Start of rewind system
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parent
a293242cb7
commit
42c95820d7
16 changed files with 55 additions and 33 deletions
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@ -7,6 +7,6 @@ func _enter() -> void:
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func _exit() -> void:
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pass
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func _use_begin() -> void:
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func _use_begin(_timestamp: float) -> void:
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if Session.is_on_site(machine.player.player_id):
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transition.emit("Plant")
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@ -26,7 +26,7 @@ func on_animation_finished(animation: StringName):
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machine.ammo -= 1
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return_to_previous.emit()
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func use_end() -> void:
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func use_end(_timestamp: float) -> void:
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if is_multiplayer_authority() == false:
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return
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transition.emit("Idle")
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@ -11,7 +11,7 @@ func _exit() -> void:
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if is_multiplayer_authority():
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machine.player.get_node("PlayerInput").reload.disconnect(init_reload)
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func _use_begin() -> void:
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func _use_begin(timestamp: float) -> void:
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if machine.ammo > 0:
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transition.emit("Shoot")
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@ -14,6 +14,7 @@ extends WeaponState
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@export var fire_timer: Timer
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var bullets_shot: int = 0
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var cached_timestamp: float = 0
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func _enter() -> void:
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fire()
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@ -27,9 +28,10 @@ func on_animation_finished(animation):
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if animation == machine.animation_prefix + with_morphems("shoot"):
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transition.emit("Idle")
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func _use_begin() -> void:
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func _use_begin(timestamp: float) -> void:
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if fire_timer.time_left > 0:
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return
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cached_timestamp = timestamp
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fire()
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func fire() -> void:
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@ -26,7 +26,7 @@ func on_animation_finished(animation):
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if animation == machine.animation_prefix + with_morphems("shoot"):
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transition.emit("Idle")
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func _use_begin() -> void:
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func _use_begin(timestamp: float) -> void:
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if fire_timer.time_left > 0:
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return
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fire()
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@ -24,8 +24,8 @@ func on_animation_finished(animation):
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attack()
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machine.animation_player.play(machine.animation_prefix + "attack")
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func _use_begin() -> void:
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func _use_begin(_timestamp: float) -> void:
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end_it = false
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func _use_end() -> void:
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func _use_end(_timestamp: float) -> void:
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end_it = true
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@ -6,7 +6,7 @@ func _enter() -> void:
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func _exit() -> void:
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pass
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func _use_begin() -> void:
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func _use_begin(_timestamp: float) -> void:
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transition.emit("Attack")
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func _alternate_state() -> void:
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@ -6,6 +6,6 @@ func _enter() -> void:
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func _exit() -> void:
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pass
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func _use_begin() -> void:
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func _use_begin(timestamp: float) -> void:
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if machine.ammo > 0:
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transition.emit("Throw")
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