Editor slight refactor

This commit is contained in:
Rendo 2025-07-29 00:53:29 +05:00
commit 8cfbad01cf
23 changed files with 9 additions and 8 deletions

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using Godot;
#if TOOLS
[Tool]
public partial class AdventureEditor : MarginContainer
{
public AdventureLevelResource editedResource;
public string editedPath;
[Signal]
public delegate void ResourceChangedEventHandler(AdventureLevelResource to);
[Signal]
public delegate void ReloadRequestedEventHandler();
[Signal]
public delegate void HardReloadRequestedEventHandler();
public override void _Ready()
{
EditorInterface.Singleton.GetInspector().PropertyEdited += OnInspectorPropertyChanged;
EditorInterface.Singleton.GetInspector().EditedObjectChanged += OnResourceChanged;
}
public void Reload()
{
EmitSignal(SignalName.ReloadRequested);
}
public void HardReload()
{
editedResource = ResourceLoader.Load<AdventureLevelResource>(editedPath);
EmitSignal(SignalName.ResourceChanged, editedResource);
EmitSignal(SignalName.HardReloadRequested);
Reload();
}
public void Save()
{
if (editedPath.EndsWith(".tres") == false)
{
editedPath += ".tres";
}
ResourceSaver.Save(editedResource, editedPath);
}
public void OnInspectorPropertyChanged(string property)
{
if (EditorInterface.Singleton.GetInspector().GetEditedObject() is AdventureLevelResource resource && resource.ResourcePath == editedPath)
{
HardReload();
}
}
public void OnResourceChanged()
{
if (EditorInterface.Singleton.GetInspector().GetEditedObject() is AdventureLevelResource resource)
{
editedPath = resource.ResourcePath;
HardReload();
}
}
public void Play()
{
if (ResourceLoader.Exists(editedPath) == false) return;
var player = new AdventurePlayer();
var packed = new PackedScene();
player.pathToLevel = editedPath;
packed.Pack(player);
ResourceSaver.Save(packed, "res://addons/pvzadventure/cache/player.tscn");
EditorInterface.Singleton.PlayCustomScene("res://addons/pvzadventure/cache/player.tscn");
}
public override void _ExitTree()
{
EditorInterface.Singleton.GetInspector().PropertyEdited -= OnInspectorPropertyChanged;
EditorInterface.Singleton.GetInspector().EditedObjectChanged -= OnResourceChanged;
}
}
#endif

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uid://dkgxtig5fwdgi

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using Godot;
using Newlon;
[Tool]
public partial class AdventurePlayer : Node
{
const string tilesetUID = "uid://dd3yegl1xo44m";
[Export] public string pathToLevel;
public override void _Ready()
{
if (Engine.IsEditorHint()) return;
CallDeferred("InitLevel");
}
private void InitLevel()
{
LevelController.Instance.StartLevel(ResourceLoader.Load<PackedScene>(tilesetUID), ResourceLoader.Load<AdventureLevelResource>(pathToLevel));
}
}

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uid://bbkfrk07l6kev

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using Godot;
using System;
using System.Globalization;
#if TOOLS
[Tool]
public partial class AdventureResourceInspector : Node
{
const string LEVEL_ITEM_NAME = "Level";
const string INITIAL_ITEM_NAME = "Initial data";
const string ZOMBIES_ITEM_NAME = "Zombies";
const string EVENTS_ITEM_NAME = "Events";
const string HUGEWAVE_ITEM_NAME = "Is huge wave?";
private PackedScene zombieEditorScene = ResourceLoader.Load<PackedScene>("uid://db5ah76l43ng2");
private PackedScene initialEditorScene = ResourceLoader.Load<PackedScene>("uid://sqessjn0m4o3");
private Tree tree;
private AdventureLevelResource heldResource;
private Texture2D deleteTexture = ResourceLoader.Load<Texture2D>("res://addons/pvzadventure/icons/delete.png");
[Signal]
public delegate void RefreshedEventHandler();
[Export]
public EditorsContainer editorContainer;
[Export]
public AdventureEditor adventureEditor;
private TreeItem root;
private TreeItem initialData;
public override void _Ready()
{
tree = GetNode<Tree>("Tree");
}
public void Refresh(AdventureLevelResource resource)
{
heldResource = resource;
RefreshTree();
}
private void RefreshTree()
{
EmitSignal(SignalName.Refreshed);
tree.Clear();
root = CreateItem(LEVEL_ITEM_NAME);
initialData = CreateItem(INITIAL_ITEM_NAME, root);
for (int i = 0; i < heldResource.waves.Count; i++)
{
var wave = CreateItem(string.Format("Wave {0}", i), root);
wave.AddButton(0, deleteTexture, tooltipText: "Removes wave. (note that number will not visibly change)");
CreateItem(ZOMBIES_ITEM_NAME, wave);
CreateItem(EVENTS_ITEM_NAME, wave);
CreateItem(HUGEWAVE_ITEM_NAME, TreeItem.TreeCellMode.Check, true, wave)
.SetChecked(0, heldResource.waves[i].isHugeWave);
var delay = tree.CreateItem(wave);
if (heldResource.waves[i].customWaveDelay > 0)
delay.SetText(0, heldResource.waves[i].customWaveDelay.ToString(new CultureInfo("en-US")));
else
delay.SetText(0, heldResource.standardWaveDelay.ToString());
delay.SetEditable(0, true);
}
}
public void OnNewButtonPressed()
{
var wave = new WaveData();
heldResource.waves.Add(wave);
RefreshTree();
}
public void OnItemSelected()
{
var selected = tree.GetSelected();
if (selected.IsEditable(0) || selected.GetText(0).Split(" ")[0] == "Wave") return;
editorContainer.ClearChildren();
switch (selected.GetText(0))
{
case LEVEL_ITEM_NAME:
EditorInterface.Singleton.EditResource(adventureEditor.editedResource);
tree.DeselectAll();
return;
case ZOMBIES_ITEM_NAME:
var editor = zombieEditorScene.Instantiate<ZombieEditor>();
editorContainer.AddChild(editor);
editor.SetEditedWave(heldResource.waves[GetWaveIndex(selected.GetParent())]);
editor.SaveCallback += adventureEditor.Save;
return;
case EVENTS_ITEM_NAME:
break;
case INITIAL_ITEM_NAME:
var initialEditor = initialEditorScene.Instantiate<InitialEditor>();
editorContainer.AddChild(initialEditor);
initialEditor.SetData(heldResource);
initialEditor.SaveCallback += adventureEditor.Save;
break;
}
}
public void OnItemEdited()
{
var selected = tree.GetEdited();
if (selected.GetCellMode(0) == TreeItem.TreeCellMode.Check)
{
heldResource.waves[GetWaveIndex(selected.GetParent())].isHugeWave = selected.IsChecked(0);
}
else
{
if (float.TryParse(selected.GetText(0), new CultureInfo("en-US"), out float result))
{
heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = result;
}
else
{
selected.SetText(0, "Delay");
heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = 0;
}
}
Callable.From(RefreshTree).CallDeferred();
}
public void OnTreeButtonClicked(TreeItem item, int column, int id, int button_index)
{
heldResource.waves.RemoveAt(GetWaveIndex(item));
adventureEditor.HardReload();
RefreshTree();
}
private int GetWaveIndex(TreeItem waveTreeItem)
{
return int.Parse(waveTreeItem.GetText(0).Split(" ")[1]);
}
private TreeItem CreateItem(string Name, TreeItem root = null)
{
var item = tree.CreateItem(root);
item.SetText(0, Name);
return item;
}
private TreeItem CreateItem(string Name, TreeItem.TreeCellMode cellMode, bool editable, TreeItem root = null)
{
var item = tree.CreateItem(root);
item.SetCellMode(0,cellMode);
item.SetEditable(0, editable);
item.SetText(0, Name);
return item;
}
}
#endif

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