegate void OnHPChangedEventHandler(int deltaHP, Node origin);
[Signal]
public delegate void OnDamagedEventHandler();
[Signal]
public delegate void OnLocalTimescaleChangedEventHandler(int currentTimescale);
[Export]
private int _hp;
[Export]
private int _maxHP;
[Export] [Export]
private Armor _armor; private Armor _armor;
[Export] [Export]
private AudioStream garlicSound; private AudioStream garlicSound;
[Export] [Export]
private AudioStream freezeSound; private AudioStream freezeSound;
private float _localTimescale = 1.0f;
public int Hp => _hp;
public int MaxHp => _maxHP;
public bool AbleToEat = true; public bool AbleToEat = true;
public float LocalTimescale public override void Heal(float amount, Node origin)
{
get => _localTimescale;
set
{
_localTimescale = value;
EmitSignal(SignalName.OnLocalTimescaleChanged,_localTimescale);
}
}
public override void _Ready()
{
_hp = _maxHP;
// Effect timers setup
for(int i = 0; i < Utility.EffectSlotCount; i++)
{
var timer = new Timer() {Autostart = false, OneShot = true};
_effectSlotTimers[i] = timer;
AddChild(timer);
int current_index = i;
timer.Timeout += () => {EndEffectAtSlot(current_index);};
}
}
public void Heal(int amount,Node origin)
{
if(_armor != null)
{
_hp += _armor.Heal(amount);
}
else
_hp += amount;
EmitSignal(SignalName.OnHPChanged,amount,origin);
if (MaxHp > 0)
{
_hp = MaxHp;
}
}
public void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{ {
if (_armor != null) if (_armor != null)
{ {
_hp -= _armor.RecieveDamage(amount); HP += _armor.Heal(amount);
} }
else else
_hp -= amount; HP += amount;
EmitSignal(SignalName.OnHPChanged,-amount, origin); EmitSignal(SignalName.OnHPChanged, amount, origin);
if (HP > MaxHP)
{
HP = MaxHP;
}
}
public override void TakeDamage(float amount, Node origin)
{
if (_armor != null)
{
HP -= _armor.RecieveDamage(amount);
}
else
HP -= amount;
EmitSignal(SignalName.OnHPChanged, -amount, origin);
EmitSignal(SignalName.OnDamaged); EmitSignal(SignalName.OnDamaged);
if (_hp <= 0) if (HP <= 0)
{ {
QueueFree(); KillByDamage();
} }
} }
#region Effects system
private readonly Effect[] _activeEffectSlots = new Effect[Utility.EffectSlotCount];
private readonly Timer[] _effectSlotTimers = new Timer[Utility.EffectSlotCount];
// Effect handling
public void GiveEffect(Effect what)
{
int slot = (int)what.Slot;
if (_activeEffectSlots[slot] == null)
{
switch (what.Slot)
{
case Utility.EffectSlots.FREEZE:
AudioSequencer.Play("zombie_freeze", freezeSound);
var settings = new ChannelSettings();
settings.restartTreshold = -1;
AudioSequencer.ChangeSettings("zombie_freeze",settings);
break;
case Utility.EffectSlots.GARLIC:
AudioSequencer.Play("zombie_garlic", garlicSound);
break;
}
}
if (_activeEffectSlots[slot] != null)
{
_effectSlotTimers[slot].Stop();
_activeEffectSlots[slot].Exit(this);
}
_effectSlotTimers[slot].WaitTime = what.Duration;
_effectSlotTimers[slot].Start();
what.Enter(this);
_activeEffectSlots[slot] = what;
}
public void EndEffect(Effect what)
{
what.Exit(this);
_activeEffectSlots[(int)what.Slot] = null;
}
public void ProcessEffects()
{
for(int i = 0; i < Utility.EffectSlotCount; i++)
_activeEffectSlots[i]?.Process(this);
}
private void EndEffectAtSlot(int slot)
{
_activeEffectSlots[slot].Exit(this);
_activeEffectSlots[slot] = null;
}
public void DisableBrain()
{
GetNode<AnimationPlayer>("AnimationPlayer").ProcessMode = ProcessModeEnum.Pausable;
ProcessMode = ProcessModeEnum.Disabled;
}
public void EnableBrain()
{
GetNode<AnimationPlayer>("AnimationPlayer").ProcessMode = ProcessModeEnum.Inherit;
ProcessMode = ProcessModeEnum.Inherit;
}
#endregion
} }

View file

@ -5,7 +5,7 @@ namespace Newlon.Systems.Effects;
public abstract partial class Effect : Resource public abstract partial class Effect : Resource
{ {
[Export] public float Duration; [Export] public float Duration;
[Export] public Utility.EffectSlots Slot; [Export] public string Slot;
public abstract void Enter(Node target); public abstract void Enter(Node target);
public abstract void Process(Node target); public abstract void Process(Node target);
public abstract void Exit(Node target); public abstract void Exit(Node target);

View file

@ -1,8 +0,0 @@
namespace Newlon.Systems.Effects;
public interface IEffectHandler
{
void GiveEffect(Effect what);
void EndEffect(Effect what);
void ProcessEffects();
}

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@ -1 +0,0 @@
uid://eeqk3fvjwg31

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@ -11,21 +11,20 @@ public partial class SlownessEffect : Effect
public override void Enter(Node target) public override void Enter(Node target)
{ {
if (target is IEffectHandler handler) if (target is Entity entity)
{ {
if (target is ILocalTimescale timescalable) entity.LocalTimescale *= Multiplier;
timescalable.LocalTimescale *= Multiplier; entity.Modulate = ColorOverride;
if (target is CanvasItem canvasItem)
canvasItem.Modulate = ColorOverride;
} }
} }
public override void Exit(Node target) public override void Exit(Node target)
{ {
if(target is ILocalTimescale timescalable) if (target is Entity entity)
timescalable.LocalTimescale /= Multiplier; {
if(target is CanvasItem canvasItem) entity.LocalTimescale /= Multiplier;
canvasItem.Modulate = Colors.White; entity.Modulate = Colors.White;
}
} }
public override void Process(Node target) public override void Process(Node target)