Damage source and effect fix
This commit is contained in:
parent
7aa0aa5bad
commit
c89d93cf24
15 changed files with 52 additions and 34 deletions
|
|
@ -14,7 +14,9 @@ public class Utility
|
|||
//
|
||||
#region Enums
|
||||
|
||||
public enum EffectSlots {FREEZE, STUN, POISON};
|
||||
public enum EffectSlots {FREEZE, STUN, POISON, BEBRA};
|
||||
|
||||
public enum DamageTypes {PHYSICAL, ICE};
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ public partial class FlashComponent : CanvasGroup
|
|||
_shaderMaterial = Material as ShaderMaterial;
|
||||
}
|
||||
|
||||
public void DamageFlash(int damage)
|
||||
public void DamageFlash(int damage,Node origin)
|
||||
{
|
||||
Flash();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
using Godot;
|
||||
|
||||
namespace Newlon.Components;
|
||||
|
||||
//
|
||||
|
|
@ -7,6 +9,7 @@ public interface IEntity
|
|||
{
|
||||
public int Hp { get; }
|
||||
public int MaxHp { get; }
|
||||
public void TakeDamage(int amount);
|
||||
public void Heal(int amount);
|
||||
public void TakeDamage(int amount,Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL);
|
||||
public void Heal(int amount, Node origin);
|
||||
}
|
||||
|
||||
|
|
@ -15,8 +15,12 @@ public partial class LinearProjectile : Area2D, IProjectile
|
|||
private int _damage;
|
||||
[Export]
|
||||
private Effect _impactEffect;
|
||||
[Export]
|
||||
private Utility.DamageTypes _damageType = Utility.DamageTypes.PHYSICAL;
|
||||
private int _line;
|
||||
private bool used = false;
|
||||
public int Line { get => _line; set { _line = value; } }
|
||||
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
|
|
@ -25,10 +29,12 @@ public partial class LinearProjectile : Area2D, IProjectile
|
|||
|
||||
public void OnAreaEntered(Area2D area)
|
||||
{
|
||||
if (used == true) return;
|
||||
var entity = area.GetParent<IEntity>();
|
||||
if (entity != null)
|
||||
{
|
||||
entity.TakeDamage(_damage);
|
||||
entity.TakeDamage(_damage,this,_damageType);
|
||||
used = true;
|
||||
if (entity is IEffectHandler effectHandler && _impactEffect != null)
|
||||
effectHandler.GiveEffect(_impactEffect);
|
||||
QueueFree();
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ public partial class AreaAttack : Area2D
|
|||
foreach (var zombie in GetOverlappingAreas())
|
||||
{
|
||||
var zombieData = zombie.GetParent<RuntimeZombieData>();
|
||||
zombieData?.TakeDamage(_damage);
|
||||
zombieData?.TakeDamage(_damage,GetParent());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ public partial class ExplosionComponent : Area2D
|
|||
foreach(var zombie in GetOverlappingAreas())
|
||||
{
|
||||
var zombieData = zombie.GetParent<RuntimeZombieData>();
|
||||
zombieData?.TakeDamage(damage);
|
||||
zombieData?.TakeDamage(damage,GetParent());
|
||||
}
|
||||
|
||||
GetParent<RuntimePlantData>().Kill();
|
||||
|
|
|
|||
|
|
@ -18,18 +18,18 @@ public partial class RuntimePlantData : Node2D, IEntity
|
|||
public PlantResource Resource;
|
||||
|
||||
[Signal]
|
||||
public delegate void OnHPChangedEventHandler(int amount);
|
||||
public delegate void OnHPChangedEventHandler(int amount,Node origin);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_hp = _maxHP;
|
||||
}
|
||||
|
||||
public void Heal(int amount)
|
||||
public void Heal(int amount,Node origin)
|
||||
{
|
||||
_hp += amount;
|
||||
|
||||
EmitSignal(SignalName.OnHPChanged,amount);
|
||||
EmitSignal(SignalName.OnHPChanged,amount,origin);
|
||||
|
||||
if (MaxHp > 0)
|
||||
{
|
||||
|
|
@ -37,11 +37,11 @@ public partial class RuntimePlantData : Node2D, IEntity
|
|||
}
|
||||
}
|
||||
|
||||
public void TakeDamage(int amount)
|
||||
public void TakeDamage(int amount,Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
|
||||
{
|
||||
_hp -= amount;
|
||||
|
||||
EmitSignal(SignalName.OnHPChanged,-amount);
|
||||
EmitSignal(SignalName.OnHPChanged,-amount, origin);
|
||||
|
||||
if (_hp <= 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ public partial class AloeBehaviour : Node
|
|||
{
|
||||
if((float)plantData.Hp / (float)plantData.MaxHp < _hpTreshold)
|
||||
{
|
||||
plantData.Heal(3000 + 25 * plantData.MaxHp);
|
||||
plantData.Heal(3000 + 25 * plantData.MaxHp,GetParent());
|
||||
_charge = false;
|
||||
_player.Play("aloe/heal");
|
||||
_player.Queue("aloe/idle_used");
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Newlon.Components.Zombies;
|
|||
|
||||
public partial class AudioDamage : AudioStreamPlayer2D
|
||||
{
|
||||
public void OnDamaged(int amount)
|
||||
public void OnDamaged(int amount, Node origin)
|
||||
{
|
||||
Play();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ public partial class EatBox : Area2D
|
|||
|
||||
public void Bite()
|
||||
{
|
||||
plant.TakeDamage(_damage);
|
||||
plant?.TakeDamage(_damage,GetParent());
|
||||
}
|
||||
|
||||
public void OnAreaEntered(Area2D area)
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Newlon.Components.Zombies;
|
|||
public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffectHandler
|
||||
{
|
||||
[Signal]
|
||||
public delegate void OnHPChangedEventHandler(int deltaHP);
|
||||
public delegate void OnHPChangedEventHandler(int deltaHP, Node origin);
|
||||
|
||||
[Signal]
|
||||
public delegate void OnLocalTimescaleChangedEventHandler(int currentTimescale);
|
||||
|
|
@ -45,14 +45,15 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffe
|
|||
var timer = new Timer() {Autostart = false, OneShot = true};
|
||||
_effectSlotTimers[i] = timer;
|
||||
AddChild(timer);
|
||||
timer.Timeout += () => {EndEffectAtSlot(i);};
|
||||
int current_index = i;
|
||||
timer.Timeout += () => {EndEffectAtSlot(current_index);};
|
||||
}
|
||||
}
|
||||
|
||||
public void Heal(int amount)
|
||||
public void Heal(int amount,Node origin)
|
||||
{
|
||||
_hp += amount;
|
||||
EmitSignal(SignalName.OnHPChanged,amount);
|
||||
EmitSignal(SignalName.OnHPChanged,amount,origin);
|
||||
|
||||
if (MaxHp > 0)
|
||||
{
|
||||
|
|
@ -60,10 +61,10 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffe
|
|||
}
|
||||
}
|
||||
|
||||
public void TakeDamage(int amount)
|
||||
public void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
|
||||
{
|
||||
_hp -= amount;
|
||||
EmitSignal(SignalName.OnHPChanged,-amount);
|
||||
EmitSignal(SignalName.OnHPChanged,-amount, origin);
|
||||
|
||||
if (_hp <= 0)
|
||||
{
|
||||
|
|
@ -101,7 +102,7 @@ public partial class RuntimeZombieData : Node2D, IEntity, ILocalTimescale, IEffe
|
|||
public void ProcessEffects()
|
||||
{
|
||||
for(int i = 0; i < Utility.EffectSlotCount; i++)
|
||||
_activeEffectSlots[i].Process(this);
|
||||
_activeEffectSlots[i]?.Process(this);
|
||||
}
|
||||
|
||||
private void EndEffectAtSlot(int slot)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue