Some improvements
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parent
850d7629e5
commit
a5322daa53
7 changed files with 109 additions and 79 deletions
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@ -27,7 +27,7 @@ flat_value = 10.0
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percentage_value = 0.0
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mult_value = 1.0
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[sub_resource type="Resource" id="Resource_qof5v"]
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[sub_resource type="Resource" id="Resource_b6mal"]
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resource_local_to_scene = true
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script = ExtResource("4_qof5v")
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flat_value = 0.2
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@ -41,39 +41,57 @@ _armor = NodePath("Armor")
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material = SubResource("ShaderMaterial_sat5k")
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[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
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scale = Vector2(0.999833, 0.999833)
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scale = Vector2(0.999836, 0.999836)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.99983, 0.99983)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
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scale = Vector2(0.999835, 0.999835)
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[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
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scale = Vector2(0.999831, 0.999831)
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[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
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scale = Vector2(0.999834, 0.999834)
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[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
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scale = Vector2(0.999836, 0.999836)
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[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999832, 0.999832)
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[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999829, 0.999829)
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[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
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scale = Vector2(0.999828, 0.999828)
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scale = Vector2(0.999825, 0.999825)
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[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999825, 0.999825)
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[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
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scale = Vector2(0.999829, 0.999829)
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[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
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rotation = -0.0474381
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skew = -9.50098e-05
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rotation = -0.109484
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skew = -9.78708e-05
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[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.999829, 0.999829)
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[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
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position = Vector2(-16, -8)
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scale = Vector2(1, 1)
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[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
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position = Vector2(-4, -9)
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scale = Vector2(1, 1)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
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position = Vector2(-2.94109, 2.85781)
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rotation = -0.0331358
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position = Vector2(-2.73308, 2.35578)
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rotation = -0.0509399
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scale = Vector2(0.999827, 0.999827)
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[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
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scale = Vector2(0.999827, 0.999827)
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[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")]
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position = Vector2(-2.5, -13.5)
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@ -102,26 +120,30 @@ thresholdPercentage = Array[float]([1.0, 0.667, 0.333])
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position = Vector2(1, -6)
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shape = SubResource("CircleShape2D_67t4t")
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[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
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scale = Vector2(0.999829, 0.999829)
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[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
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rotation = -0.0502802
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scale = Vector2(1, 1)
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rotation = -0.0477755
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scale = Vector2(0.999998, 0.999998)
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[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
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rotation = -0.0414459
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scale = Vector2(0.999655, 0.999655)
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position = Vector2(-0.99983, 12.9978)
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rotation = -0.135402
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scale = Vector2(0.999661, 0.999661)
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[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999828, 0.999828)
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[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
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scale = Vector2(0.999825, 0.999825)
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scale = Vector2(0.999831, 0.999831)
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[node name="Eatbox" parent="." index="2"]
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_damage = SubResource("Resource_w70im")
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[node name="Mover" parent="." index="4"]
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_speed = SubResource("Resource_qof5v")
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_speedControlMult = 0.339097
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_speed = SubResource("Resource_b6mal")
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_speedControlMult = 1.05271
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[node name="Armor" type="Node" parent="." index="6"]
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script = ExtResource("3_5s7in")
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