newlon/scripts/plants/ThreepeaterShooter.cs
2025-07-17 11:44:10 +05:00

26 lines
832 B
C#

using Godot;
using Newlon.Components.Level;
namespace Newlon.Components.Plants;
public partial class ThreepeaterShooter : Shooter
{
public override void SpawnProjectile()
{
for(int i = -1; i <= 1; i++)
{
if (GetParent<Node2D>().GlobalPosition.Y+i*FieldParams.TileHeight >= FieldParams.RightFieldBoundary.Y || GetParent<Node2D>().GlobalPosition.Y+i*FieldParams.TileHeight <= FieldParams.LeftFieldBoundary.Y)
continue;
var instance = _projectile.Instantiate<Node2D>();
PoolContainer.Instance.Projectiles.AddChild(instance);
instance.GlobalTransform = GlobalTransform;
if(i != 0)
{
var tween = CreateTween().SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Sine);
tween.TweenProperty(instance,"position:y",instance.Position.Y+i*FieldParams.TileHeight,0.5);
}
}
}
}