spacorium/src/movable.rs
2025-11-15 10:59:51 +05:00

42 lines
1.2 KiB
Rust

use bevy::prelude::*;
pub struct MovablePlugin;
impl Plugin for MovablePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(Time::<Fixed>::from_hz(60.0))
.add_systems(FixedUpdate, movement_system);
}
}
#[derive(Component)]
pub struct Movable {
pub linear_speed: f32,
pub rotation_speed: f32,
pub max_linear_speed: f32,
pub max_rotation_speed: f32,
}
impl Movable {
pub fn new(max_linear_speed: f32, max_rotation_speed: f32) -> Movable {
Movable {
linear_speed: 0.,
rotation_speed: 0.,
max_linear_speed: max_linear_speed,
max_rotation_speed: max_rotation_speed,
}
}
}
fn movement_system(time: Res<Time>, query: Query<(&Movable, &mut Transform)>) {
for (movable, mut transform) in query {
transform.rotate_z(movable.rotation_speed * time.delta_secs());
let movement_direction = transform.rotation * Vec3::X;
let movement_distance = movable.linear_speed * time.delta_secs();
let translation_delta = movement_direction * movement_distance;
transform.translation += translation_delta;
//TODO: Loop on bounds
}
}