zombie animation impl

This commit is contained in:
Rendo 2025-07-11 03:27:24 +05:00
commit 6c0730e1c9
14 changed files with 3173 additions and 215 deletions

View file

@ -40,45 +40,94 @@ _armor = NodePath("Armor")
[node name="CanvasGroup" parent="." index="0"]
material = SubResource("ShaderMaterial_sat5k")
[node name="Hat" type="RigidBody2D" parent="CanvasGroup" index="1" node_paths=PackedStringArray("data")]
position = Vector2(-9, -76)
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
scale = Vector2(0.999834, 0.999834)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999838, 0.999838)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999833, 0.999833)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999832, 0.999832)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999828, 0.999828)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999828, 0.999828)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.999828, 0.999828)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.99983, 0.99983)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999829, 0.999829)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
skew = -8.49962e-05
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999828, 0.999828)
[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head" index="0" node_paths=PackedStringArray("data")]
position = Vector2(-2.5, -13.5)
scale = Vector2(1.00043, 1.00043)
collision_layer = 128
collision_mask = 64
mass = 0.5
center_of_mass_mode = 1
freeze = true
script = ExtResource("3_w70im")
data = NodePath("../..")
data = NodePath("../../../../../../../..")
maxAngle = 45.0
minTorque = -45.0
maxTorque = 45.0
Impulse = 100.0
[node name="Sprite" type="Sprite2D" parent="CanvasGroup/Hat" index="0" node_paths=PackedStringArray("armor")]
[node name="Sprite" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" index="0" node_paths=PackedStringArray("armor")]
position = Vector2(-1, -12)
texture = ExtResource("4_qdhik")
script = ExtResource("5_ickyd")
armor = NodePath("../../../Armor")
armor = NodePath("../../../../../../../../../Armor")
degradationStages = Array[Texture]([ExtResource("4_qdhik"), ExtResource("6_b6mal"), ExtResource("7_011r0")])
thresholdPercentage = Array[float]([1.0, 0.667, 0.333])
[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/Hat" index="1"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" index="1"]
position = Vector2(1, -6)
shape = SubResource("CircleShape2D_67t4t")
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999828, 0.999828)
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.99983, 0.99983)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="1"]
scale = Vector2(0.999828, 0.999828)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999829, 0.999829)
[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_w70im")
[node name="Mover" parent="." index="5"]
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_qof5v")
[node name="Armor" type="Node" parent="." index="7"]
script = ExtResource("3_5s7in")
MaxHP = 130
[node name="HitPlayer" parent="." index="8"]
[node name="HitPlayer" parent="." index="6"]
playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])
channels = Array[String](["plastic_hit", "hit"])
[node name="Armor" type="Node" parent="." index="7"]
script = ExtResource("3_5s7in")
MaxHP = 135.0
[connection signal="ArmorLost" from="Armor" to="HitPlayer" method="Next"]
[connection signal="ArmorLost" from="Armor" to="CanvasGroup/Hat" method="FallOff"]
[connection signal="ArmorLost" from="Armor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Head/Hat" method="FallOff"]