wave delay
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6 changed files with 97 additions and 72 deletions
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@ -5,6 +5,7 @@ using Godot.Collections;
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[Tool]
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public partial class WaveData : Resource
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{
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[Export] public Array<RowSpawn> zombiesOrdered;
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[Export] public Array<WaveEvent> spawns;
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[Export] public Array<RowSpawn> zombiesOrdered = new();
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[Export] public Array<WaveEvent> events = new();
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[Export] public float customWaveDelay = 0;
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}
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