a41cf4879e
feat: Dummy enemy and attack hit detection
2026-04-21 17:08:33 +03:00
be36504a00
feat: More AnimatedSprite methods
2026-04-21 13:09:03 +03:00
f3b2d0313e
refactor: Changed BpmTimer into Resource
2026-04-20 15:14:40 +03:00
254704135c
feat: Working AnimatedSprite
2026-04-20 14:29:44 +03:00
4646a27978
feat: Animated sprite
2026-04-20 09:34:40 +03:00
26219419f8
assets: Added animated sprite placeholder
2026-04-20 08:31:28 +03:00
e80a7cc154
fix: Applying player direction to AttackArea
2026-04-17 15:10:46 +03:00
fb1923fe53
feat: Player attacking
...
- Added BpmTimer.accuracy method
- Added Weapon.attack_offset method
- Replaced beats_remaining with timer in Attacking and Awaiting
- AttackArea spawning on Attacking end
2026-04-17 12:53:20 +03:00
95276c070b
feat: Proof-of-concept attack combo system
2026-04-16 17:06:52 +03:00
88a73275ff
feat: Collision groups and states
2026-04-13 17:08:25 +03:00
f6022d84b2
feat: BpmTimer and AttackArea
2026-04-13 14:24:58 +03:00
e4b1475c48
feat: Basic player implementation
2026-04-10 13:35:44 +03:00
62199a1817
feat: Implemented ActionGraph
2026-04-09 17:05:21 +03:00
18931ac157
feat: Graph modules layout
2026-04-09 12:12:24 +03:00
d38dec9ea5
Initial commit
2026-04-09 08:46:21 +00:00