Zombie flash
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b543631c86
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4 changed files with 73 additions and 2 deletions
16
assets/shaders/CG_color_blender.gdshader
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16
assets/shaders/CG_color_blender.gdshader
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@ -0,0 +1,16 @@
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shader_type canvas_item;
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render_mode unshaded;
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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uniform vec4 blend_color : source_color;
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uniform float amount : hint_range(0,1,0.01);
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void fragment() {
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vec4 c = textureLod(screen_texture, SCREEN_UV, 0.0);
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if (c.a > 0.0001) {
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c.rgb /= c.a;
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}
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COLOR *= mix(c,blend_color * c.a,amount);
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}
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@ -1,11 +1,19 @@
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[gd_scene load_steps=23 format=3 uid="uid://co11v3w8hbwgf"]
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[gd_scene load_steps=26 format=3 uid="uid://co11v3w8hbwgf"]
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[ext_resource type="Script" path="res://scripts/components/zombies/RuntimeZombieData.cs" id="1_qq3f1"]
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[ext_resource type="Script" path="res://scripts/components/zombies/RuntimeZombieData.cs" id="1_qq3f1"]
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[ext_resource type="Texture2D" uid="uid://bwwbkybryi6k0" path="res://assets/sprites/zombie.tres" id="2_4pdxh"]
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[ext_resource type="Texture2D" uid="uid://bwwbkybryi6k0" path="res://assets/sprites/zombie.tres" id="2_4pdxh"]
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[ext_resource type="Shader" path="res://assets/shaders/CG_color_blender.gdshader" id="2_srwwe"]
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[ext_resource type="Script" path="res://scripts/components/zombies/EatBox.cs" id="3_2aulo"]
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[ext_resource type="Script" path="res://scripts/components/zombies/EatBox.cs" id="3_2aulo"]
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[ext_resource type="Script" path="res://scripts/components/FlashComponent.cs" id="3_rao3m"]
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[ext_resource type="Script" path="res://scripts/components/zombies/ZombieMover.cs" id="4_u5syx"]
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[ext_resource type="Script" path="res://scripts/components/zombies/ZombieMover.cs" id="4_u5syx"]
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[ext_resource type="Script" path="res://scripts/components/zombies/behaviours/BasicZombieBehaviour.cs" id="5_2pvkr"]
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[ext_resource type="Script" path="res://scripts/components/zombies/behaviours/BasicZombieBehaviour.cs" id="5_2pvkr"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_63ls2"]
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resource_local_to_scene = true
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shader = ExtResource("2_srwwe")
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shader_parameter/blend_color = Color(1, 1, 1, 1)
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shader_parameter/amount = null
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hxyad"]
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size = Vector2(24, 84)
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size = Vector2(24, 84)
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@ -151,7 +159,11 @@ graph_offset = Vector2(-17, -2)
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script = ExtResource("1_qq3f1")
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script = ExtResource("1_qq3f1")
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_maxHP = 100
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_maxHP = 100
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[node name="Sprite" type="Sprite2D" parent="."]
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[node name="CanvasGroup" type="CanvasGroup" parent="."]
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material = SubResource("ShaderMaterial_63ls2")
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script = ExtResource("3_rao3m")
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[node name="Sprite" type="Sprite2D" parent="CanvasGroup"]
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position = Vector2(0, -44)
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position = Vector2(0, -44)
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texture = ExtResource("2_4pdxh")
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texture = ExtResource("2_4pdxh")
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@ -192,5 +204,8 @@ script = ExtResource("4_u5syx")
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[node name="Behaviour" type="Node" parent="."]
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[node name="Behaviour" type="Node" parent="."]
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script = ExtResource("5_2pvkr")
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script = ExtResource("5_2pvkr")
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[node name="Node" type="Node" parent="."]
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[connection signal="OnHPChanged" from="." to="CanvasGroup" method="DamageFlash"]
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[connection signal="area_entered" from="Eatbox" to="Eatbox" method="OnAreaEntered"]
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[connection signal="area_entered" from="Eatbox" to="Eatbox" method="OnAreaEntered"]
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[connection signal="area_exited" from="Eatbox" to="Eatbox" method="OnAreaExited"]
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[connection signal="area_exited" from="Eatbox" to="Eatbox" method="OnAreaExited"]
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34
scripts/components/FlashComponent.cs
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34
scripts/components/FlashComponent.cs
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using Godot;
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using System;
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public partial class FlashComponent : CanvasGroup
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{
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[Export] private float _flashDuration = 0.1f;
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private Tween _tween;
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private ShaderMaterial _shaderMaterial;
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public override void _Ready()
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{
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_shaderMaterial = Material as ShaderMaterial;
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}
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public void DamageFlash(int damage)
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{
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Flash();
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}
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public void Flash()
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{
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_tween?.Kill();
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_tween = CreateTween();
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Action<float> action = SetAmount;
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_tween.TweenMethod(Callable.From(action),1.0f,0.0f,_flashDuration);
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}
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private void SetAmount(float amount)
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{
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_shaderMaterial.SetShaderParameter("amount",amount);
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}
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}
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@ -3,6 +3,9 @@ using System;
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public partial class RuntimeZombieData : Node2D, IEntity
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public partial class RuntimeZombieData : Node2D, IEntity
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{
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{
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[Signal]
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public delegate void OnHPChangedEventHandler(int deltaHP);
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private int _hp;
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private int _hp;
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[Export]
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[Export]
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private int _maxHP;
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private int _maxHP;
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@ -22,6 +25,7 @@ public partial class RuntimeZombieData : Node2D, IEntity
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public void Heal(int amount)
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public void Heal(int amount)
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{
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{
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_hp += amount;
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_hp += amount;
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EmitSignal(SignalName.OnHPChanged,amount);
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if (MaxHp > 0)
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if (MaxHp > 0)
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{
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{
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@ -32,10 +36,12 @@ public partial class RuntimeZombieData : Node2D, IEntity
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public void TakeDamage(int amount)
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public void TakeDamage(int amount)
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{
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{
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_hp -= amount;
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_hp -= amount;
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EmitSignal(SignalName.OnHPChanged,-amount);
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if (_hp <= 0)
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if (_hp <= 0)
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{
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{
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QueueFree();
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QueueFree();
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}
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}
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}
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}
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}
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}
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