adjusted basic zombie speed
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parent
0123b29968
commit
71d351ea8d
2 changed files with 18 additions and 24 deletions
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@ -769,7 +769,6 @@ size = Vector2(16, 48)
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"]
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graph_offset = Vector2(-437.603, 39.6198)
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nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d")
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nodes/TimeScale/position = Vector2(60, 120)
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nodes/Tree/node = ExtResource("8_ckb7n")
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@ -837,13 +836,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.999834, 0.999834)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999836, 0.999836)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -866,7 +865,7 @@ metadata/_edit_lock_ = true
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[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(6, 4)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999833, 0.999833)
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rest = Transform2D(1, 0, 0, 1, 6, 4)
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editor_settings/show_bone_gizmo = false
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@ -878,7 +877,7 @@ metadata/_edit_lock_ = true
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[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999835, 0.999835)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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editor_settings/show_bone_gizmo = false
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@ -890,7 +889,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -906,7 +905,7 @@ metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
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use_parent_material = true
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position = Vector2(1, -2)
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scale = Vector2(0.999825, 0.999825)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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@ -926,7 +925,7 @@ metadata/_edit_lock_ = true
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[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
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position = Vector2(-2, 15)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -2, 15)
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editor_settings/show_bone_gizmo = false
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@ -961,8 +960,7 @@ metadata/_edit_lock_ = true
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[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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visible = false
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position = Vector2(-9, -21)
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rotation = 0.0770195
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skew = -0.00039506
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skew = -0.000400186
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rest = Transform2D(1, 0, 0, 1, -9, -21)
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auto_calculate_length_and_angle = false
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length = 24.0
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@ -977,7 +975,7 @@ metadata/_edit_lock_ = true
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[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-10, -25)
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scale = Vector2(0.999822, 0.999822)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -10, -25)
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editor_settings/show_bone_gizmo = false
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@ -1006,16 +1004,15 @@ offset = Vector2(-2, -2)
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metadata/_edit_lock_ = true
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[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-4, -9)
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position = Vector2(-4, -9.00001)
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texture = SubResource("AtlasTexture_kto0i")
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centered = false
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offset = Vector2(-2, -2)
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metadata/_edit_lock_ = true
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[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
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position = Vector2(-3.00095, 2.9984)
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rotation = 0.00747448
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scale = Vector2(0.999828, 0.999828)
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position = Vector2(-3, 3)
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scale = Vector2(0.999829, 0.999829)
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texture = SubResource("AtlasTexture_x5uj2")
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centered = false
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offset = Vector2(-12, -2)
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@ -1032,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
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position = Vector2(-3, 3)
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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rest = Transform2D(1, 0, 0, 1, -3, 3)
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auto_calculate_length_and_angle = false
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length = 11.0
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@ -1066,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
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[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-1, -20)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999826, 0.999826)
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rest = Transform2D(1, 0, 0, 1, -1, -20)
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editor_settings/show_bone_gizmo = false
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@ -1088,8 +1085,7 @@ minTorque = -45.0
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maxTorque = 45.0
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[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
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rotation = 0.0724153
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scale = Vector2(0.999998, 0.999998)
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scale = Vector2(0.999995, 0.999995)
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texture = SubResource("AtlasTexture_auqeq")
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centered = false
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offset = Vector2(-5, 0)
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@ -1098,8 +1094,7 @@ metadata/_edit_lock_ = true
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[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
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show_behind_parent = true
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.0319596
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scale = Vector2(0.999659, 0.999659)
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scale = Vector2(0.999662, 0.999662)
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texture = SubResource("AtlasTexture_vlvtp")
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centered = false
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offset = Vector2(-4, -1)
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@ -1115,13 +1110,13 @@ _observedEntity = NodePath("../../../../../../../..")
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[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999825, 0.999825)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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editor_settings/show_bone_gizmo = false
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[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
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position = Vector2(-1, 13)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999832, 0.999832)
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rest = Transform2D(1, 0, 0, 1, -1, 13)
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auto_calculate_length_and_angle = false
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length = 6.0
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@ -1171,7 +1166,6 @@ entity = NodePath("..")
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[node name="Mover" type="Node" parent="."]
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script = ExtResource("4_u5syx")
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_speed = SubResource("Resource_ckb7n")
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_speedControlMult = 0.248477
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[node name="ChompPlayer" type="Node" parent="."]
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script = ExtResource("10_ruqsf")
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