Quest restrictions (2/3) and current quest info

This commit is contained in:
2ndbeam 2024-06-02 20:40:10 +03:00
commit 9bff79e019
13 changed files with 53 additions and 16 deletions

View file

@ -30,6 +30,7 @@ position = Vector2(19, 10)
[node name="Base" parent="FactionPeaceful" index="0" instance=ExtResource("3_m5ica")] [node name="Base" parent="FactionPeaceful" index="0" instance=ExtResource("3_m5ica")]
position = Vector2(719, -559) position = Vector2(719, -559)
base_name = "BASE_NAME_0"
items_on_sell = Array[Resource("res://scripts/Classes/item.gd")]([ExtResource("4_xwim1"), ExtResource("5_oxe5h"), ExtResource("6_mrd6j")]) items_on_sell = Array[Resource("res://scripts/Classes/item.gd")]([ExtResource("4_xwim1"), ExtResource("5_oxe5h"), ExtResource("6_mrd6j")])
items_on_buy = Array[Resource("res://scripts/Classes/item.gd")]([ExtResource("7_x535v"), ExtResource("6_mrd6j")]) items_on_buy = Array[Resource("res://scripts/Classes/item.gd")]([ExtResource("7_x535v"), ExtResource("6_mrd6j")])
quest = ExtResource("8_i1pnu") quest = ExtResource("8_i1pnu")
@ -37,6 +38,7 @@ quest = ExtResource("8_i1pnu")
[node name="Base2" parent="FactionPeaceful" index="1" instance=ExtResource("3_m5ica")] [node name="Base2" parent="FactionPeaceful" index="1" instance=ExtResource("3_m5ica")]
position = Vector2(721, 785) position = Vector2(721, 785)
rotation = 3.14159 rotation = 3.14159
base_name = "BASE_NAME_1"
quest = ExtResource("10_gy1bh") quest = ExtResource("10_gy1bh")
[node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")] [node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")]

View file

@ -14,6 +14,11 @@ const TAKE_QUEST = "BASE_TAKE_QUEST"
const ACCEPT_QUEST = "BASE_QUEST_ACCEPT" const ACCEPT_QUEST = "BASE_QUEST_ACCEPT"
## This message will trigger quest node to take quest from player ## This message will trigger quest node to take quest from player
const CANCEL_QUEST = "BASE_QUEST_CANCEL" const CANCEL_QUEST = "BASE_QUEST_CANCEL"
## This message will trigger quest node to get quest info
const QUEST_INFO = "BASE_QUEST_INFO"
## Quest progress template
const QUEST_PROGRESS = "{cur} / {max}"
@onready var dialogue = $DialogueView @onready var dialogue = $DialogueView
@onready var buy_sell = $"../../BuySell" @onready var buy_sell = $"../../BuySell"
@ -48,13 +53,22 @@ func send_message(msg: Message):
format["amount"] = actions_menu.buy_sell_amount format["amount"] = actions_menu.buy_sell_amount
format["item_name"] = item_name format["item_name"] = item_name
TAKE_QUEST: TAKE_QUEST:
quest.make_answer(quest.quest)
format["answer"] = quest.answer format["answer"] = quest.answer
if quest.answer == tr(quest.NO_QUEST): if quest.answer == tr(quest.NO_QUEST):
get_tree().create_timer(0.05).timeout.connect(actions_menu.transit_menu.bind(0)) get_tree().create_timer(0.05).timeout.connect(actions_menu.transit_menu.bind(0))
ACCEPT_QUEST: ACCEPT_QUEST:
actions_menu.player_ship.quest = quest.assign_to_player() var player_ship = actions_menu.player_ship
player_ship.quest = quest.assign_to_player()
player_ship.quest.quest_failed.connect(player_ship.on_quest_failed)
CANCEL_QUEST: CANCEL_QUEST:
actions_menu.player_ship.quest = null actions_menu.player_ship.quest = null
QUEST_INFO:
var cur_quest = actions_menu.player_ship.quest
quest.get_info(cur_quest)
format["answer"] = quest.info
format["given_by"] = tr(cur_quest.data["given_by"])
format["progress"] = QUEST_PROGRESS.format({"cur": cur_quest.progress, "max": cur_quest.progress_max})
var new_msg = tr(msg.fact + "_RECEIVED").format(format) var new_msg = tr(msg.fact + "_RECEIVED").format(format)
var old_len = len(dialogue.get_parsed_text()) var old_len = len(dialogue.get_parsed_text())

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@ -3,10 +3,7 @@ extends Node
var base: Base var base: Base
## Quest this node holds ## Quest this node holds
var quest: Quest: var quest: Quest
set(value):
has_quest = value != null
quest = value
## Const of answer when quest is null ## Const of answer when quest is null
const NO_QUEST = "BASE_TAKE_QUEST_FAILED" const NO_QUEST = "BASE_TAKE_QUEST_FAILED"
@ -23,8 +20,11 @@ const RESTRICTIONS = {
Quest.Restriction.NoWeapon: "BASE_QUEST_RESTRICTION_NO_WEAPON", Quest.Restriction.NoWeapon: "BASE_QUEST_RESTRICTION_NO_WEAPON",
Quest.Restriction.Timer: "BASE_QUEST_RESTRICTION_TIMER" Quest.Restriction.Timer: "BASE_QUEST_RESTRICTION_TIMER"
} }
var has_quest: bool = false
## Answer about fetching quest
var answer: String = "" var answer: String = ""
## Last quest info
var info: String = ""
func _ready(): func _ready():
get_tree().create_timer(0.05).timeout.connect(fetch_quest) get_tree().create_timer(0.05).timeout.connect(fetch_quest)
@ -34,11 +34,17 @@ func fetch_quest():
quest = base.quest quest = base.quest
make_answer(quest) make_answer(quest)
## Makes quest fetch answer
func make_answer(quest: Quest): func make_answer(quest: Quest):
var has_quest = quest != null var has_quest = quest != null
if !has_quest: if !has_quest:
answer = tr(NO_QUEST) answer = tr(NO_QUEST)
return return
get_info(quest)
answer = tr(HAS_QUEST).format({"quest_info": info})
## Gets quest info
func get_info(quest: Quest):
var quest_format = {} var quest_format = {}
match quest.type: match quest.type:
Quest.Type.Elimination: Quest.Type.Elimination:
@ -52,11 +58,11 @@ func make_answer(quest: Quest):
quest_format["restrictions"] = restrictions quest_format["restrictions"] = restrictions
quest_format["reward"] = quest.reward_money quest_format["reward"] = quest.reward_money
var quest_info = tr(QUEST_TYPE[quest.type]).format(quest_format) var quest_info = tr(QUEST_TYPE[quest.type]).format(quest_format)
var final_format = {"quest_info": quest_info} info = quest_info
answer = tr(HAS_QUEST).format(final_format)
## Assigns quest to player by returning it and nullifying self quest ## Assigns quest to player by returning it and nullifying self quest
func assign_to_player() -> Quest: func assign_to_player() -> Quest:
quest.data["given_by"] = base.base_name
quest.status = Quest.Status.Taken quest.status = Quest.Status.Taken
var temp_quest = quest var temp_quest = quest
quest = null quest = null

View file

@ -19,6 +19,8 @@ signal dock_requested
@export var menu: PackedScene @export var menu: PackedScene
## Faction that this base represents ## Faction that this base represents
@export var faction: Game.Faction @export var faction: Game.Faction
## Name of this base
@export var base_name: String
## List of items that this base sells ## List of items that this base sells
@export var items_on_sell: Array[Item] @export var items_on_sell: Array[Item]
@ -42,6 +44,7 @@ var touching_dock = false
var player_ship = null var player_ship = null
func _ready(): func _ready():
get_tree().current_scene.bases.append(self)
mouse_entered.connect(star_system.set_targeted_node.bind(self)) mouse_entered.connect(star_system.set_targeted_node.bind(self))
mouse_exited.connect(star_system.clear_targeted_node) mouse_exited.connect(star_system.clear_targeted_node)
gate_area.body_entered.connect(gate_area_body_entered) gate_area.body_entered.connect(gate_area_body_entered)

View file

@ -26,5 +26,8 @@ func destroy():
docking_base = null docking_base = null
selected_node = null selected_node = null
if quest != null: if quest != null:
if Quest.Restriction.NoDeaths in quest.restrictions: quest.trigger_restriction(Quest.Restriction.NoDeaths)
quest.fail()
func on_quest_failed(_bool: bool):
quest.quest_failed.disconnect(on_quest_failed)
quest = null

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@ -44,8 +44,7 @@ func _process(_delta) -> void:
func shoot() -> void: func shoot() -> void:
if ship is PlayerShip: if ship is PlayerShip:
if ship.quest != null: if ship.quest != null:
if Quest.Restriction.NoWeapon in ship.quest.restrictions: ship.quest.trigger_restriction(Quest.Restriction.NoWeapon)
ship.quest.fail()
for spawner in spawner_points: for spawner in spawner_points:
var projectile_instance = projectile.instantiate() var projectile_instance = projectile.instantiate()
ProjectileContainer.instance.add_child(projectile_instance) ProjectileContainer.instance.add_child(projectile_instance)

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@ -22,6 +22,8 @@ var targeted_node: Node2D = null
var player_ship: PlayerShip var player_ship: PlayerShip
## Pause controller reference ## Pause controller reference
var pause_controller: Control var pause_controller: Control
## All bases in the system
var bases: Array[Base]
func _ready(): func _ready():
player_ship = get_node_or_null("FactionPlayer/PlayerShip") player_ship = get_node_or_null("FactionPlayer/PlayerShip")
@ -61,3 +63,11 @@ func set_targeted_node(node):
func clear_targeted_node(): func clear_targeted_node():
targeted_node = null targeted_node = null
## Returns base with given name
func find_base_by_name(base_name: String) -> Base:
for base in bases:
if base.base_name == base_name:
return base
return null

View file

@ -22,7 +22,7 @@ BASE_TAKE_QUEST_RECEIVED,Do you have any work for me?\n{answer},Есть ли у
BASE_TAKE_QUEST_FAILED,"No errands, I'm afraid.\nAnything else?\n> ","Боюсь, что нет.\nЧто-то ещё?\n> " BASE_TAKE_QUEST_FAILED,"No errands, I'm afraid.\nAnything else?\n> ","Боюсь, что нет.\nЧто-то ещё?\n> "
BASE_TAKE_QUEST_SUCCEED,"Yes, we have one errand, that you can do\n{quest_info}\nDo you agree?\n> ","Да, у нас есть одно дельце, которое некому поручить.\n{quest_info}\nВы согласны?\n> " BASE_TAKE_QUEST_SUCCEED,"Yes, we have one errand, that you can do\n{quest_info}\nDo you agree?\n> ","Да, у нас есть одно дельце, которое некому поручить.\n{quest_info}\nВы согласны?\n> "
BASE_QUEST_INFO_LOCAL,Ask about current errand state,Узнать состояние текущего поручения BASE_QUEST_INFO_LOCAL,Ask about current errand state,Узнать состояние текущего поручения
BASE_QUEST_INFO_RECEIVED,"Can I ask about my errand state?\nYou errand was given by: {given_by}\n{answer}\nCurrent progress:\n{progress}\n> ","Можно узнать состояние моего поручения?\nПоручение было выдано: {given_by}\n{answer}\nТекущий прогресс:\n{progress}\n> " BASE_QUEST_INFO_RECEIVED,"Can I ask about my errand state?\nYou errand was given by: {given_by}\n{answer}\nCurrent progress: {progress}\n> ","Можно узнать состояние моего поручения?\nПоручение было выдано: {given_by}\n{answer}\nТекущий прогресс: {progress}\n> "
BASE_QUEST_ACCEPT_LOCAL,Accept,Принять BASE_QUEST_ACCEPT_LOCAL,Accept,Принять
BASE_QUEST_ACCEPT_RECEIVED,"I agree\nGood, I'll assign that errand to you.\nAnything else?\n> ","Я согласен\nХорошо, назначаю Вам это поручение.\nЧто-то ещё?\n> " BASE_QUEST_ACCEPT_RECEIVED,"I agree\nGood, I'll assign that errand to you.\nAnything else?\n> ","Я согласен\nХорошо, назначаю Вам это поручение.\nЧто-то ещё?\n> "
BASE_QUEST_DECLINE_LOCAL,Decline,Отказаться BASE_QUEST_DECLINE_LOCAL,Decline,Отказаться
@ -32,7 +32,7 @@ BASE_QUEST_CANCEL_RECEIVED,"I want to reject the errand\nIn that case, you won't
BASE_QUEST_REWARD_LOCAL,Receive reward,Получить награду BASE_QUEST_REWARD_LOCAL,Receive reward,Получить награду
BASE_QUEST_REWARD_RECEIVED,"I've completed the assignment, what about reward?\nOne moment...\nThe work is done, I see. The reward will be transferred now.\n[RECEIVED SPINOTS: {reward}]\nAnything else?\n> ","Я выполнил ваше поручение, что насчёт награды?\nСекунду...\nДа, действительно, дело сделано, сейчас переведу вашу награду...\n[ПОЛУЧЕНЫ СПИНОТЫ: {reward}]\nЧто-то ещё?\n> " BASE_QUEST_REWARD_RECEIVED,"I've completed the assignment, what about reward?\nOne moment...\nThe work is done, I see. The reward will be transferred now.\n[RECEIVED SPINOTS: {reward}]\nAnything else?\n> ","Я выполнил ваше поручение, что насчёт награды?\nСекунду...\nДа, действительно, дело сделано, сейчас переведу вашу награду...\n[ПОЛУЧЕНЫ СПИНОТЫ: {reward}]\nЧто-то ещё?\n> "
BASE_QUEST_ELIMINATION,"Eliminate {target_class} class ships: {amount}\n[ul]{restrictions}[/ul]\Reward: {reward}","Уничтожьте корабли класса {target_class}: {amount}\n[ul]{restrictions}[/ul]\nНаграда: {reward}" BASE_QUEST_ELIMINATION,"Eliminate {target_class} class ships: {amount}\n[ul]{restrictions}[/ul]\Reward: {reward}","Уничтожьте корабли класса {target_class}: {amount}\n[ul]{restrictions}[/ul]\nНаграда: {reward}"
BASE_QUEST_DELIVERY,"We'll entrust you with a valuable cargo. Deliver it to the base {base_name}\n[ul]{restrictions}[/ul]\nReward: {reward}","Мы поручим вам ценный груз. Доставьте его на базу {base_name}.\n[ul]{restrictions}[/ul]\nНаграда: {reward}" BASE_QUEST_DELIVERY,"We'll entrust you with a valuable cargo. Deliver it to the {base_name}\n[ul]{restrictions}[/ul]\nReward: {reward}","Мы поручим вам ценный груз. Доставьте его по адресу: {base_name}.\n[ul]{restrictions}[/ul]\nНаграда: {reward}"
BASE_QUEST_RESTRICTION_NO_DEATHS,"The reward is nullified if your ship is destroyed","При разрушении Вашего корабля награда аннулируется" BASE_QUEST_RESTRICTION_NO_DEATHS,"The reward is nullified if your ship is destroyed","При разрушении Вашего корабля награда аннулируется"
BASE_QUEST_RESTRICTION_NO_WEAPON,"Usage of weaponry during errand is prohibited","Использовать вооружение корабля в процессе выполнения поручения запрещено" BASE_QUEST_RESTRICTION_NO_WEAPON,"Usage of weaponry during errand is prohibited","Использовать вооружение корабля в процессе выполнения поручения запрещено"
BASE_QUEST_RESTRICTION_TIMER,"You have {time} s. to complete the errand","У вас есть {time} сек. на выполнение поручения" BASE_QUEST_RESTRICTION_TIMER,"You have {time} s. to complete the errand","У вас есть {time} сек. на выполнение поручения"

1 en ru
22 BASE_TAKE_QUEST_FAILED No errands, I'm afraid.\nAnything else?\n> Боюсь, что нет.\nЧто-то ещё?\n>
23 BASE_TAKE_QUEST_SUCCEED Yes, we have one errand, that you can do\n{quest_info}\nDo you agree?\n> Да, у нас есть одно дельце, которое некому поручить.\n{quest_info}\nВы согласны?\n>
24 BASE_QUEST_INFO_LOCAL Ask about current errand state Узнать состояние текущего поручения
25 BASE_QUEST_INFO_RECEIVED Can I ask about my errand state?\nYou errand was given by: {given_by}\n{answer}\nCurrent progress:\n{progress}\n> Can I ask about my errand state?\nYou errand was given by: {given_by}\n{answer}\nCurrent progress: {progress}\n> Можно узнать состояние моего поручения?\nПоручение было выдано: {given_by}\n{answer}\nТекущий прогресс:\n{progress}\n> Можно узнать состояние моего поручения?\nПоручение было выдано: {given_by}\n{answer}\nТекущий прогресс: {progress}\n>
26 BASE_QUEST_ACCEPT_LOCAL Accept Принять
27 BASE_QUEST_ACCEPT_RECEIVED I agree\nGood, I'll assign that errand to you.\nAnything else?\n> Я согласен\nХорошо, назначаю Вам это поручение.\nЧто-то ещё?\n>
28 BASE_QUEST_DECLINE_LOCAL Decline Отказаться
32 BASE_QUEST_REWARD_LOCAL Receive reward Получить награду
33 BASE_QUEST_REWARD_RECEIVED I've completed the assignment, what about reward?\nOne moment...\nThe work is done, I see. The reward will be transferred now.\n[RECEIVED SPINOTS: {reward}]\nAnything else?\n> Я выполнил ваше поручение, что насчёт награды?\nСекунду...\nДа, действительно, дело сделано, сейчас переведу вашу награду...\n[ПОЛУЧЕНЫ СПИНОТЫ: {reward}]\nЧто-то ещё?\n>
34 BASE_QUEST_ELIMINATION Eliminate {target_class} class ships: {amount}\n[ul]{restrictions}[/ul]\Reward: {reward} Уничтожьте корабли класса {target_class}: {amount}\n[ul]{restrictions}[/ul]\nНаграда: {reward}
35 BASE_QUEST_DELIVERY We'll entrust you with a valuable cargo. Deliver it to the base {base_name}\n[ul]{restrictions}[/ul]\nReward: {reward} We'll entrust you with a valuable cargo. Deliver it to the {base_name}\n[ul]{restrictions}[/ul]\nReward: {reward} Мы поручим вам ценный груз. Доставьте его на базу {base_name}.\n[ul]{restrictions}[/ul]\nНаграда: {reward} Мы поручим вам ценный груз. Доставьте его по адресу: {base_name}.\n[ul]{restrictions}[/ul]\nНаграда: {reward}
36 BASE_QUEST_RESTRICTION_NO_DEATHS The reward is nullified if your ship is destroyed При разрушении Вашего корабля награда аннулируется
37 BASE_QUEST_RESTRICTION_NO_WEAPON Usage of weaponry during errand is prohibited Использовать вооружение корабля в процессе выполнения поручения запрещено
38 BASE_QUEST_RESTRICTION_TIMER You have {time} s. to complete the errand У вас есть {time} сек. на выполнение поручения

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@ -1,3 +1,3 @@
,en,ru ,en,ru
BASE_NAME_0,Zakozlennaja,Закозлённая BASE_NAME_0,Base Zakozlennaja,Закозлённая база
BASE_NAME_1,Spinned,Покрученная BASE_NAME_1,Base Spinned,Покрученная база
1 en ru
2 BASE_NAME_0 Zakozlennaja Base Zakozlennaja Закозлённая Закозлённая база
3 BASE_NAME_1 Spinned Base Spinned Покрученная Покрученная база

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