Some improvements

This commit is contained in:
Rendo 2025-07-12 06:55:08 +05:00
commit a5322daa53
7 changed files with 109 additions and 79 deletions

View file

@ -16,7 +16,7 @@ warnings/check_angle_interpolation_type_conflicting=false
[application]
config/name="Liberation of the Neighbourville"
config/version="0.1.4"
config/version="0.1.5"
run/main_scene="uid://bfstrli64u23y"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.png"

View file

@ -31,7 +31,7 @@ flat_value = 10.0
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="Resource" id="Resource_lt6ps"]
[sub_resource type="Resource" id="Resource_v1iwd"]
resource_local_to_scene = true
script = ExtResource("4_1s2fn")
flat_value = 0.2
@ -55,48 +55,59 @@ use_parent_material = false
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
use_parent_material = false
scale = Vector2(0.999837, 0.999837)
scale = Vector2(0.999834, 0.999834)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999835, 0.999835)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
use_parent_material = false
scale = Vector2(0.999838, 0.999838)
scale = Vector2(0.999834, 0.999834)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999834, 0.999834)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999831, 0.999831)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
use_parent_material = false
scale = Vector2(0.999829, 0.999829)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
use_parent_material = false
scale = Vector2(0.99982, 0.99982)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999827, 0.999827)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999823, 0.999823)
scale = Vector2(0.999828, 0.999828)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.0582635
skew = -0.000132799
rotation = 0.0815367
skew = -0.000141144
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999827, 0.999827)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-3.00071, 2.99879)
rotation = 0.00565429
scale = Vector2(0.999831, 0.999831)
position = Vector2(-3.001, 2.9983)
rotation = 0.00791286
scale = Vector2(0.999827, 0.999827)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999827, 0.999827)
[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
position = Vector2(-6, -8)
@ -107,22 +118,23 @@ texture = ExtResource("3_0nlp0")
degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999829, 0.999829)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.0547805
scale = Vector2(1.00001, 1.00001)
rotation = 0.0766625
scale = Vector2(1, 1)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
show_behind_parent = false
rotation = -0.0241767
scale = Vector2(0.999661, 0.999661)
position = Vector2(-0.99983, 12.9978)
rotation = -0.0338341
scale = Vector2(0.999658, 0.999658)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.99983, 0.99983)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999828, 0.999828)
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
texture = SubResource("AtlasTexture_wfem3")
@ -140,8 +152,8 @@ metadata/_edit_lock_ = true
_damage = SubResource("Resource_2bm8y")
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_lt6ps")
_speedControlMult = 0.187967
_speed = SubResource("Resource_v1iwd")
_speedControlMult = 0.26305
[node name="Armor" parent="." index="6"]
MaxHP = 375.0

View file

@ -27,7 +27,7 @@ flat_value = 10.0
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="Resource" id="Resource_qof5v"]
[sub_resource type="Resource" id="Resource_b6mal"]
resource_local_to_scene = true
script = ExtResource("4_qof5v")
flat_value = 0.2
@ -41,39 +41,57 @@ _armor = NodePath("Armor")
material = SubResource("ShaderMaterial_sat5k")
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999836, 0.999836)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.99983, 0.99983)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999835, 0.999835)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999831, 0.999831)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999834, 0.999834)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999836, 0.999836)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999832, 0.999832)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999829, 0.999829)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999825, 0.999825)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999825, 0.999825)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999829, 0.999829)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = -0.0474381
skew = -9.50098e-05
rotation = -0.109484
skew = -9.78708e-05
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999829, 0.999829)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-2.94109, 2.85781)
rotation = -0.0331358
position = Vector2(-2.73308, 2.35578)
rotation = -0.0509399
scale = Vector2(0.999827, 0.999827)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999827, 0.999827)
[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")]
position = Vector2(-2.5, -13.5)
@ -102,26 +120,30 @@ thresholdPercentage = Array[float]([1.0, 0.667, 0.333])
position = Vector2(1, -6)
shape = SubResource("CircleShape2D_67t4t")
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999829, 0.999829)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = -0.0502802
scale = Vector2(1, 1)
rotation = -0.0477755
scale = Vector2(0.999998, 0.999998)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
rotation = -0.0414459
scale = Vector2(0.999655, 0.999655)
position = Vector2(-0.99983, 12.9978)
rotation = -0.135402
scale = Vector2(0.999661, 0.999661)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999828, 0.999828)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999825, 0.999825)
scale = Vector2(0.999831, 0.999831)
[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_w70im")
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_qof5v")
_speedControlMult = 0.339097
_speed = SubResource("Resource_b6mal")
_speedControlMult = 1.05271
[node name="Armor" type="Node" parent="." index="6"]
script = ExtResource("3_5s7in")

View file

@ -769,7 +769,7 @@ size = Vector2(16, 48)
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"]
graph_offset = Vector2(-606, 210)
graph_offset = Vector2(-437.603, 39.6198)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d")
nodes/TimeScale/position = Vector2(60, 120)
nodes/Tree/node = ExtResource("8_ckb7n")
@ -779,7 +779,7 @@ node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"]
[sub_resource type="Resource" id="Resource_ckb7n"]
resource_local_to_scene = true
script = ExtResource("7_b3p4o")
flat_value = 0.4
flat_value = 0.2
percentage_value = 0.0
mult_value = 1.0
@ -825,7 +825,7 @@ metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(-6, 3)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
@ -837,7 +837,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
@ -866,7 +866,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.999836, 0.999836)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -906,7 +906,7 @@ metadata/_edit_lock_ = true
[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(1, -2)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, 1, -2)
editor_settings/show_bone_gizmo = false
@ -926,7 +926,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
@ -960,9 +960,7 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
visible = false
position = Vector2(-9, -21)
rotation = 0.136025
skew = -0.000390291
skew = -0.000391841
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
@ -977,7 +975,7 @@ metadata/_edit_lock_ = true
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-10, -25)
scale = Vector2(0.999826, 0.999826)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -10, -25)
editor_settings/show_bone_gizmo = false
@ -1013,8 +1011,7 @@ offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-2.94454, 2.85896)
rotation = 0.018693
position = Vector2(-3, 3)
scale = Vector2(0.999828, 0.999828)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
@ -1066,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
@ -1088,8 +1085,7 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.152567
scale = Vector2(0.999999, 0.999999)
scale = Vector2(0.999997, 0.999997)
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
@ -1098,8 +1094,7 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true
position = Vector2(-0.99983, 12.9978)
rotation = -0.0799279
scale = Vector2(0.99966, 0.99966)
scale = Vector2(0.999658, 0.999658)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
offset = Vector2(-4, -1)
@ -1115,13 +1110,13 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 6.0
@ -1171,7 +1166,6 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n")
_speedControlMult = 0.621417
[node name="ChompPlayer" type="Node" parent="."]
script = ExtResource("10_ruqsf")

View file

@ -3,35 +3,35 @@ basic,Basic zombie,Обычный зомби
basic_desc,"The most basic zombie that Zomboss has.
Health points: [color=darkred]7 peas[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color].
Attack speed: [color=darkred]1 Hz[/color].
Attack speed: [color=darkred]2.67 Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Самый обычный зомби, который есть у Зомбосса.
Очки здоровья: [color=darkred]7 горошин[/color].
Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color].
Скорость атаки: [color=darkred]1 Гц[/color].
Скорость атаки: [color=darkred]2.67 Гц[/color].
Урон от атаки: [color=darkred]1 укус[/color]."
buckethead,Buckethead,Ведроголовый
buckethead_desc,"Wears metal to protect his remaining brains. Equivalent of ~7 zombies.
Health points: [color=darkred]7 peas[/color].
Armour points: [color=darkred]39 peas[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color].
Attack speed: [color=darkred]1 Hz[/color].
Attack speed: [color=darkred]2.67 Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби.
Очки здоровья: [color=darkred]7 горошин[/color].
Очки брони: [color=darkred]39 горошин[/color].
Скорость ходьбы: [color=darkred]0.2 клеток/сек/color].
Скорость атаки: [color=darkred]1 Гц[/color].
Скорость атаки: [color=darkred]2.67 Гц[/color].
Урон от атаки: [color=darkred]1 укус[/color]."
conehead,Conehead,Конусоголовый
conehead_desc,"Armoured version of basic zombie. Equivalent of ~3 zombies.
Health points: [color=darkred]7 peas[/color].
Armour points: [color=darkred]13 peas[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color].
Attack speed: [color=darkred]1 Hz[/color].
Attack speed: [color=darkred]2.67 Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Бронированная версия базового зомби. Равен примерно трём зомби.
Очки здоровья: [color=darkred]7 горошин[/color].
Очки брони: [color=darkred]13 горошин[/color].
Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color].
Скорость атаки: [color=darkred]1 Гц[/color].
Скорость атаки: [color=darkred]2.67 Гц[/color].
Урон от атаки: [color=darkred]1 укус[/color]."
hobo,Trash can zombie,Зомби в мусорке
hobo_desc,"Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies.
@ -40,12 +40,14 @@ Health points: [color=darkred]13 peas[/color].
Armour points: [color=darkred]39 peas[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color].
Run speed: [color=darkred]0.6 tiles/second[/color].
Attack speed: [color=darkred]1 Hz[/color].
Attack speed when calm: [color=darkred]1 Hz[/color].
Attack speed when enraged: [color=darkred]8 Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби.
[color=darkgreen]Имеет иммунитет к эффектам как у чеснока. [/color]
[color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color]
Очки здоровья: [color=darkred]13 горошин[/color].
Armour points: [color=darkred]39 горошин[/color].
Очки брони: [color=darkred]39 горошин[/color].
Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color].
Скорость бега: [color=darkred]0.6 клеток/сек[/color].
Скорость атаки: [color=darkred]1 Гц[/color].
Скорость атаки в покое: [color=darkred]1 Гц[/color].
Скорость атаки в гневе: [color=darkred]8 Гц[/color].
Урон от атаки: [color=darkred]1 укус[/color]. "

1 keys en ru
3 basic_desc The most basic zombie that Zomboss has. Health points: [color=darkred]7 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]1 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. The most basic zombie that Zomboss has. Health points: [color=darkred]7 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Самый обычный зомби, который есть у Зомбосса. Очки здоровья: [color=darkred]7 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость атаки: [color=darkred]1 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]. Самый обычный зомби, который есть у Зомбосса. Очки здоровья: [color=darkred]7 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color].
4 buckethead Buckethead Ведроголовый
5 buckethead_desc Wears metal to protect his remaining brains. Equivalent of ~7 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]1 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Wears metal to protect his remaining brains. Equivalent of ~7 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби. Очки здоровья: [color=darkred]7 горошин[/color]. Очки брони: [color=darkred]39 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек/color]. Скорость атаки: [color=darkred]1 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]. Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби. Очки здоровья: [color=darkred]7 горошин[/color]. Очки брони: [color=darkred]39 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек/color]. Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color].
6 conehead Conehead Конусоголовый
7 conehead_desc Armoured version of basic zombie. Equivalent of ~3 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]13 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]1 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Armoured version of basic zombie. Equivalent of ~3 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]13 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Бронированная версия базового зомби. Равен примерно трём зомби. Очки здоровья: [color=darkred]7 горошин[/color]. Очки брони: [color=darkred]13 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость атаки: [color=darkred]1 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]. Бронированная версия базового зомби. Равен примерно трём зомби. Очки здоровья: [color=darkred]7 горошин[/color]. Очки брони: [color=darkred]13 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color].
8 hobo Trash can zombie Зомби в мусорке
9 hobo_desc Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies. [color=darkgreen]He is immune to garlic-like effects. [/color] Health points: [color=darkred]13 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Run speed: [color=darkred]0.6 tiles/second[/color]. Attack speed: [color=darkred]1 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies. [color=darkgreen]He is immune to garlic-like effects. [/color] Health points: [color=darkred]13 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Run speed: [color=darkred]0.6 tiles/second[/color]. Attack speed when calm: [color=darkred]1 Hz[/color]. Attack speed when enraged: [color=darkred]8 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби. [color=darkgreen]Имеет иммунитет к эффектам как у чеснока. [/color] Очки здоровья: [color=darkred]13 горошин[/color]. Armour points: [color=darkred]39 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость бега: [color=darkred]0.6 клеток/сек[/color]. Скорость атаки: [color=darkred]1 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color]. Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби. [color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color] Очки здоровья: [color=darkred]13 горошин[/color]. Очки брони: [color=darkred]39 горошин[/color]. Скорость ходьбы: [color=darkred]0.2 клеток/сек[/color]. Скорость бега: [color=darkred]0.6 клеток/сек[/color]. Скорость атаки в покое: [color=darkred]1 Гц[/color]. Скорость атаки в гневе: [color=darkred]8 Гц[/color]. Урон от атаки: [color=darkred]1 укус[/color].
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