newlon/scripts/components/Armor.cs
2025-06-17 02:10:45 +05:00

54 lines
911 B
C#

using Godot;
namespace Newlon.Components;
[GlobalClass]
public partial class Armor : Node
{
[Signal]
public delegate void ArmorDamagedEventHandler(int hp);
[Signal]
public delegate void ArmorLostEventHandler();
[Export]
private int _maxHP;
private int _hp;
private bool _lost = false;
public override void _Ready()
{
_hp = _maxHP;
}
public int RecieveDamage(int damage)
{
if(_lost)
return damage;
int returnAmount = 0;
_hp -= damage;
if(_hp <= 0)
{
returnAmount = -_hp;
_hp = 0;
EmitSignal(SignalName.ArmorLost);
_lost = true;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
public int Heal(int amount)
{
if(_lost)
return amount;
int returnAmount = 0;
_hp += amount;
if (_hp >= _maxHP)
{
returnAmount = _hp-_maxHP;
_hp = _maxHP;
}
EmitSignal(SignalName.ArmorDamaged,_hp);
return returnAmount;
}
}