zombie animation impl
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6c0730e1c9
14 changed files with 3173 additions and 215 deletions
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@ -34,23 +34,70 @@ mult_value = 1.0
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[node name="CanvasGroup" parent="." index="0"]
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material = SubResource("ShaderMaterial_wdi07")
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[node name="Hat" parent="CanvasGroup" index="1"]
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position = Vector2(-13, -82)
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[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie" index="0"]
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scale = Vector2(0.999912, 0.999912)
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[node name="Sprite" parent="CanvasGroup/Hat" index="0"]
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position = Vector2(1, 0)
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.999828, 0.999828)
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999833, 0.999833)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999831, 0.999831)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999832, 0.999832)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.999823, 0.999823)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.999829, 0.999829)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.999824, 0.999824)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999821, 0.999821)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head" index="0"]
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position = Vector2(-4.00424, -6.00927)
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[node name="Sprite" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" index="0"]
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texture = ExtResource("3_0nlp0")
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degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.999828, 0.999828)
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
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scale = Vector2(0.999826, 0.999826)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="1"]
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scale = Vector2(0.999829, 0.999829)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999828, 0.999828)
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[node name="Eatbox" parent="." index="2"]
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_damage = SubResource("Resource_2bm8y")
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[node name="Mover" parent="." index="5"]
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_lt6ps")
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[node name="Armor" parent="." index="7"]
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MaxHP = 385
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[node name="HitPlayer" parent="." index="8"]
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[node name="HitPlayer" parent="." index="6"]
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playlist = Array[AudioStream]([ExtResource("5_lt6ps"), ExtResource("6_kedip")])
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channels = Array[String](["metal_hit", "hit"])
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[node name="Armor" parent="." index="7"]
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MaxHP = 375.0
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