|
audio
|
Refactor
|
2025-07-25 18:15:20 +05:00 |
|
debug
|
game registry internal refactor
|
2025-07-25 18:02:47 +05:00 |
|
droppable-items
|
full gamepad support
|
2025-07-28 18:03:26 +05:00 |
|
entities
|
full gamepad support
|
2025-07-28 18:03:26 +05:00 |
|
gamepad
|
full gamepad support
|
2025-07-28 18:03:26 +05:00 |
|
gui
|
full gamepad support
|
2025-07-28 18:03:26 +05:00 |
|
level
|
Aqua state
|
2025-07-28 05:45:31 +05:00 |
|
particles
|
Gamepad support
|
2025-07-28 05:07:37 +05:00 |
|
projectiles
|
handle primary action inputs
|
2025-07-28 05:33:09 +05:00 |
|
resources
|
Modifier frenzy
|
2025-07-26 05:02:44 +05:00 |
|
systems
|
fuzzy variable is now avaiable
|
2025-07-26 06:02:06 +05:00 |
|
Cursor.cs
|
full gamepad support
|
2025-07-28 18:03:26 +05:00 |
|
Cursor.cs.uid
|
Atrocities
|
2025-06-14 21:20:28 +05:00 |
|
Newlon.cs
|
Refactor
|
2025-07-25 18:15:20 +05:00 |
|
Newlon.cs.uid
|
Refactor
|
2025-07-25 18:15:20 +05:00 |
|
sacrifice.gd
|
main menu
|
2025-07-01 17:31:12 +05:00 |
|
sacrifice.gd.uid
|
main menu
|
2025-07-01 17:31:12 +05:00 |
|
SaveSerializer.cs
|
complete refactor
|
2025-07-25 18:48:49 +05:00 |
|
SaveSerializer.cs.uid
|
player progress
|
2025-07-21 02:13:02 +05:00 |
|
TimeScalableAnimationTree.cs
|
file refactor
|
2025-07-11 22:35:36 +05:00 |
|
TimeScalableAnimationTree.cs.uid
|
file refactor
|
2025-07-11 22:35:36 +05:00 |
|
TimeScalableTimer.cs
|
file refactor
|
2025-07-11 22:35:36 +05:00 |
|
TimeScalableTimer.cs.uid
|
file refactor
|
2025-07-11 22:35:36 +05:00 |