newlon/scripts/components/zombies/RuntimeZombieData.cs

47 lines
816 B
C#

using Godot;
using System;
public partial class RuntimeZombieData : Node2D, IEntity
{
[Signal]
public delegate void OnHPChangedEventHandler(int deltaHP);
private int _hp;
[Export]
private int _maxHP;
[Export]
private int _line;
public int Hp => _hp;
public int MaxHp => _maxHP;
public int Line => _line;
public override void _Ready()
{
_hp = _maxHP;
}
public void Heal(int amount)
{
_hp += amount;
EmitSignal(SignalName.OnHPChanged,amount);
if (MaxHp > 0)
{
_hp = MaxHp;
}
}
public void TakeDamage(int amount)
{
_hp -= amount;
EmitSignal(SignalName.OnHPChanged,-amount);
if (_hp <= 0)
{
QueueFree();
}
}
}