newlon/scripts/gui/choose_your_seeds/GridLoader.cs
2025-07-13 07:02:43 +05:00

29 lines
776 B
C#

using Godot;
using Newlon.Components.GUI.Seedpackets;
namespace Newlon.Components.GUI;
public partial class GridLoader : GridContainer
{
private const string PLANT_RESOURCE_PATH = "res://resources/plants/";
private PackedScene _plantCard;
public override void _Ready()
{
_plantCard = ResourceLoader.Load<PackedScene>("res://scenes/gui/seedpacket.tscn");
var list = GameRegistry.GetPlants();
list.Sort((a, b) =>
{
return a.Order - b.Order;
});
foreach (var resource in list)
{
Seedpacket slot = _plantCard.Instantiate<Seedpacket>();
AddChild(slot);
slot.SetResource(resource);
slot.SetHandler(new ChoosableHandler(slot));
}
}
}