zombie animation impl
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14 changed files with 3173 additions and 215 deletions
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@ -43,17 +43,19 @@ public partial class Entity : Node2D
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#endregion
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#region Brain
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[Export] private AnimationPlayer _player;
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[Export] private AnimationTree _tree;
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public virtual void DisableBrain()
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{
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GetNode<AnimationPlayer>("AnimationPlayer").ProcessMode = ProcessModeEnum.Always;
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GetNode<AnimationTree>("AnimationTree").ProcessMode = ProcessModeEnum.Always;
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_player.ProcessMode = ProcessModeEnum.Always;
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_tree.ProcessMode = ProcessModeEnum.Always;
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ProcessMode = ProcessModeEnum.Disabled;
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}
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public virtual void EnableBrain()
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{
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GetNode<AnimationPlayer>("AnimationPlayer").ProcessMode = ProcessModeEnum.Inherit;
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GetNode<AnimationTree>("AnimationTree").ProcessMode = ProcessModeEnum.Inherit;
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_player.ProcessMode = ProcessModeEnum.Inherit;
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_tree.ProcessMode = ProcessModeEnum.Inherit;
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ProcessMode = ProcessModeEnum.Inherit;
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}
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#endregion
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