Zombie death and damage indicators

This commit is contained in:
Rendo 2025-07-12 00:15:17 +05:00
commit b524f97e7f
14 changed files with 324 additions and 117 deletions

View file

@ -1,5 +1,8 @@
[gd_resource type="AnimationNodeStateMachine" load_steps=10 format=3 uid="uid://dj0blope85bg7"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"]
animation = &"dead_lmao"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_h0rfo"]
animation = &"basic_zombie_eating"
@ -9,9 +12,6 @@ animation = &"basic_zombie_stand"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2uel"]
animation = &"basic_zombie_walk"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w2cv7"]
animation = &"dead_lmao"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vxhht"]
advance_mode = 2
@ -40,6 +40,8 @@ advance_mode = 2
advance_expression = "get(\"isEating\") == false"
[resource]
states/Death/node = SubResource("AnimationNodeAnimation_w2cv7")
states/Death/position = Vector2(778, 100)
states/End/position = Vector2(977, 90)
states/basic_zombie_eat/node = SubResource("AnimationNodeAnimation_h0rfo")
states/basic_zombie_eat/position = Vector2(575, 185)
@ -47,7 +49,5 @@ states/basic_zombie_idle/node = SubResource("AnimationNodeAnimation_nog33")
states/basic_zombie_idle/position = Vector2(366, 100)
states/basic_zombie_walk/node = SubResource("AnimationNodeAnimation_g2uel")
states/basic_zombie_walk/position = Vector2(575, 35)
states/dead_lmao/node = SubResource("AnimationNodeAnimation_w2cv7")
states/dead_lmao/position = Vector2(778, 100)
transitions = ["Start", "basic_zombie_idle", SubResource("AnimationNodeStateMachineTransition_vxhht"), "basic_zombie_idle", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_r8rju"), "basic_zombie_idle", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_y2ivb"), "basic_zombie_walk", "basic_zombie_eat", SubResource("AnimationNodeStateMachineTransition_7d3k4"), "basic_zombie_eat", "basic_zombie_walk", SubResource("AnimationNodeStateMachineTransition_kk4wi")]
graph_offset = Vector2(-7, -20)

View file

@ -5,6 +5,6 @@
[resource]
script = ExtResource("1_8md01")
ColorOverride = Color(0, 1, 1, 1)
Multiplier = 0.25
Multiplier = 0.75
Duration = 3.25
Slot = "freeze_slow"