adjusted basic zombie speed

This commit is contained in:
Rendo 2025-07-12 23:15:55 +05:00
commit 71d351ea8d
2 changed files with 18 additions and 24 deletions

View file

@ -769,7 +769,6 @@ size = Vector2(16, 48)
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"]
graph_offset = Vector2(-437.603, 39.6198)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d")
nodes/TimeScale/position = Vector2(60, 120)
nodes/Tree/node = ExtResource("8_ckb7n")
@ -837,13 +836,13 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999832, 0.999832)
scale = Vector2(0.999834, 0.999834)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
[node name="RightFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
position = Vector2(-2, 14)
scale = Vector2(0.999836, 0.999836)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, -2, 14)
auto_calculate_length_and_angle = false
length = 12.0
@ -866,7 +865,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -878,7 +877,7 @@ metadata/_edit_lock_ = true
[node name="LeftLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg"]
position = Vector2(-1, 13)
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999835, 0.999835)
rest = Transform2D(1, 0, 0, 1, -1, 13)
editor_settings/show_bone_gizmo = false
@ -890,7 +889,7 @@ metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999829, 0.999829)
rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false
length = 12.0
@ -906,7 +905,7 @@ metadata/_edit_lock_ = true
[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(1, -2)
scale = Vector2(0.999825, 0.999825)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, 1, -2)
editor_settings/show_bone_gizmo = false
@ -926,7 +925,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
@ -961,8 +960,7 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
visible = false
position = Vector2(-9, -21)
rotation = 0.0770195
skew = -0.00039506
skew = -0.000400186
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
@ -977,7 +975,7 @@ metadata/_edit_lock_ = true
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-10, -25)
scale = Vector2(0.999822, 0.999822)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -10, -25)
editor_settings/show_bone_gizmo = false
@ -1006,16 +1004,15 @@ offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9)
position = Vector2(-4, -9.00001)
texture = SubResource("AtlasTexture_kto0i")
centered = false
offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-3.00095, 2.9984)
rotation = 0.00747448
scale = Vector2(0.999828, 0.999828)
position = Vector2(-3, 3)
scale = Vector2(0.999829, 0.999829)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
offset = Vector2(-12, -2)
@ -1032,7 +1029,7 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="Jaw" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head"]
position = Vector2(-3, 3)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999829, 0.999829)
rest = Transform2D(1, 0, 0, 1, -3, 3)
auto_calculate_length_and_angle = false
length = 11.0
@ -1066,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
@ -1088,8 +1085,7 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.0724153
scale = Vector2(0.999998, 0.999998)
scale = Vector2(0.999995, 0.999995)
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
@ -1098,8 +1094,7 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true
position = Vector2(-0.99983, 12.9978)
rotation = -0.0319596
scale = Vector2(0.999659, 0.999659)
scale = Vector2(0.999662, 0.999662)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
offset = Vector2(-4, -1)
@ -1115,13 +1110,13 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999825, 0.999825)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 6.0
@ -1171,7 +1166,6 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n")
_speedControlMult = 0.248477
[node name="ChompPlayer" type="Node" parent="."]
script = ExtResource("10_ruqsf")