187 lines
6.9 KiB
Text
187 lines
6.9 KiB
Text
[gd_scene load_steps=23 format=3 uid="uid://bxs34adppsh5e"]
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[ext_resource type="Texture2D" uid="uid://cksryh4w5dbbx" path="res://assets/sprites/atlases/plants/peashooter.png" id="2_4l0yo"]
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[ext_resource type="Script" uid="uid://bwdvaov8sse4k" path="res://scripts/entities/entity.gd" id="2_pk084"]
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[ext_resource type="Script" uid="uid://be5rfbbl5xgeh" path="res://scripts/components/generic_collider.gd" id="3_2lnl7"]
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[ext_resource type="Script" uid="uid://cbmavbe4xd0j2" path="res://scripts/speed_controlled/speed_controlled_animation_tree.gd" id="3_gkdjr"]
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[ext_resource type="Script" uid="uid://cbudgx741oxtc" path="res://scripts/components/generic_hurtbox.gd" id="5_gkdjr"]
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[ext_resource type="Script" uid="uid://cjulv0bt6deps" path="res://scripts/components/field_segment_shape.gd" id="6_tf8ra"]
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[ext_resource type="Script" uid="uid://b0ka8lb5kl1fd" path="res://scripts/components/controllers/plants/peashooter_controller.gd" id="8_0ridr"]
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[ext_resource type="Script" uid="uid://d17rkta3k73jx" path="res://scripts/components/plant_death_handler.gd" id="8_6jrfv"]
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[sub_resource type="Animation" id="Animation_tf8ra"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_gkdjr"]
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resource_name = "idle"
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length = 0.833342
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loop_mode = 1
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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}
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[sub_resource type="Animation" id="Animation_4l0yo"]
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resource_name = "shoot"
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length = 0.666675
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [10, 11, 12, 13, 14, 15, 16, 17]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Controller")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.333333),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"shoot"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0ridr"]
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_data = {
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&"RESET": SubResource("Animation_tf8ra"),
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&"idle": SubResource("Animation_gkdjr"),
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&"shoot": SubResource("Animation_4l0yo")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0ridr"]
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animation = &"idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6jrfv"]
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animation = &"shoot"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0l7qe"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3wvhk"]
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advance_mode = 2
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advance_expression = "is_shooting()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hlvcn"]
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switch_mode = 2
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advance_mode = 2
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advance_expression = "is_shooting() == false"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_1h4ri"]
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states/idle/node = SubResource("AnimationNodeAnimation_0ridr")
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states/idle/position = Vector2(415, 106)
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states/shoot/node = SubResource("AnimationNodeAnimation_6jrfv")
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states/shoot/position = Vector2(649, 107)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_0l7qe"), "idle", "shoot", SubResource("AnimationNodeStateMachineTransition_3wvhk"), "shoot", "idle", SubResource("AnimationNodeStateMachineTransition_hlvcn")]
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[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_0l7qe"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_3wvhk"]
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graph_offset = Vector2(-541.787, 73.4125)
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nodes/main/node = SubResource("AnimationNodeStateMachine_1h4ri")
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nodes/main/position = Vector2(-140, 160)
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nodes/speed/node = SubResource("AnimationNodeTimeScale_0l7qe")
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nodes/speed/position = Vector2(140, 140)
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node_connections = [&"output", 0, &"speed", &"speed", 0, &"main"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_6jrfv"]
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size = Vector2(26, 40)
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[sub_resource type="SegmentShape2D" id="SegmentShape2D_gkdjr"]
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b = Vector2(0, 0)
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[node name="Peashooter" type="Node2D" groups=["Plants"]]
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script = ExtResource("2_pk084")
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max_hp = 30.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_4l0yo")
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hframes = 10
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vframes = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_0ridr")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_3wvhk")
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advance_expression_base_node = NodePath("../Controller")
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anim_player = NodePath("../AnimationPlayer")
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parameters/speed/scale = 1.0
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script = ExtResource("3_gkdjr")
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[node name="GenericCollider" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 0
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monitoring = false
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script = ExtResource("3_2lnl7")
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metadata/_custom_type_script = "uid://be5rfbbl5xgeh"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GenericCollider"]
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position = Vector2(0, 6)
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shape = SubResource("RectangleShape2D_6jrfv")
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[node name="GenericHurtbox" type="Area2D" parent="."]
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position = Vector2(17, -4)
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collision_layer = 0
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collision_mask = 4
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monitorable = false
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script = ExtResource("5_gkdjr")
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lookup_layers = 1
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metadata/_custom_type_script = "uid://cbudgx741oxtc"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GenericHurtbox"]
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shape = SubResource("SegmentShape2D_gkdjr")
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script = ExtResource("6_tf8ra")
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[node name="Controller" type="Node" parent="." node_paths=PackedStringArray("projectile_transform")]
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script = ExtResource("8_0ridr")
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projectile_transform = NodePath("../ShootMarker")
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[node name="Timer" type="Timer" parent="Controller"]
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wait_time = 1.5
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one_shot = true
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[node name="ShootMarker" type="Marker2D" parent="."]
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position = Vector2(17, -4)
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[node name="DeathHandler" type="Node" parent="."]
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script = ExtResource("8_6jrfv")
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[connection signal="killed" from="." to="DeathHandler" method="_on_killed"]
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[connection signal="toggled" from="." to="GenericCollider" method="toggle"]
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[connection signal="collision_end" from="GenericHurtbox" to="Controller" method="_on_generic_hurtbox_collision_end"]
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[connection signal="collision_start" from="GenericHurtbox" to="Controller" method="_on_generic_hurtbox_collision_start"]
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[connection signal="timeout" from="Controller/Timer" to="Controller" method="_on_timer_timeout"]
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