collider disable
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parent
68cfe89f1d
commit
f0f7f6b42b
5 changed files with 19 additions and 12 deletions
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@ -181,6 +181,7 @@ position = Vector2(17, -4)
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script = ExtResource("8_6jrfv")
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[connection signal="killed" from="." to="DeathHandler" method="_on_killed"]
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[connection signal="toggled" from="." to="GenericCollider" method="toggle"]
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[connection signal="collision_end" from="GenericHurtbox" to="Controller" method="_on_generic_hurtbox_collision_end"]
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[connection signal="collision_start" from="GenericHurtbox" to="Controller" method="_on_generic_hurtbox_collision_start"]
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[connection signal="timeout" from="Controller/Timer" to="Controller" method="_on_timer_timeout"]
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@ -824,7 +824,7 @@ metadata/_edit_lock_ = true
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[node name="RightUpperLeg" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt"]
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position = Vector2(-6, 3)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -6, 3)
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editor_settings/show_bone_gizmo = false
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@ -836,13 +836,13 @@ metadata/_edit_lock_ = true
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[node name="RightLowerLeg" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
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position = Vector2(-2, 12)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999831, 0.999831)
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rest = Transform2D(1, 0, 0, 1, -2, 12)
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editor_settings/show_bone_gizmo = false
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[node name="RightFoot" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg"]
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position = Vector2(-2, 14)
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scale = Vector2(0.99983, 0.99983)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -888,7 +888,7 @@ metadata/_edit_lock_ = true
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[node name="LeftFoot" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
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position = Vector2(6, 10)
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scale = Vector2(0.999826, 0.999826)
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scale = Vector2(0.999823, 0.999823)
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rest = Transform2D(1, 0, 0, 1, 6, 10)
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auto_calculate_length_and_angle = false
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length = 12.0
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@ -903,13 +903,13 @@ metadata/_edit_lock_ = true
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[node name="Body" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt"]
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position = Vector2(1, -2)
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scale = Vector2(0.999829, 0.999829)
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scale = Vector2(0.999827, 0.999827)
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rest = Transform2D(1, 0, 0, 1, 1, -2)
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editor_settings/show_bone_gizmo = false
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[node name="RightUpperArm" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-14, -23)
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scale = Vector2(0.999831, 0.999831)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, -14, -23)
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editor_settings/show_bone_gizmo = false
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@ -921,7 +921,7 @@ metadata/_edit_lock_ = true
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[node name="RightLowerArm" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm"]
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position = Vector2(-2, 15)
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scale = Vector2(0.99982, 0.99982)
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scale = Vector2(0.999811, 0.999811)
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rest = Transform2D(1, 0, 0, 1, -2, 15)
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editor_settings/show_bone_gizmo = false
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@ -982,7 +982,7 @@ metadata/_edit_lock_ = true
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[node name="Jaw" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/Body/Head"]
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position = Vector2(-3, 3)
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scale = Vector2(0.999832, 0.999832)
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scale = Vector2(0.999826, 0.999826)
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rest = Transform2D(1, 0, 0, 1, -3, 3)
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auto_calculate_length_and_angle = false
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length = 11.0
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@ -1025,7 +1025,7 @@ metadata/_edit_lock_ = true
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[node name="LeftUpperArm" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/Body"]
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position = Vector2(-1, -20)
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scale = Vector2(0.999827, 0.999827)
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scale = Vector2(0.99983, 0.99983)
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rest = Transform2D(1, 0, 0, 1, -1, -20)
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editor_settings/show_bone_gizmo = false
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@ -1038,7 +1038,7 @@ metadata/_edit_lock_ = true
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[node name="LeftLowerArm" type="Bone2D" parent="Visual/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm"]
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position = Vector2(-2, 14)
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scale = Vector2(0.999825, 0.999825)
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scale = Vector2(0.999828, 0.999828)
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rest = Transform2D(1, 0, 0, 1, -2, 14)
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editor_settings/show_bone_gizmo = false
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@ -1110,4 +1110,5 @@ damage = 5.0
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script = ExtResource("9_ap2hg")
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[connection signal="killed" from="." to="Controller" method="_on_entity_killed"]
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[connection signal="toggled" from="." to="Collider" method="toggle"]
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[connection signal="animation_finished" from="AnimationTree" to="DeathHandler" method="_on_animation_tree_animation_finished"]
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@ -7,6 +7,8 @@ var walking:
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get:
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return is_walking()
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var disabled = false
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@export var hurtbox : GenericHurtbox
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@export var damage : float
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@onready var disablable := get_parent()
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@ -13,3 +13,6 @@ enum Layers
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}
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@export var layer : Layers = Layers.NORMAL
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func toggle(value : bool) -> void:
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monitorable = value
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@ -29,13 +29,13 @@ signal toggled(disabled : bool)
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func disable():
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if disabled: return
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disabled = true
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toggled.emit(disabled)
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toggled.emit(not disabled)
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##
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func enable():
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if disabled == false: return
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disabled = false
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toggled.emit(disabled)
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toggled.emit(not disabled)
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## Properly deal damage to entity
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func deal_damage(amount : float, source : Entity):
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