newlon/scenes/gui/shovel_button.tscn

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[gd_scene load_steps=4 format=3 uid="uid://t0vpmycj6c8j"]
[ext_resource type="Texture2D" uid="uid://cw73vihkrfenc" path="res://assets/sprites/gui/Shovel.tres" id="1_46afk"]
[ext_resource type="Texture2D" uid="uid://fd6drk2su0df" path="res://assets/sprites/gui/EmptyShovel.tres" id="2_pw2pj"]
[ext_resource type="Script" path="res://scripts/components/gui/ShovelButton.cs" id="3_u6gir"]
[node name="ShovelButton" type="TextureButton"]
anchors_preset = -1
anchor_right = 0.085
anchor_bottom = 0.117
offset_right = -11.0
offset_bottom = -6.8
size_flags_horizontal = 4
size_flags_vertical = 0
mouse_default_cursor_shape = 2
toggle_mode = true
texture_normal = ExtResource("1_46afk")
texture_pressed = ExtResource("2_pw2pj")
stretch_mode = 0
script = ExtResource("3_u6gir")
[node name="RayCast2D" type="RayCast2D" parent="."]
enabled = false
target_position = Vector2(0, 0)
collision_mask = 2
hit_from_inside = true
collide_with_areas = true
collide_with_bodies = false
[connection signal="focus_exited" from="." to="." method="OnFocusExited"]