SACRIFICE
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68cafff083
commit
6d96b1e6bd
17 changed files with 311 additions and 8 deletions
BIN
assets/audio/music/Oliver Buckland - Dead God Graveyard .mp3
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assets/audio/music/Oliver Buckland - Dead God Graveyard .mp3
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dwr53ucg07nla"
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path="res://.godot/imported/Oliver Buckland - Dead God Graveyard .mp3-22cfd929c244fa24654efd56bbc029db.mp3str"
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[deps]
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source_file="res://assets/audio/music/Oliver Buckland - Dead God Graveyard .mp3"
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dest_files=["res://.godot/imported/Oliver Buckland - Dead God Graveyard .mp3-22cfd929c244fa24654efd56bbc029db.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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17
assets/shaders/SACRIFICE.gdshader
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17
assets/shaders/SACRIFICE.gdshader
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shader_type canvas_item;
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uniform sampler2D noise;
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float rng(vec2 st)
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{
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return fract(sin(dot(st,vec2(16.125125,61.2155215125)))*12512.0);
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}
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void fragment() {
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float capped_time = (sin(TIME/4.0) + 1.0);
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if (abs(UV.x + UV.y - capped_time) < 0.05 || abs(UV.x + UV.y - capped_time - 0.75) < 0.05)
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{
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COLOR.rgb = vec3(255.0/255.0,127.0/255.0,80.0/255.0);
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}
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COLOR.a = COLOR.a*texture(noise,UV).a;
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}
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1
assets/shaders/SACRIFICE.gdshader.uid
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1
assets/shaders/SACRIFICE.gdshader.uid
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uid://d0rylce8i5xtg
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 31 KiB |
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assets/sprites/gold.png
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assets/sprites/gold.png
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After Width: | Height: | Size: 6.5 KiB |
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assets/sprites/gold.png.import
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assets/sprites/gold.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dfmi4cgn6hmsj"
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path="res://.godot/imported/gold.png-c9486b6d2b144dc0f2b6faa5d7a615d4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/sprites/gold.png"
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dest_files=["res://.godot/imported/gold.png-c9486b6d2b144dc0f2b6faa5d7a615d4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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assets/sprites/golden_bg.png
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assets/sprites/golden_bg.png
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After Width: | Height: | Size: 25 KiB |
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assets/sprites/golden_bg.png.import
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assets/sprites/golden_bg.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://3m6opnieiyr2"
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path="res://.godot/imported/golden_bg.png-f122c61fcac80f54fa09625ea5d266ea.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/sprites/golden_bg.png"
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dest_files=["res://.godot/imported/golden_bg.png-f122c61fcac80f54fa09625ea5d266ea.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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