wave delay

This commit is contained in:
Rendo 2025-07-16 16:12:50 +05:00
commit 7864160dcf
6 changed files with 97 additions and 72 deletions

View file

@ -5,6 +5,7 @@ using Godot.Collections;
[Tool]
public partial class WaveData : Resource
{
[Export] public Array<RowSpawn> zombiesOrdered;
[Export] public Array<WaveEvent> spawns;
[Export] public Array<RowSpawn> zombiesOrdered = new();
[Export] public Array<WaveEvent> events = new();
[Export] public float customWaveDelay = 0;
}