Some improvements

This commit is contained in:
Rendo 2025-07-12 06:55:08 +05:00
commit a5322daa53
7 changed files with 109 additions and 79 deletions

View file

@ -31,7 +31,7 @@ flat_value = 10.0
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="Resource" id="Resource_lt6ps"]
[sub_resource type="Resource" id="Resource_v1iwd"]
resource_local_to_scene = true
script = ExtResource("4_1s2fn")
flat_value = 0.2
@ -55,48 +55,59 @@ use_parent_material = false
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
use_parent_material = false
scale = Vector2(0.999837, 0.999837)
scale = Vector2(0.999834, 0.999834)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999835, 0.999835)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
use_parent_material = false
scale = Vector2(0.999838, 0.999838)
scale = Vector2(0.999834, 0.999834)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999834, 0.999834)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999831, 0.999831)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
use_parent_material = false
scale = Vector2(0.999829, 0.999829)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
use_parent_material = false
scale = Vector2(0.99982, 0.99982)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999827, 0.999827)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999823, 0.999823)
scale = Vector2(0.999828, 0.999828)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.0582635
skew = -0.000132799
rotation = 0.0815367
skew = -0.000141144
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999827, 0.999827)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-3.00071, 2.99879)
rotation = 0.00565429
scale = Vector2(0.999831, 0.999831)
position = Vector2(-3.001, 2.9983)
rotation = 0.00791286
scale = Vector2(0.999827, 0.999827)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999827, 0.999827)
[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
position = Vector2(-6, -8)
@ -107,22 +118,23 @@ texture = ExtResource("3_0nlp0")
degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999829, 0.999829)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.0547805
scale = Vector2(1.00001, 1.00001)
rotation = 0.0766625
scale = Vector2(1, 1)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
show_behind_parent = false
rotation = -0.0241767
scale = Vector2(0.999661, 0.999661)
position = Vector2(-0.99983, 12.9978)
rotation = -0.0338341
scale = Vector2(0.999658, 0.999658)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.99983, 0.99983)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999831, 0.999831)
scale = Vector2(0.999828, 0.999828)
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
texture = SubResource("AtlasTexture_wfem3")
@ -140,8 +152,8 @@ metadata/_edit_lock_ = true
_damage = SubResource("Resource_2bm8y")
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_lt6ps")
_speedControlMult = 0.187967
_speed = SubResource("Resource_v1iwd")
_speedControlMult = 0.26305
[node name="Armor" parent="." index="6"]
MaxHP = 375.0

View file

@ -27,7 +27,7 @@ flat_value = 10.0
percentage_value = 0.0
mult_value = 1.0
[sub_resource type="Resource" id="Resource_qof5v"]
[sub_resource type="Resource" id="Resource_b6mal"]
resource_local_to_scene = true
script = ExtResource("4_qof5v")
flat_value = 0.2
@ -41,39 +41,57 @@ _armor = NodePath("Armor")
material = SubResource("ShaderMaterial_sat5k")
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999836, 0.999836)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.99983, 0.99983)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999835, 0.999835)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999831, 0.999831)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999834, 0.999834)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999836, 0.999836)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999832, 0.999832)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999829, 0.999829)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999825, 0.999825)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999825, 0.999825)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999829, 0.999829)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = -0.0474381
skew = -9.50098e-05
rotation = -0.109484
skew = -9.78708e-05
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999827, 0.999827)
scale = Vector2(0.999829, 0.999829)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-2.94109, 2.85781)
rotation = -0.0331358
position = Vector2(-2.73308, 2.35578)
rotation = -0.0509399
scale = Vector2(0.999827, 0.999827)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999827, 0.999827)
[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")]
position = Vector2(-2.5, -13.5)
@ -102,26 +120,30 @@ thresholdPercentage = Array[float]([1.0, 0.667, 0.333])
position = Vector2(1, -6)
shape = SubResource("CircleShape2D_67t4t")
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999829, 0.999829)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = -0.0502802
scale = Vector2(1, 1)
rotation = -0.0477755
scale = Vector2(0.999998, 0.999998)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
rotation = -0.0414459
scale = Vector2(0.999655, 0.999655)
position = Vector2(-0.99983, 12.9978)
rotation = -0.135402
scale = Vector2(0.999661, 0.999661)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999828, 0.999828)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999825, 0.999825)
scale = Vector2(0.999831, 0.999831)
[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_w70im")
[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_qof5v")
_speedControlMult = 0.339097
_speed = SubResource("Resource_b6mal")
_speedControlMult = 1.05271
[node name="Armor" type="Node" parent="." index="6"]
script = ExtResource("3_5s7in")

View file

@ -769,7 +769,7 @@ size = Vector2(16, 48)
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_2q05d"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ccrjo"]
graph_offset = Vector2(-606, 210)
graph_offset = Vector2(-437.603, 39.6198)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_2q05d")
nodes/TimeScale/position = Vector2(60, 120)
nodes/Tree/node = ExtResource("8_ckb7n")
@ -779,7 +779,7 @@ node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"]
[sub_resource type="Resource" id="Resource_ckb7n"]
resource_local_to_scene = true
script = ExtResource("7_b3p4o")
flat_value = 0.4
flat_value = 0.2
percentage_value = 0.0
mult_value = 1.0
@ -825,7 +825,7 @@ metadata/_edit_lock_ = true
[node name="RightUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(-6, 3)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999833, 0.999833)
rest = Transform2D(1, 0, 0, 1, -6, 3)
editor_settings/show_bone_gizmo = false
@ -837,7 +837,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12)
scale = Vector2(0.999834, 0.999834)
scale = Vector2(0.999832, 0.999832)
rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false
@ -866,7 +866,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(6, 4)
scale = Vector2(0.999835, 0.999835)
scale = Vector2(0.999836, 0.999836)
rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false
@ -906,7 +906,7 @@ metadata/_edit_lock_ = true
[node name="Body" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true
position = Vector2(1, -2)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.99983, 0.99983)
rest = Transform2D(1, 0, 0, 1, 1, -2)
editor_settings/show_bone_gizmo = false
@ -926,7 +926,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
position = Vector2(-2, 15)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -2, 15)
editor_settings/show_bone_gizmo = false
@ -960,9 +960,7 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
visible = false
position = Vector2(-9, -21)
rotation = 0.136025
skew = -0.000390291
skew = -0.000391841
rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false
length = 24.0
@ -977,7 +975,7 @@ metadata/_edit_lock_ = true
[node name="Head" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-10, -25)
scale = Vector2(0.999826, 0.999826)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -10, -25)
editor_settings/show_bone_gizmo = false
@ -1013,8 +1011,7 @@ offset = Vector2(-2, -2)
metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-2.94454, 2.85896)
rotation = 0.018693
position = Vector2(-3, 3)
scale = Vector2(0.999828, 0.999828)
texture = SubResource("AtlasTexture_x5uj2")
centered = false
@ -1066,7 +1063,7 @@ remote_path = NodePath("../../HeadParticle/Head/Left_Eye")
[node name="LeftUpperArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-1, -20)
scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999826, 0.999826)
rest = Transform2D(1, 0, 0, 1, -1, -20)
editor_settings/show_bone_gizmo = false
@ -1088,8 +1085,7 @@ minTorque = -45.0
maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.152567
scale = Vector2(0.999999, 0.999999)
scale = Vector2(0.999997, 0.999997)
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
@ -1098,8 +1094,7 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true
position = Vector2(-0.99983, 12.9978)
rotation = -0.0799279
scale = Vector2(0.99966, 0.99966)
scale = Vector2(0.999658, 0.999658)
texture = SubResource("AtlasTexture_vlvtp")
centered = false
offset = Vector2(-4, -1)
@ -1115,13 +1110,13 @@ _observedEntity = NodePath("../../../../../../../..")
[node name="LeftLowerArm" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
position = Vector2(-2, 14)
scale = Vector2(0.999829, 0.999829)
scale = Vector2(0.999827, 0.999827)
rest = Transform2D(1, 0, 0, 1, -2, 14)
editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13)
scale = Vector2(0.99983, 0.99983)
scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false
length = 6.0
@ -1171,7 +1166,6 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n")
_speedControlMult = 0.621417
[node name="ChompPlayer" type="Node" parent="."]
script = ExtResource("10_ruqsf")