team colors

This commit is contained in:
Rendo 2025-11-30 13:23:54 +05:00
commit 8d3b845857
15 changed files with 6579 additions and 25 deletions

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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uid://bv2xmvpe4rjhq