newlon/scripts/gui/WaveProgress.cs
2025-07-17 00:09:24 +05:00

47 lines
1.5 KiB
C#

using Godot;
public partial class WaveProgress : TextureProgressBar
{
private TextureRect head;
private Tween tween;
private PackedScene flagScene = ResourceLoader.Load<PackedScene>("uid://drobbh5x1v7mi");
[Export] private double progressTime = 2.0f;
[Signal] public delegate void HugeWaveInitiatedEventHandler(int waveNumber);
public override void _Ready()
{
head = GetNode<TextureRect>("Head");
}
public void OnWaveChanged(int to)
{
if (Visible == false) Visible = true;
if (tween != null) tween.Kill();
tween = CreateTween().SetParallel(true).SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
tween.TweenProperty(this, "value", to + 1, progressTime);
tween.TweenProperty(head, "anchor_right", 1.0 - (float)(to + 1.0f) / MaxValue, progressTime);
tween.TweenProperty(head, "anchor_left", 1.0 - (float)(to + 1.0f) / MaxValue, progressTime);
}
public void SetLevelData(AdventureLevelResource resource)
{
MaxValue = resource.waves.Count;
for (int i = 0; i < resource.waves.Count; i++)
{
if (resource.waves[i].isHugeWave)
{
var flag = flagScene.Instantiate<WaveFlag>();
AddChild(flag);
flag.AnchorTop = 0.5f;
flag.AnchorBottom = 0.5f;
flag.AnchorLeft = 1.0f - (float)(i + 1) / resource.waves.Count;
flag.AnchorRight = 1.0f - (float)(i + 1) / resource.waves.Count;
flag.anim_time = progressTime;
flag.waveIndex = i;
HugeWaveInitiated += flag.HugeWaveApproached;
}
}
}
public void OnHugeWaveApproached(int what)
{
EmitSignal(SignalName.HugeWaveInitiated, what);
}
}