newlon/scripts/gui/ShovelButton.cs
2025-07-17 11:44:10 +05:00

45 lines
1.4 KiB
C#

using Godot;
using Newlon.Components.Plants;
using Newlon.Components.Level;
namespace Newlon.Components.GUI;
public partial class ShovelButton : TextureButton
{
[Export] private PackedScene particles;
private void OnFocusExited()
{
ButtonPressed = false;
}
public override void _Toggled(bool toggledOn)
{
Cursor.Instance.shovel = toggledOn;
Cursor.Instance.UpdateCursor();
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("primary_action") && ButtonPressed)
{
var checkedPosition = (PoolContainer.Instance.Plants.GetGlobalMousePosition() / FieldParams.Tile).Ceil() * FieldParams.Tile - new Vector2(20, 14);
for (int i = FieldParams.LayersCount - 1; i >= 0; i--)
{
if (PoolContainer.Instance.EntityField[i].TryGetValue(checkedPosition, out var entity) && entity is RuntimePlantData plantData)
{
plantData.Kill();
PoolContainer.Instance.SpawnParticles(particles, plantData.GlobalPosition + Vector2.Down * FieldParams.TileHeight / 2.0f);
break;
}
}
ButtonPressed = false;
}
if (@event.IsActionPressed("cancel_plant") && ButtonPressed)
{
ButtonPressed = false;
}
}
}