17 lines
387 B
C#
17 lines
387 B
C#
using System.Collections.Generic;
|
|
using Godot;
|
|
using Newlon;
|
|
|
|
public partial class PlayerProgress : Node
|
|
{
|
|
public static PlayerProgress Instance { get; private set; }
|
|
|
|
public override void _EnterTree()
|
|
{
|
|
Instance = this;
|
|
}
|
|
|
|
public List<PlantResource> PlayerPlants { get; set; } = new();
|
|
public int MaxSeedpackets = 9;
|
|
public int Money { get; set; }
|
|
}
|