Zombie flash

This commit is contained in:
Фёдор Веселов 2024-09-25 15:47:51 +05:00
commit eb2159811e
4 changed files with 73 additions and 2 deletions

View file

@ -0,0 +1,16 @@
shader_type canvas_item;
render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
uniform vec4 blend_color : source_color;
uniform float amount : hint_range(0,1,0.01);
void fragment() {
vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
if (c.a > 0.0001) {
c.rgb /= c.a;
}
COLOR *= mix(c,blend_color * c.a,amount);
}

View file

@ -1,11 +1,19 @@
[gd_scene load_steps=23 format=3 uid="uid://co11v3w8hbwgf"]
[gd_scene load_steps=26 format=3 uid="uid://co11v3w8hbwgf"]
[ext_resource type="Script" path="res://scripts/components/zombies/RuntimeZombieData.cs" id="1_qq3f1"]
[ext_resource type="Texture2D" uid="uid://bwwbkybryi6k0" path="res://assets/sprites/zombie.tres" id="2_4pdxh"]
[ext_resource type="Shader" path="res://assets/shaders/CG_color_blender.gdshader" id="2_srwwe"]
[ext_resource type="Script" path="res://scripts/components/zombies/EatBox.cs" id="3_2aulo"]
[ext_resource type="Script" path="res://scripts/components/FlashComponent.cs" id="3_rao3m"]
[ext_resource type="Script" path="res://scripts/components/zombies/ZombieMover.cs" id="4_u5syx"]
[ext_resource type="Script" path="res://scripts/components/zombies/behaviours/BasicZombieBehaviour.cs" id="5_2pvkr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_63ls2"]
resource_local_to_scene = true
shader = ExtResource("2_srwwe")
shader_parameter/blend_color = Color(1, 1, 1, 1)
shader_parameter/amount = null
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"]
size = Vector2(24, 84)
@ -151,7 +159,11 @@ graph_offset = Vector2(-17, -2)
script = ExtResource("1_qq3f1")
_maxHP = 100
[node name="Sprite" type="Sprite2D" parent="."]
[node name="CanvasGroup" type="CanvasGroup" parent="."]
material = SubResource("ShaderMaterial_63ls2")
script = ExtResource("3_rao3m")
[node name="Sprite" type="Sprite2D" parent="CanvasGroup"]
position = Vector2(0, -44)
texture = ExtResource("2_4pdxh")
@ -192,5 +204,8 @@ script = ExtResource("4_u5syx")
[node name="Behaviour" type="Node" parent="."]
script = ExtResource("5_2pvkr")
[node name="Node" type="Node" parent="."]
[connection signal="OnHPChanged" from="." to="CanvasGroup" method="DamageFlash"]
[connection signal="area_entered" from="Eatbox" to="Eatbox" method="OnAreaEntered"]
[connection signal="area_exited" from="Eatbox" to="Eatbox" method="OnAreaExited"]

View file

@ -0,0 +1,34 @@
using Godot;
using System;
public partial class FlashComponent : CanvasGroup
{
[Export] private float _flashDuration = 0.1f;
private Tween _tween;
private ShaderMaterial _shaderMaterial;
public override void _Ready()
{
_shaderMaterial = Material as ShaderMaterial;
}
public void DamageFlash(int damage)
{
Flash();
}
public void Flash()
{
_tween?.Kill();
_tween = CreateTween();
Action<float> action = SetAmount;
_tween.TweenMethod(Callable.From(action),1.0f,0.0f,_flashDuration);
}
private void SetAmount(float amount)
{
_shaderMaterial.SetShaderParameter("amount",amount);
}
}

View file

@ -3,6 +3,9 @@ using System;
public partial class RuntimeZombieData : Node2D, IEntity
{
[Signal]
public delegate void OnHPChangedEventHandler(int deltaHP);
private int _hp;
[Export]
private int _maxHP;
@ -22,6 +25,7 @@ public partial class RuntimeZombieData : Node2D, IEntity
public void Heal(int amount)
{
_hp += amount;
EmitSignal(SignalName.OnHPChanged,amount);
if (MaxHp > 0)
{
@ -32,10 +36,12 @@ public partial class RuntimeZombieData : Node2D, IEntity
public void TakeDamage(int amount)
{
_hp -= amount;
EmitSignal(SignalName.OnHPChanged,-amount);
if (_hp <= 0)
{
QueueFree();
}
}
}