12 lines
302 B
C#
12 lines
302 B
C#
using Godot;
|
|
using Godot.Collections;
|
|
|
|
[GlobalClass]
|
|
[Tool]
|
|
public partial class WaveData : Resource
|
|
{
|
|
[Export] public Array<RowSpawn> zombiesOrdered = new();
|
|
[Export] public Array<WaveEvent> events = new();
|
|
[Export] public float customWaveDelay = 0;
|
|
[Export] public bool isHugeWave;
|
|
}
|