Statistics done

This commit is contained in:
Rendo 2025-07-26 04:06:35 +05:00
commit e9f230d4cc
17 changed files with 218 additions and 153 deletions

View file

@ -127,6 +127,7 @@ cheat_unlock_all={
[internationalization] [internationalization]
locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation", "res://translations/rewards.en.translation", "res://translations/rewards.ru.translation") locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation", "res://translations/rewards.en.translation", "res://translations/rewards.ru.translation")
locale/test="en"
[layer_names] [layer_names]

View file

@ -66,56 +66,58 @@ use_parent_material = false
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
use_parent_material = false use_parent_material = false
scale = Vector2(0.999833, 0.999833)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999832, 0.999832) scale = Vector2(0.999837, 0.999837)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999831, 0.999831) scale = Vector2(0.999834, 0.999834)
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
use_parent_material = false use_parent_material = false
scale = Vector2(0.999833, 0.999833) scale = Vector2(0.999831, 0.999831)
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999834, 0.999834) scale = Vector2(0.999827, 0.999827)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999825, 0.999825) scale = Vector2(0.999829, 0.999829)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
use_parent_material = false use_parent_material = false
scale = Vector2(0.999824, 0.999824) scale = Vector2(0.999826, 0.999826)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
use_parent_material = false use_parent_material = false
scale = Vector2(0.999829, 0.999829) scale = Vector2(0.999823, 0.999823)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999828, 0.999828)
[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.99983, 0.99983)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.107886 rotation = -0.107529
skew = -0.00020051 skew = -0.000208616
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999824, 0.999824) scale = Vector2(0.999828, 0.999828)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] [node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8) position = Vector2(-16, -8.00001)
scale = Vector2(1, 1)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9) position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-3.00133, 2.99776) position = Vector2(-2.86646, 2.6777)
rotation = 0.01047 rotation = -0.0751099
scale = Vector2(0.999827, 0.999827) scale = Vector2(0.999826, 0.999826)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999827, 0.999827) scale = Vector2(0.999826, 0.999826)
[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"] [node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
position = Vector2(-6, -8) position = Vector2(-6, -8)
@ -127,23 +129,23 @@ texture = ExtResource("3_0nlp0")
degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")]) degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"] [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999829, 0.999829) scale = Vector2(0.999827, 0.999827)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.101436 rotation = -0.113972
scale = Vector2(0.999999, 0.999999) scale = Vector2(1, 1)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
show_behind_parent = false show_behind_parent = false
position = Vector2(-0.99983, 12.9978) position = Vector2(-0.999829, 12.9978)
rotation = -0.0447677 rotation = -0.0939467
scale = Vector2(0.999657, 0.999657) scale = Vector2(0.999653, 0.999653)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.999829, 0.999829) scale = Vector2(0.999832, 0.999832)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999827, 0.999827) scale = Vector2(0.999823, 0.999823)
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"] [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
texture = SubResource("AtlasTexture_wfem3") texture = SubResource("AtlasTexture_wfem3")
@ -162,7 +164,7 @@ _damage = SubResource("Resource_lea3a")
[node name="Mover" parent="." index="4"] [node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_v1iwd") _speed = SubResource("Resource_v1iwd")
_speedControlMult = 0.552086 _speedControlMult = 0.47838
[node name="HitPlayer" parent="." index="5"] [node name="HitPlayer" parent="." index="5"]
playlist = Array[AudioStream]([ExtResource("5_lt6ps"), ExtResource("6_kedip")]) playlist = Array[AudioStream]([ExtResource("5_lt6ps"), ExtResource("6_kedip")])

View file

@ -48,7 +48,7 @@ material = SubResource("ShaderMaterial_b8kja")
scale = Vector2(0.999835, 0.999835) scale = Vector2(0.999835, 0.999835)
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999836, 0.999836) scale = Vector2(0.999837, 0.999837)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999835, 0.999835) scale = Vector2(0.999835, 0.999835)
@ -60,13 +60,13 @@ scale = Vector2(0.999833, 0.999833)
scale = Vector2(0.999832, 0.999832) scale = Vector2(0.999832, 0.999832)
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.99983, 0.99983) scale = Vector2(0.999829, 0.999829)
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999829, 0.999829) scale = Vector2(0.999829, 0.999829)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999827, 0.999827)
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999828, 0.999828)
@ -75,21 +75,21 @@ scale = Vector2(0.999828, 0.999828)
scale = Vector2(0.999827, 0.999827) scale = Vector2(0.999827, 0.999827)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.126303 rotation = -0.043512
skew = -0.000153303 skew = -0.000153303
[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"] [node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999828, 0.999828)
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] [node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8) position = Vector2(-16, -8.00001)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9) position = Vector2(-4, -9)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-3.00155, 2.99737) position = Vector2(-2.94596, 2.86958)
rotation = 0.0122573 rotation = -0.0303934
scale = Vector2(0.999829, 0.999829) scale = Vector2(0.999829, 0.999829)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
@ -126,12 +126,12 @@ shape = SubResource("CircleShape2D_67t4t")
scale = Vector2(0.999832, 0.999832) scale = Vector2(0.999832, 0.999832)
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.118753 rotation = -0.0461189
scale = Vector2(1, 1) scale = Vector2(1, 1)
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
position = Vector2(-0.99983, 12.9978) position = Vector2(-0.99983, 12.9978)
rotation = -0.0524103 rotation = -0.0380157
scale = Vector2(0.999658, 0.999658) scale = Vector2(0.999658, 0.999658)
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
@ -145,7 +145,6 @@ _damage = SubResource("Resource_011r0")
[node name="Mover" parent="." index="4"] [node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_b6mal") _speed = SubResource("Resource_b6mal")
_speedControlMult = 0.801687
[node name="HitPlayer" parent="." index="5"] [node name="HitPlayer" parent="." index="5"]
playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")]) playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=65 format=3 uid="uid://bgqmwsb6ynm81"] [gd_scene load_steps=66 format=3 uid="uid://bgqmwsb6ynm81"]
[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_fnu7s"] [ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_fnu7s"]
[ext_resource type="Script" uid="uid://bcc7skl7ts6sh" path="res://scripts/systems/effects/Effect.cs" id="2_yb81c"]
[ext_resource type="Resource" uid="uid://dsg1vjx76ifgu" path="res://assets/effects/GarlicEffect.tres" id="3_b583s"] [ext_resource type="Resource" uid="uid://dsg1vjx76ifgu" path="res://assets/effects/GarlicEffect.tres" id="3_b583s"]
[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_tu6af"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_tu6af"]
[ext_resource type="Script" uid="uid://c5v2og85t7s6j" path="res://scripts/entities/zombies/behaviours/HoboBehaviour.cs" id="4_5selg"] [ext_resource type="Script" uid="uid://c5v2og85t7s6j" path="res://scripts/entities/zombies/behaviours/HoboBehaviour.cs" id="4_5selg"]
@ -26,6 +27,7 @@
resource_local_to_scene = true resource_local_to_scene = true
shader = ExtResource("23_nc6p3") shader = ExtResource("23_nc6p3")
shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5) shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
shader_parameter/HIGHLIGHT_COLOR = Color(1, 0.709804, 0.439216, 0.5)
shader_parameter/blend = 0.0 shader_parameter/blend = 0.0
shader_parameter/selected = false shader_parameter/selected = false
@ -759,7 +761,7 @@ mult_value = 1.0
[node name="Hobo" node_paths=PackedStringArray("_armor") instance=ExtResource("1_fnu7s")] [node name="Hobo" node_paths=PackedStringArray("_armor") instance=ExtResource("1_fnu7s")]
_armor = NodePath("CanArmor") _armor = NodePath("CanArmor")
MaxHP = 185.0 MaxHP = 185.0
_effectImmunities = [ExtResource("3_b583s")] _effectImmunities = Array[ExtResource("2_yb81c")]([ExtResource("3_b583s")])
[node name="CanvasGroup" parent="." index="0"] [node name="CanvasGroup" parent="." index="0"]
material = SubResource("ShaderMaterial_vn3j1") material = SubResource("ShaderMaterial_vn3j1")
@ -771,16 +773,16 @@ scale = Vector2(0.999902, 0.999902)
texture = SubResource("AtlasTexture_txjqc") texture = SubResource("AtlasTexture_txjqc")
[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"] [node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
scale = Vector2(0.999826, 0.999826) scale = Vector2(0.999834, 0.999834)
[node name="Right_Upper_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="0"] [node name="Right_Upper_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="0"]
texture = SubResource("AtlasTexture_b583s") texture = SubResource("AtlasTexture_b583s")
[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"] [node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.99983, 0.99983) scale = Vector2(0.999833, 0.999833)
[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"] [node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999826, 0.999826) scale = Vector2(0.999832, 0.999832)
[node name="Right_Foot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot" index="0"] [node name="Right_Foot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg/RightFoot" index="0"]
texture = SubResource("AtlasTexture_uoit3") texture = SubResource("AtlasTexture_uoit3")
@ -789,25 +791,25 @@ texture = SubResource("AtlasTexture_uoit3")
texture = SubResource("AtlasTexture_vn3j1") texture = SubResource("AtlasTexture_vn3j1")
[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"] [node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999829, 0.999829)
[node name="Left_Upper_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="0"] [node name="Left_Upper_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="0"]
texture = SubResource("AtlasTexture_yb81c") texture = SubResource("AtlasTexture_yb81c")
[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"] [node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999829, 0.999829) scale = Vector2(0.999832, 0.999832)
[node name="Left_Lower_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="0"] [node name="Left_Lower_Leg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="0"]
texture = SubResource("AtlasTexture_nlwsb") texture = SubResource("AtlasTexture_nlwsb")
[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"] [node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999818, 0.999818) scale = Vector2(0.999816, 0.999816)
[node name="Left_Foot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot" index="0"] [node name="Left_Foot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg/LeftFoot" index="0"]
texture = SubResource("AtlasTexture_8y6c0") texture = SubResource("AtlasTexture_8y6c0")
[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"] [node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999826, 0.999826)
[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"] [node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.999828, 0.999828) scale = Vector2(0.999828, 0.999828)
@ -816,7 +818,7 @@ scale = Vector2(0.999828, 0.999828)
texture = SubResource("AtlasTexture_nc6p3") texture = SubResource("AtlasTexture_nc6p3")
[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"] [node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999814, 0.999814) scale = Vector2(0.999817, 0.999817)
[node name="Right_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand" index="0"] [node name="Right_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm/RightHand" index="0"]
texture = SubResource("AtlasTexture_y0p2l") texture = SubResource("AtlasTexture_y0p2l")
@ -828,7 +830,7 @@ texture = SubResource("AtlasTexture_op0h6")
texture = SubResource("AtlasTexture_0s5wm") texture = SubResource("AtlasTexture_0s5wm")
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"] [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.0564365 rotation = 0.0254695
scale = Vector2(1e-05, 1e-05) scale = Vector2(1e-05, 1e-05)
[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Tie" index="0"] [node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Tie" index="0"]
@ -873,14 +875,16 @@ texture = SubResource("AtlasTexture_pjhfy")
[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"] [node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8) position = Vector2(-16, -8)
scale = Vector2(1, 1)
[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"] [node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9) position = Vector2(-4, -9)
scale = Vector2(1, 1)
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"] [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-3, 3) position = Vector2(-3, 3)
rotation = -0.0917904 rotation = -0.0414244
scale = Vector2(0.999825, 0.999825) scale = Vector2(0.999831, 0.999831)
texture = SubResource("AtlasTexture_7cvmi") texture = SubResource("AtlasTexture_7cvmi")
offset = Vector2(-14, -2) offset = Vector2(-14, -2)
@ -912,7 +916,7 @@ _threshold = 0.333
_observedArmor = NodePath("../../../../../../../../../../CanArmor") _observedArmor = NodePath("../../../../../../../../../../CanArmor")
[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"] [node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999825, 0.999825) scale = Vector2(0.999831, 0.999831)
[node name="TrashcanLid" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"] [node name="TrashcanLid" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
position = Vector2(-0.0022974, -17.0131) position = Vector2(-0.0022974, -17.0131)
@ -927,24 +931,23 @@ editor_settings/show_bone_gizmo = false
remote_path = NodePath("../../HeadParticle/Head/TrashcanLid/Trashcan_lid") remote_path = NodePath("../../HeadParticle/Head/TrashcanLid/Trashcan_lid")
[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="5"] [node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="5"]
scale = Vector2(0.999826, 0.999826) scale = Vector2(0.999823, 0.999823)
[node name="Left_Upper_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="0"] [node name="Left_Upper_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="0"]
texture = SubResource("AtlasTexture_tebih") texture = SubResource("AtlasTexture_tebih")
[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"] [node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.0509104 rotation = 0.0229755
scale = Vector2(1, 1) scale = Vector2(0.999996, 0.999996)
texture = SubResource("AtlasTexture_auxav") texture = SubResource("AtlasTexture_auxav")
[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"] [node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
position = Vector2(-0.99983, 12.9978) position = Vector2(-0.99983, 12.9978)
rotation = 3.72659e-09
scale = Vector2(0.999652, 0.999652) scale = Vector2(0.999652, 0.999652)
texture = SubResource("AtlasTexture_dntsa") texture = SubResource("AtlasTexture_dntsa")
[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"] [node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.99983, 0.99983) scale = Vector2(0.999826, 0.999826)
[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"] [node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999822, 0.999822) scale = Vector2(0.999822, 0.999822)
@ -956,6 +959,9 @@ libraries = {
&"hobo": ExtResource("8_yb81c") &"hobo": ExtResource("8_yb81c")
} }
[node name="EatingStatistics" parent="CanvasGroup/basic_zombie_walk/AnimationPlayer" index="0"]
animationName = "hobo/eating_without_arms"
[node name="Eatbox" parent="." index="2"] [node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_n380g") _damage = SubResource("Resource_n380g")
@ -965,7 +971,6 @@ advance_expression_base_node = NodePath("../Behaviour")
[node name="Mover" parent="." index="4"] [node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_4248q") _speed = SubResource("Resource_4248q")
_speedControlMult = 0.0
[node name="HitPlayer" parent="." index="5"] [node name="HitPlayer" parent="." index="5"]
playlist = Array[AudioStream]([ExtResource("8_4248q"), ExtResource("9_tu6af")]) playlist = Array[AudioStream]([ExtResource("8_4248q"), ExtResource("9_tu6af")])

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=60 format=3 uid="uid://co11v3w8hbwgf"] [gd_scene load_steps=61 format=3 uid="uid://co11v3w8hbwgf"]
[ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/entities/zombies/RuntimeZombieData.cs" id="1_qq3f1"] [ext_resource type="Script" uid="uid://dildme6epx8l4" path="res://scripts/entities/zombies/RuntimeZombieData.cs" id="1_qq3f1"]
[ext_resource type="Material" uid="uid://jr0vpg030jqv" path="res://assets/ZombieMaterial.tres" id="2_b51fx"] [ext_resource type="Material" uid="uid://jr0vpg030jqv" path="res://assets/ZombieMaterial.tres" id="2_b51fx"]
@ -9,6 +9,7 @@
[ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_xnora"] [ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_xnora"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="7_b3p4o"] [ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="7_b3p4o"]
[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="7_dn8ha"] [ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="7_dn8ha"]
[ext_resource type="Script" uid="uid://dw7v3s4kbu7ma" path="res://scripts/entities/EatingStatistics.cs" id="8_b51fx"]
[ext_resource type="AnimationNodeStateMachine" uid="uid://dj0blope85bg7" path="res://assets/animations/zombies/basic_zombie_tree.tres" id="8_ckb7n"] [ext_resource type="AnimationNodeStateMachine" uid="uid://dj0blope85bg7" path="res://assets/animations/zombies/basic_zombie_tree.tres" id="8_ckb7n"]
[ext_resource type="Script" uid="uid://dau0tfmlfiqmo" path="res://scripts/entities/EntityHPObserver.cs" id="8_mc1kl"] [ext_resource type="Script" uid="uid://dau0tfmlfiqmo" path="res://scripts/entities/EntityHPObserver.cs" id="8_mc1kl"]
[ext_resource type="Texture2D" uid="uid://dri70dxyks7xh" path="res://assets/sprites/zombies/hobo.png" id="9_b51fx"] [ext_resource type="Texture2D" uid="uid://dri70dxyks7xh" path="res://assets/sprites/zombies/hobo.png" id="9_b51fx"]
@ -949,7 +950,6 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] [node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-9, -21) position = Vector2(-9, -21)
rotation = 0.066195
skew = -0.000473261 skew = -0.000473261
rest = Transform2D(1, 0, 0, 1, -9, -21) rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
@ -987,22 +987,21 @@ offset = Vector2(-20, -24)
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] [node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-16, -8) position = Vector2(-16.0072, -8.007)
texture = SubResource("AtlasTexture_vcc72") texture = SubResource("AtlasTexture_vcc72")
centered = false centered = false
offset = Vector2(-2, -2) offset = Vector2(-2, -2)
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] [node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9) position = Vector2(-5.00342, -9.00735)
texture = SubResource("AtlasTexture_kto0i") texture = SubResource("AtlasTexture_kto0i")
centered = false centered = false
offset = Vector2(-2, -2) offset = Vector2(-2, -2)
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] [node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-3.00081, 2.99862) position = Vector2(-3, 3)
rotation = 0.00642401
scale = Vector2(0.999831, 0.999831) scale = Vector2(0.999831, 0.999831)
texture = SubResource("AtlasTexture_x5uj2") texture = SubResource("AtlasTexture_x5uj2")
centered = false centered = false
@ -1076,7 +1075,7 @@ minTorque = -45.0
maxTorque = 45.0 maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"] [node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.0622378 rotation = 1.5708
scale = Vector2(1, 1) scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_auqeq") texture = SubResource("AtlasTexture_auqeq")
centered = false centered = false
@ -1085,8 +1084,7 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"] [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true show_behind_parent = true
position = Vector2(-0.99983, 12.9978) position = Vector2(-2.00154, 13.0058)
rotation = -0.0274679
scale = Vector2(0.999663, 0.999663) scale = Vector2(0.999663, 0.999663)
texture = SubResource("AtlasTexture_vlvtp") texture = SubResource("AtlasTexture_vlvtp")
centered = false centered = false
@ -1129,6 +1127,10 @@ libraries = {
&"basic": ExtResource("9_y6afe") &"basic": ExtResource("9_y6afe")
} }
[node name="EatingStatistics" type="Node" parent="CanvasGroup/basic_zombie_walk/AnimationPlayer"]
script = ExtResource("8_b51fx")
animationName = "basic/eating"
[node name="Hitbox" type="Area2D" parent="."] [node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8 collision_layer = 8
collision_mask = 0 collision_mask = 0

View file

@ -0,0 +1,16 @@
using Godot;
using System;
public partial class EatingStatistics : Node
{
[Export]
private string animationName;
private float bitesPerSecond;
public override void _Ready()
{
var animation = GetParent<AnimationPlayer>().GetAnimation(animationName);
var track_id = animation.FindTrack("../../Eatbox",Animation.TrackType.Method);
bitesPerSecond = animation.TrackGetKeyCount(track_id)/ animation.Length;
}
}

View file

@ -0,0 +1 @@
uid://dw7v3s4kbu7ma

View file

@ -53,8 +53,13 @@ public partial class Previewport : SubViewport
var keys = GetRequestedKeys(unparsedDescription); var keys = GetRequestedKeys(unparsedDescription);
FillPlaceholders(keys, resource, current_display); FillPlaceholders(keys, resource, current_display);
var parsedDescription = ReplaceTextUsingDict(keys, unparsedDescription); var parsedDescription = ReplaceTextUsingDict(keys, unparsedDescription);
var rwd = Tr("rwd_" + resource.NameKey);
if (rwd == "rwd_" + resource.NameKey)
{
rwd = "";
}
description.Text = Tr("rwd_" + resource.NameKey) + "\n" + parsedDescription; description.Text = rwd + "\n" + parsedDescription;
} }
private Dictionary<string, float> GetRequestedKeys(string text) private Dictionary<string, float> GetRequestedKeys(string text)
@ -105,27 +110,61 @@ public partial class Previewport : SubViewport
} }
foreach (var key in placeholderDictionary.Keys) foreach (var key in placeholderDictionary.Keys)
{
string modifiers = "";
string request = key.Split('|')[0];
if (key.Split('|').Length == 2)
{ {
var namePropertyPair = key.Split('.'); modifiers = key.Split('|')[1];
Variant property; }
if (namePropertyPair.Length == 2) var namePropertyPair = request.Split('.');
{ Variant property;
if ((namePropertyPair[0] == "?" && lookedObject != searchScene)||(namePropertyPair[0] != "?" && lookedObject is Node node && node.Name != namePropertyPair[0])) if (namePropertyPair.Length == 2)
{ {
continue; if ((namePropertyPair[0] == "?" && lookedObject != searchScene)||(namePropertyPair[0] != "?" && lookedObject is Node node && node.Name != namePropertyPair[0]))
}
property = lookedObject.Get(namePropertyPair[1]);
}
else
{
property = lookedObject.Get(namePropertyPair[0]);
}
if (property.VariantType == Variant.Type.Nil)
{ {
continue; continue;
} }
placeholderDictionary[key] = property.As<float>(); property = lookedObject.Get(namePropertyPair[1]);
} }
else
{
property = lookedObject.Get(namePropertyPair[0]);
}
if (property.VariantType == Variant.Type.Nil)
{
continue;
}
float value = property.As<float>();
if (modifiers != "")
{
foreach (var c in modifiers)
{
switch (c)
{
case '%':
value *= 100;
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
value *= c - '0';
break;
}
}
}
placeholderDictionary[key] = value;
}
} }
} }
private string ReplaceTextUsingDict(Dictionary<string, float> dictionary, string text) private string ReplaceTextUsingDict(Dictionary<string, float> dictionary, string text)

View file

@ -1,82 +1,82 @@
keys,en,ru keys,en,ru
aloe,Aloe,Алоэ aloe,Aloe,Алоэ
aloe_desc,"Health points: [color=DARK_RED]6 bites[/color] aloe_desc,"Health points: [color=DARK_RED]{MaxHP}[/color]
Reload time: [color=DARK_RED]15 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Ability recharge time: [color=DARK_RED]20 seconds[/color]. Ability recharge time: [color=DARK_RED]{wait_time} seconds[/color].
Heals plant when it has [color=DARK_RED]third[/color] of its health.","Очки здоровья: [color=dark_red]{MaxHP}[/color]. Heals plant when it has [color=DARK_RED]{_hpTreshold|%}%[/color] of its health.","Очки здоровья: [color=dark_red]{MaxHP}[/color].
Время перезарядки: [color=dark_red]{ReloadTime} секунд[/color]. Время перезарядки: [color=dark_red]{ReloadTime} секунд[/color].
Время перезарядки способности: [color=dark_red]{wait_time} секунд[/color]. Время перезарядки способности: [color=dark_red]{wait_time} секунд[/color].
Лечит растения [color=DARK_RED] с {_hpTreshold} долей[/color] здоровья." Лечит растения [color=DARK_RED] с {_hpTreshold|%}% [/color] здоровья."
garlic,Garlic,Чеснок garlic,Garlic,Чеснок
garlic_desc,"Health points: [color=DARK_RED]40 bites[/color] garlic_desc,"Health points: [color=DARK_RED]{MaxHP}[/color]
Reload time: [color=DARK_RED]15 seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color] Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]." Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]."
peashooter,Peashooter,Горохострел peashooter,Peashooter,Горохострел
peashooter_desc,"Health points: [color=DARK_RED]6 bites[/color]. peashooter_desc,"Health points: [color=DARK_RED]{MaxHP}[/color].
Reload time: [color=DARK_RED]5 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Pea damage: [color=DARK_RED]1 pea[/color]. Pea damage: [color=DARK_RED]{_damage}[/color].
Firerate: [color=DARK_RED]1.5 seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Firerate: [color=DARK_RED]{FireTimer.wait_time} seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color].
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
Урон от гороха: [color=DARK_RED]{_damage}[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color].
Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color]." Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color]."
potatomine,Potato mine,Картофельная мина potatomine,Potato mine,Картофельная мина
potatomine_desc,"Health points: [color=DARK_RED]4 bites[/color]. potatomine_desc,"Health points: [color=DARK_RED]{MaxHP}[/color].
Reload time: [color=DARK_RED]25 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Explosion damage: [color=DARK_RED]600 peas[/color]. Explosion damage: [color=DARK_RED]{damage}[/color].
Prime time: [color=DARK_RED]15 seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Prime time: [color=DARK_RED]{PrimeTimer.wait_time} seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color].
Время перезарядки: [color=DARK_RED]{ReloadTime} seconds[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
Урон от взрыва: [color=DARK_RED]{damage}[/color]. Урон от взрыва: [color=DARK_RED]{damage}[/color].
Время роста: [color=DARK_RED]{PrimeTimer.wait_time} секунд[/color]." Время роста: [color=DARK_RED]{PrimeTimer.wait_time} секунд[/color]."
snowpea,Snowpea,Снежный горох snowpea,Snowpea,Снежный горох
snowpea_desc,"Health points: [color=DARK_RED]6 bites[/color]. snowpea_desc,"Health points: [color=DARK_RED]{MaxHP}[/color].
Reload time: [color=DARK_RED]5 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Pea damage: [color=DARK_RED]1 pea[/color]. Pea damage: [color=DARK_RED]{_damage}[/color].
Firerate: [color=DARK_RED]1.5 seconds[/color]. Firerate: [color=DARK_RED]{FireTimer.wait_time} seconds[/color].
Slow percentage: [color=STEEL_BLUE]25%[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Slow percentage: [color=STEEL_BLUE]{Multiplier|%}%[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color].
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
Урон от гороха: [color=DARK_RED]{_damage}[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color].
Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color]. Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color].
Доля замедления: [color=STEEL_BLUE]{Multiplier}[/color]." Процент замедления: [color=STEEL_BLUE]{Multiplier|%}%[/color]."
spikeweed,Spikeweed,Колючка spikeweed,Spikeweed,Колючка
spikeweed_desc,"Health points: [color=DARK_RED]6 bites[/color]. spikeweed_desc,"Health points: [color=DARK_RED]{MaxHP}[/color].
Reload time: [color=DARK_RED]5 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Damage per second: [color=DARK_RED]0.9 peas[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Damage per second: [color=DARK_RED]{_damage}[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color].
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
Урон в секунду: [color=DARK_RED]{_damage}[/color]." Урон в секунду: [color=DARK_RED]{_damage}[/color]."
sunflower,Sunflower,Подсолнух sunflower,Sunflower,Подсолнух
sunflower_desc,"Health points: [color=DARK_RED]6 bites[/color] sunflower_desc,"Health points: [color=DARK_RED]{MaxHP}[/color]
Reload time: [color=DARK_RED]5 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Initial sun production time: [color=DARK_RED]12 seconds[/color]. Initial sun production time: [color=DARK_RED]{StartTimer.wait_time} seconds[/color].
Sun production time: [color=DARK_RED]24 seconds[/color](After first sun produced).","Очки здоровья: [color=DARK_RED]{MaxHP}[/color] Sun production time: [color=DARK_RED]{Timer.wait_time} seconds[/color](After first sun produced).","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
Изначальная задержка выработки солнца: [color=DARK_RED]{StartTimer.wait_time} секунд[/color]. Изначальная задержка выработки солнца: [color=DARK_RED]{StartTimer.wait_time} секунд[/color].
Задержка выработки солнца: [color=DARK_RED]{Timer.wait_time} секунды[/color](После первого солнца)." Задержка выработки солнца: [color=DARK_RED]{Timer.wait_time} секунды[/color](После первого солнца)."
threepeater,Threepeater,Тристрел threepeater,Threepeater,Тристрел
threepeater_desc,"Health points: [color=DARK_RED]6 bites[/color]. threepeater_desc,"Health points: [color=DARK_RED]{MaxHP}[/color].
Reload time: [color=DARK_RED]5 seconds[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].
Pea damage: [color=DARK_RED]1 pea[/color] ([color=DARK_RED]3 pea[/color] when in close quarters). Pea damage: [color=DARK_RED]{_damage}[/color].
Firerate: [color=DARK_RED]1.6 seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Firerate: [color=DARK_RED]{FireTimer.wait_time} seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color].
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
Урон от гороха: [color=DARK_RED]{_damage}[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color].
Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунд[/color]." Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунд[/color]."
wallnut,Wallnut,Стенорех wallnut,Wallnut,Стенорех
wallnut_desc,"Health points: [color=DARK_RED]120 bites[/color] wallnut_desc,"Health points: [color=DARK_RED]{MaxHP}[/color]
Reload time: [color=DARK_RED]20 seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color] Reload time: [color=DARK_RED]{ReloadTime} seconds[/color].","Очки здоровья: [color=DARK_RED]{MaxHP}[/color]
Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]." Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]."
nerdus,Pickly cactus,Колкий кактус nerdus,Pickly cactus,Колкий кактус
nerdus_desc,"He is very critical about others behaviour. He likes to pay people back in kind. nerdus_desc,"He is very critical about others behaviour. He likes to pay people back in kind.
Health points: [color=darkred] 400 bites[/color]. Health points: [color=darkred] {MaxHP}[/color].
Reload time: [color=darkred] 10 seconds[/color]. Reload time: [color=darkred] {ReloadTime} seconds[/color].
Damage conversion: [color=darkred]1 bite = 1.6 peas [/color].","Он очень критичен к поведению других. Ему нравится отплачивать людям добром за добро. Damage conversion: [color=darkred]1 bite = {bitesToPeas} peas [/color].","Он очень критичен к поведению других. Ему нравится отплачивать людям добром за добро.
Очки здоровья: [color=darkred] {MaxHP}[/color]. Очки здоровья: [color=darkred] {MaxHP}[/color].
Время перезарядки: [color=darkred]{ReloadTime} секунд[/color]. Время перезарядки: [color=darkred]{ReloadTime} секунд[/color].
Конвертация урона: [color=darkred]1 укус = {bitesToPeas} горошин [/color]." Конвертация урона: [color=darkred]1 укус = {bitesToPeas} горошин [/color]."
cucumber,Cucumber,Огурец cucumber,Cucumber,Огурец
cucumber_desc,"He has a little trouble with differentiating left and right, so he doesn't make this choice at all. cucumber_desc,"He has a little trouble with differentiating left and right, so he doesn't make this choice at all.
Health points: [color=darkred] 6 bites[/color]. Health points: [color=darkred] {MaxHP}[/color].
Reload time: [color=darkred] 5 seconds[/color]. Reload time: [color=darkred] {ReloadTime} seconds[/color].
Seed damage: [color=darkred] 4 peas[/color]. Seed damage: [color=darkred] {_damage}[/color].
Firerate: [color=darkred] 5 seconds[/color].","Он имеет небольшие проблемы с различением левого и правого, поэтому он не думает об этом вовсе. Firerate: [color=darkred] {FireTimer.wait_time} seconds[/color].","Он имеет небольшие проблемы с различением левого и правого, поэтому он не думает об этом вовсе.
Очки здоровья: [color=darkred] {MaxHP}[/color]. Очки здоровья: [color=darkred] {MaxHP}[/color].
Время перезарядки: [color=darkred]{ReloadTime} секунд[/color]. Время перезарядки: [color=darkred]{ReloadTime} секунд[/color].
Урон семечка: [color=darkred] {_damage}[/color]. Урон семечка: [color=darkred] {_damage}[/color].

1 keys en ru
2 aloe Aloe Алоэ
3 aloe_desc Health points: [color=DARK_RED]6 bites[/color] Reload time: [color=DARK_RED]15 seconds[/color]. Ability recharge time: [color=DARK_RED]20 seconds[/color]. Heals plant when it has [color=DARK_RED]third[/color] of its health. Health points: [color=DARK_RED]{MaxHP}[/color] Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Ability recharge time: [color=DARK_RED]{wait_time} seconds[/color]. Heals plant when it has [color=DARK_RED]{_hpTreshold|%}%[/color] of its health. Очки здоровья: [color=dark_red]{MaxHP}[/color]. Время перезарядки: [color=dark_red]{ReloadTime} секунд[/color]. Время перезарядки способности: [color=dark_red]{wait_time} секунд[/color]. Лечит растения [color=DARK_RED] с {_hpTreshold} долей[/color] здоровья. Очки здоровья: [color=dark_red]{MaxHP}[/color]. Время перезарядки: [color=dark_red]{ReloadTime} секунд[/color]. Время перезарядки способности: [color=dark_red]{wait_time} секунд[/color]. Лечит растения [color=DARK_RED] с {_hpTreshold|%}% [/color] здоровья.
4 garlic Garlic Чеснок
5 garlic_desc Health points: [color=DARK_RED]40 bites[/color] Reload time: [color=DARK_RED]15 seconds[/color]. Health points: [color=DARK_RED]{MaxHP}[/color] Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color] Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
6 peashooter Peashooter Горохострел
7 peashooter_desc Health points: [color=DARK_RED]6 bites[/color]. Reload time: [color=DARK_RED]5 seconds[/color]. Pea damage: [color=DARK_RED]1 pea[/color]. Firerate: [color=DARK_RED]1.5 seconds[/color]. Health points: [color=DARK_RED]{MaxHP}[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Pea damage: [color=DARK_RED]{_damage}[/color]. Firerate: [color=DARK_RED]{FireTimer.wait_time} seconds[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color]. Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color].
8 potatomine Potato mine Картофельная мина
9 potatomine_desc Health points: [color=DARK_RED]4 bites[/color]. Reload time: [color=DARK_RED]25 seconds[/color]. Explosion damage: [color=DARK_RED]600 peas[/color]. Prime time: [color=DARK_RED]15 seconds[/color]. Health points: [color=DARK_RED]{MaxHP}[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Explosion damage: [color=DARK_RED]{damage}[/color]. Prime time: [color=DARK_RED]{PrimeTimer.wait_time} seconds[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} seconds[/color]. Урон от взрыва: [color=DARK_RED]{damage}[/color]. Время роста: [color=DARK_RED]{PrimeTimer.wait_time} секунд[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Урон от взрыва: [color=DARK_RED]{damage}[/color]. Время роста: [color=DARK_RED]{PrimeTimer.wait_time} секунд[/color].
10 snowpea Snowpea Снежный горох
11 snowpea_desc Health points: [color=DARK_RED]6 bites[/color]. Reload time: [color=DARK_RED]5 seconds[/color]. Pea damage: [color=DARK_RED]1 pea[/color]. Firerate: [color=DARK_RED]1.5 seconds[/color]. Slow percentage: [color=STEEL_BLUE]25%[/color]. Health points: [color=DARK_RED]{MaxHP}[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Pea damage: [color=DARK_RED]{_damage}[/color]. Firerate: [color=DARK_RED]{FireTimer.wait_time} seconds[/color]. Slow percentage: [color=STEEL_BLUE]{Multiplier|%}%[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color]. Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color]. Доля замедления: [color=STEEL_BLUE]{Multiplier}[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color]. Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунды[/color]. Процент замедления: [color=STEEL_BLUE]{Multiplier|%}%[/color].
12 spikeweed Spikeweed Колючка
13 spikeweed_desc Health points: [color=DARK_RED]6 bites[/color]. Reload time: [color=DARK_RED]5 seconds[/color]. Damage per second: [color=DARK_RED]0.9 peas[/color]. Health points: [color=DARK_RED]{MaxHP}[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Damage per second: [color=DARK_RED]{_damage}[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Урон в секунду: [color=DARK_RED]{_damage}[/color].
14 sunflower Sunflower Подсолнух
15 sunflower_desc Health points: [color=DARK_RED]6 bites[/color] Reload time: [color=DARK_RED]5 seconds[/color]. Initial sun production time: [color=DARK_RED]12 seconds[/color]. Sun production time: [color=DARK_RED]24 seconds[/color](After first sun produced). Health points: [color=DARK_RED]{MaxHP}[/color] Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Initial sun production time: [color=DARK_RED]{StartTimer.wait_time} seconds[/color]. Sun production time: [color=DARK_RED]{Timer.wait_time} seconds[/color](After first sun produced). Очки здоровья: [color=DARK_RED]{MaxHP}[/color] Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Изначальная задержка выработки солнца: [color=DARK_RED]{StartTimer.wait_time} секунд[/color]. Задержка выработки солнца: [color=DARK_RED]{Timer.wait_time} секунды[/color](После первого солнца).
16 threepeater Threepeater Тристрел
17 threepeater_desc Health points: [color=DARK_RED]6 bites[/color]. Reload time: [color=DARK_RED]5 seconds[/color]. Pea damage: [color=DARK_RED]1 pea[/color] ([color=DARK_RED]3 pea[/color] when in close quarters). Firerate: [color=DARK_RED]1.6 seconds[/color]. Health points: [color=DARK_RED]{MaxHP}[/color]. Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Pea damage: [color=DARK_RED]{_damage}[/color]. Firerate: [color=DARK_RED]{FireTimer.wait_time} seconds[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color]. Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color]. Урон от гороха: [color=DARK_RED]{_damage}[/color]. Задержка стрельбы: [color=DARK_RED]{FireTimer.wait_time} секунд[/color].
18 wallnut Wallnut Стенорех
19 wallnut_desc Health points: [color=DARK_RED]120 bites[/color] Reload time: [color=DARK_RED]20 seconds[/color]. Health points: [color=DARK_RED]{MaxHP}[/color] Reload time: [color=DARK_RED]{ReloadTime} seconds[/color]. Очки здоровья: [color=DARK_RED]{MaxHP}[/color] Время перезарядки: [color=DARK_RED]{ReloadTime} секунд[/color].
20 nerdus Pickly cactus Колкий кактус
21 nerdus_desc He is very critical about other’s behaviour. He likes to pay people back in kind. Health points: [color=darkred] 400 bites[/color]. Reload time: [color=darkred] 10 seconds[/color]. Damage conversion: [color=darkred]1 bite = 1.6 peas [/color]. He is very critical about other’s behaviour. He likes to pay people back in kind. Health points: [color=darkred] {MaxHP}[/color]. Reload time: [color=darkred] {ReloadTime} seconds[/color]. Damage conversion: [color=darkred]1 bite = {bitesToPeas} peas [/color]. Он очень критичен к поведению других. Ему нравится отплачивать людям добром за добро. Очки здоровья: [color=darkred] {MaxHP}[/color]. Время перезарядки: [color=darkred]{ReloadTime} секунд[/color]. Конвертация урона: [color=darkred]1 укус = {bitesToPeas} горошин [/color].
22 cucumber Cucumber Огурец
23 cucumber_desc He has a little trouble with differentiating left and right, so he doesn't make this choice at all. Health points: [color=darkred] 6 bites[/color]. Reload time: [color=darkred] 5 seconds[/color]. Seed damage: [color=darkred] 4 peas[/color]. Firerate: [color=darkred] 5 seconds[/color]. He has a little trouble with differentiating left and right, so he doesn't make this choice at all. Health points: [color=darkred] {MaxHP}[/color]. Reload time: [color=darkred] {ReloadTime} seconds[/color]. Seed damage: [color=darkred] {_damage}[/color]. Firerate: [color=darkred] {FireTimer.wait_time} seconds[/color]. Он имеет небольшие проблемы с различением левого и правого, поэтому он не думает об этом вовсе. Очки здоровья: [color=darkred] {MaxHP}[/color]. Время перезарядки: [color=darkred]{ReloadTime} секунд[/color]. Урон семечка: [color=darkred] {_damage}[/color]. Скорость стрельбы: [color=darkred]{FireTimer.wait_time} секунд[/color].
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82

Binary file not shown.

Binary file not shown.

View file

@ -1,5 +1,5 @@
key,en,ru key,en,ru
rwd_aloe,Heals plants right in front of him that have third of hp.,"Лечит растения спереди от него, если у них треть здоровья." rwd_aloe,Heals damaged plants in front of him.,Лечит раненые растения спереди от него.
rwd_cucumber,Shoots deadly projectiles up and down.,Стреляет смертоносными снарядами вверх и вниз. rwd_cucumber,Shoots deadly projectiles up and down.,Стреляет смертоносными снарядами вверх и вниз.
rwd_garlic,Redirects zombies on another lanes.,Перенаправляет зомби на другие линии. rwd_garlic,Redirects zombies on another lanes.,Перенаправляет зомби на другие линии.
rwd_nerdus,Returns taken damage and redirects zombies that get hit.,Возвращает полученный урон и перенаправляет зомби на другие линии. rwd_nerdus,Returns taken damage and redirects zombies that get hit.,Возвращает полученный урон и перенаправляет зомби на другие линии.

1 key en ru
2 rwd_aloe Heals plants right in front of him that have third of hp. Heals damaged plants in front of him. Лечит растения спереди от него, если у них треть здоровья. Лечит раненые растения спереди от него.
3 rwd_cucumber Shoots deadly projectiles up and down. Стреляет смертоносными снарядами вверх и вниз.
4 rwd_garlic Redirects zombies on another lanes. Перенаправляет зомби на другие линии.
5 rwd_nerdus Returns taken damage and redirects zombies that get hit. Возвращает полученный урон и перенаправляет зомби на другие линии.

Binary file not shown.

Binary file not shown.

View file

@ -1,53 +1,53 @@
keys,en,ru keys,en,ru
basic,Basic zombie,Обычный зомби basic,Basic zombie,Обычный зомби
basic_desc,"The most basic zombie that Zomboss has. basic_desc,"The most basic zombie that Zomboss has.
Health points: [color=darkred]7 peas[/color]. Health points: [color=darkred]{MaxHP}[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color].
Attack speed: [color=darkred]2.67 Hz[/color]. Attack speed: [color=darkred]{bitesPerSecond} Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Самый обычный зомби, который есть у Зомбосса. Attack damage: [color=darkred]{Damage}[/color]. ","Самый обычный зомби, который есть у Зомбосса.
Очки здоровья: [color=darkred]{MaxHP}[/color]. Очки здоровья: [color=darkred]{MaxHP}[/color].
Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color].
Скорость атаки: [color=darkred]2.67 Гц[/color]. Скорость атаки: [color=darkred]{bitesPerSecond} Гц[/color].
Урон от атаки: [color=darkred]{Damage}[/color]." Урон от атаки: [color=darkred]{Damage}[/color]."
buckethead,Buckethead,Ведроголовый buckethead,Buckethead,Ведроголовый
buckethead_desc,"Wears metal to protect his remaining brains. Equivalent of ~7 zombies. buckethead_desc,"Wears metal to protect his remaining brains. Equivalent of ~7 zombies.
Health points: [color=darkred]7 peas[/color]. Health points: [color=darkred]{?.MaxHP}[/color].
Armour points: [color=darkred]39 peas[/color]. Armor points: [color=darkred]{Armor.MaxHP}[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color].
Attack speed: [color=darkred]2.67 Hz[/color]. Attack speed: [color=darkred]{bitesPerSecond} Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби. Attack damage: [color=darkred]{Damage}[/color]. ","Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби.
Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки здоровья: [color=darkred]{?.MaxHP}[/color].
Очки брони: [color=darkred]{Armor.MaxHP}[/color]. Очки брони: [color=darkred]{Armor.MaxHP}[/color].
Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color].
Скорость атаки: [color=darkred]2.67 Гц[/color]. Скорость атаки: [color=darkred]{bitesPerSecond} Гц[/color].
Урон от атаки: [color=darkred]{Damage}[/color]." Урон от атаки: [color=darkred]{Damage}[/color]."
conehead,Conehead,Конусоголовый conehead,Conehead,Конусоголовый
conehead_desc,"Armoured version of basic zombie. Equivalent of ~3 zombies. conehead_desc,"Armoured version of basic zombie. Equivalent of ~3 zombies.
Health points: [color=darkred]7 peas[/color]. Health points: [color=darkred]{?.MaxHP}[/color].
Armour points: [color=darkred]13 peas[/color]. Armor points: [color=darkred]{Armor.MaxHP}[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color].
Attack speed: [color=darkred]2.67 Hz[/color]. Attack speed: [color=darkred]{bitesPerSecond} Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Бронированная версия базового зомби. Равен примерно трём зомби. Attack damage: [color=darkred]{Damage}[/color]. ","Бронированная версия базового зомби. Равен примерно трём зомби.
Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки здоровья: [color=darkred]{?.MaxHP}[/color].
Очки брони: [color=darkred]{Armor.MaxHP}[/color]. Очки брони: [color=darkred]{Armor.MaxHP}[/color].
Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color].
Скорость атаки: [color=darkred]2.67 Гц[/color]. Скорость атаки: [color=darkred]{bitesPerSecond} Гц[/color].
Урон от атаки: [color=darkred]{Damage}[/color]." Урон от атаки: [color=darkred]{Damage}[/color]."
hobo,Trash can zombie,Зомби в мусорке hobo,Trash can zombie,Зомби в мусорке
hobo_desc,"Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies. hobo_desc,"Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies.
[color=darkgreen]He is immune to garlic-like effects. [/color] [color=darkgreen]He is immune to garlic-like effects. [/color]
Health points: [color=darkred]13 peas[/color]. Health points: [color=darkred]{?.MaxHP}[/color].
Armour points: [color=darkred]39 peas[/color]. Armor points: [color=darkred]{CanArmor.MaxHP}[/color].
Walk speed: [color=darkred]0.2 tiles/second[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color].
Run speed: [color=darkred]0.6 tiles/second[/color]. Run speed: [color=darkred]{Speed|3} tiles/second[/color].
Attack speed when calm: [color=darkred]1 Hz[/color]. Attack speed when calm: [color=darkred]{bitesPerSecond} Hz[/color].
Attack speed when enraged: [color=darkred]8 Hz[/color]. Attack speed when enraged: [color=darkred]{bitesPerSecond|3} Hz[/color].
Attack damage: [color=darkred]1 bite[/color]. ","Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби. Attack damage: [color=darkred]{Damage}[/color]. ","Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби.
[color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color] [color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color]
Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки здоровья: [color=darkred]{?.MaxHP}[/color].
Очки брони: [color=darkred]{CanArmor.MaxHP}[/color]. Очки брони: [color=darkred]{CanArmor.MaxHP}[/color].
Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color].
Скорость бега: [color=darkred]0.6 клеток/сек[/color]. Скорость бега: [color=darkred]{Speed|3} клеток/сек[/color].
Скорость атаки в покое: [color=darkred]1 Гц[/color]. Скорость атаки в покое: [color=darkred]{bitesPerSecond} Гц[/color].
Скорость атаки в гневе: [color=darkred]8 Гц[/color]. Скорость атаки в гневе: [color=darkred]{bitesPerSecond|3} Гц[/color].
Урон от атаки: [color=darkred]{Damge}[/color]. " Урон от атаки: [color=darkred]{Damage}[/color]. "

1 keys en ru
2 basic Basic zombie Обычный зомби
3 basic_desc The most basic zombie that Zomboss has. Health points: [color=darkred]7 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. The most basic zombie that Zomboss has. Health points: [color=darkred]{MaxHP}[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color]. Attack speed: [color=darkred]{bitesPerSecond} Hz[/color]. Attack damage: [color=darkred]{Damage}[/color]. Самый обычный зомби, который есть у Зомбосса. Очки здоровья: [color=darkred]{MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color]. Самый обычный зомби, который есть у Зомбосса. Очки здоровья: [color=darkred]{MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость атаки: [color=darkred]{bitesPerSecond} Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color].
4 buckethead Buckethead Ведроголовый
5 buckethead_desc Wears metal to protect his remaining brains. Equivalent of ~7 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Wears metal to protect his remaining brains. Equivalent of ~7 zombies. Health points: [color=darkred]{?.MaxHP}[/color]. Armor points: [color=darkred]{Armor.MaxHP}[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color]. Attack speed: [color=darkred]{bitesPerSecond} Hz[/color]. Attack damage: [color=darkred]{Damage}[/color]. Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби. Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки брони: [color=darkred]{Armor.MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color]. Носит ведро чтобы защитить остатки мозгов. Равен примерно 7 зомби. Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки брони: [color=darkred]{Armor.MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость атаки: [color=darkred]{bitesPerSecond} Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color].
6 conehead Conehead Конусоголовый
7 conehead_desc Armoured version of basic zombie. Equivalent of ~3 zombies. Health points: [color=darkred]7 peas[/color]. Armour points: [color=darkred]13 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Attack speed: [color=darkred]2.67 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Armoured version of basic zombie. Equivalent of ~3 zombies. Health points: [color=darkred]{?.MaxHP}[/color]. Armor points: [color=darkred]{Armor.MaxHP}[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color]. Attack speed: [color=darkred]{bitesPerSecond} Hz[/color]. Attack damage: [color=darkred]{Damage}[/color]. Бронированная версия базового зомби. Равен примерно трём зомби. Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки брони: [color=darkred]{Armor.MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость атаки: [color=darkred]2.67 Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color]. Бронированная версия базового зомби. Равен примерно трём зомби. Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки брони: [color=darkred]{Armor.MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость атаки: [color=darkred]{bitesPerSecond} Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color].
8 hobo Trash can zombie Зомби в мусорке
9 hobo_desc Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies. [color=darkgreen]He is immune to garlic-like effects. [/color] Health points: [color=darkred]13 peas[/color]. Armour points: [color=darkred]39 peas[/color]. Walk speed: [color=darkred]0.2 tiles/second[/color]. Run speed: [color=darkred]0.6 tiles/second[/color]. Attack speed when calm: [color=darkred]1 Hz[/color]. Attack speed when enraged: [color=darkred]8 Hz[/color]. Attack damage: [color=darkred]1 bite[/color]. Some time in the past he met a great conqueror. Hates to live without his can. Equivalent of ~8 zombies. [color=darkgreen]He is immune to garlic-like effects. [/color] Health points: [color=darkred]{?.MaxHP}[/color]. Armor points: [color=darkred]{CanArmor.MaxHP}[/color]. Walk speed: [color=darkred]{Speed} tiles/second[/color]. Run speed: [color=darkred]{Speed|3} tiles/second[/color]. Attack speed when calm: [color=darkred]{bitesPerSecond} Hz[/color]. Attack speed when enraged: [color=darkred]{bitesPerSecond|3} Hz[/color]. Attack damage: [color=darkred]{Damage}[/color]. Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби. [color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color] Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки брони: [color=darkred]{CanArmor.MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость бега: [color=darkred]0.6 клеток/сек[/color]. Скорость атаки в покое: [color=darkred]1 Гц[/color]. Скорость атаки в гневе: [color=darkred]8 Гц[/color]. Урон от атаки: [color=darkred]{Damge}[/color]. Однажды повстречал великого полководца. Ненавидит жить без своего ведра. Равен примерно 8 зомби. [color=darkgreen]Имеет иммунитет к эффекту чеснока. [/color] Очки здоровья: [color=darkred]{?.MaxHP}[/color]. Очки брони: [color=darkred]{CanArmor.MaxHP}[/color]. Скорость ходьбы: [color=darkred]{Speed} клеток/сек[/color]. Скорость бега: [color=darkred]{Speed|3} клеток/сек[/color]. Скорость атаки в покое: [color=darkred]{bitesPerSecond} Гц[/color]. Скорость атаки в гневе: [color=darkred]{bitesPerSecond|3} Гц[/color]. Урон от атаки: [color=darkred]{Damage}[/color].
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53

Binary file not shown.

Binary file not shown.