newlon/scripts/systems/static-data/PlayerProgress.cs
2025-07-25 18:15:20 +05:00

17 lines
387 B
C#

using System.Collections.Generic;
using Godot;
using Newlon;
public partial class PlayerProgress : Node
{
public static PlayerProgress Instance { get; private set; }
public override void _EnterTree()
{
Instance = this;
}
public List<PlantResource> PlayerPlants { get; set; } = new();
public int MaxSeedpackets = 9;
public int Money { get; set; }
}