Fixed shaders endings
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32bf900c2f
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a126777a89
2 changed files with 2 additions and 3 deletions
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@ -10,4 +10,3 @@ vec4 luminance(vec4 col)
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void fragment() {
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COLOR = mix(COLOR, luminance(COLOR),amount);
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}
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@ -13,11 +13,11 @@ void fragment() {
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}
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}
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vec4 colour = textureLod(screen_texture, SCREEN_UV,0.0);
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if (colour.a > 0.0001) {
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colour.rgb /= colour.a;
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}
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vec4 outline = vec4(line_colour, min(line_alpha, 1.0));
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COLOR *= mix(outline, colour, colour.a);
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}
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