wave flag

This commit is contained in:
Rendo 2025-07-17 00:09:24 +05:00
commit 6d9edc0dc2
7 changed files with 168 additions and 26 deletions

17
scripts/gui/WaveFlag.cs Normal file
View file

@ -0,0 +1,17 @@
using Godot;
public partial class WaveFlag : TextureRect
{
public int waveIndex;
public double anim_time;
public void HugeWaveApproached(int what)
{
if (waveIndex == what)
{
var tween = CreateTween().SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Cubic).SetParallel();
tween.TweenProperty(this, "anchor_top", 0.1, anim_time);
tween.TweenProperty(this, "anchor_bottom", 0.1, anim_time);
}
}
}

View file

@ -0,0 +1 @@
uid://06ns8r18dalm

View file

@ -4,8 +4,10 @@ public partial class WaveProgress : TextureProgressBar
{
private TextureRect head;
private Tween tween;
private PackedScene flagScene = ResourceLoader.Load<PackedScene>("uid://drobbh5x1v7mi");
[Export] private double progressTime = 2.0f;
[Signal] public delegate void HugeWaveInitiatedEventHandler(int waveNumber);
public override void _Ready()
{
head = GetNode<TextureRect>("Head");
@ -15,12 +17,31 @@ public partial class WaveProgress : TextureProgressBar
if (Visible == false) Visible = true;
if (tween != null) tween.Kill();
tween = CreateTween().SetParallel(true).SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
tween.TweenProperty(this,"value",to+1,progressTime);
tween.TweenProperty(head,"anchor_right",1.0-(float)(to+1.0f)/MaxValue,progressTime);
tween.TweenProperty(head,"anchor_left",1.0-(float)(to+1.0f)/MaxValue,progressTime);
tween.TweenProperty(this, "value", to + 1, progressTime);
tween.TweenProperty(head, "anchor_right", 1.0 - (float)(to + 1.0f) / MaxValue, progressTime);
tween.TweenProperty(head, "anchor_left", 1.0 - (float)(to + 1.0f) / MaxValue, progressTime);
}
public void SetLevelData(AdventureLevelResource resource)
{
MaxValue = resource.waves.Count;
for (int i = 0; i < resource.waves.Count; i++)
{
if (resource.waves[i].isHugeWave)
{
var flag = flagScene.Instantiate<WaveFlag>();
AddChild(flag);
flag.AnchorTop = 0.5f;
flag.AnchorBottom = 0.5f;
flag.AnchorLeft = 1.0f - (float)(i + 1) / resource.waves.Count;
flag.AnchorRight = 1.0f - (float)(i + 1) / resource.waves.Count;
flag.anim_time = progressTime;
flag.waveIndex = i;
HugeWaveInitiated += flag.HugeWaveApproached;
}
}
}
public void OnHugeWaveApproached(int what)
{
EmitSignal(SignalName.HugeWaveInitiated, what);
}
}

View file

@ -6,17 +6,31 @@ namespace Newlon.Components.Level;
public partial class LevelRunner : Node
{
private AdventureLevelResource resource;
private int waveIndex = -1;
private bool hugeWaveApproaching = false;
[Export] private RowSpawner rowSpawner;
[Export] private Timer waveTimer;
private int waveIndex = -1;
[Export] private float approachNotificationTime;
[Signal] public delegate void ResourceChangedEventHandler(AdventureLevelResource resource);
[Signal] public delegate void WaveChangedEventHandler(int to);
[Signal] public delegate void HugeWaveApproachingCallbackEventHandler();
[Signal] public delegate void HugeWaveInitiatedEventHandler(int waveNumber);
public override void _Ready()
public override void _Ready()
{
waveTimer.Timeout += SummonWave;
}
public override void _Process(double delta)
{
if (waveTimer.TimeLeft < approachNotificationTime && resource.waves[waveIndex + 1].isHugeWave && hugeWaveApproaching == false)
{
hugeWaveApproaching = true;
EmitSignal(SignalName.HugeWaveApproachingCallback);
}
}
public void SetLevelResource(AdventureLevelResource data)
{
resource = data;
@ -29,7 +43,9 @@ public partial class LevelRunner : Node
private void SummonWave()
{
waveIndex += 1;
hugeWaveApproaching = false;
EmitSignal(SignalName.WaveChanged, waveIndex);
if (resource.waves[waveIndex].isHugeWave) EmitSignal(SignalName.HugeWaveInitiated, waveIndex);
rowSpawner.Add(resource.waves[waveIndex].zombiesOrdered);
if (waveIndex == resource.waves.Count - 1) return;