Molik now damages in its radius

This commit is contained in:
Rendo 2025-12-10 01:24:43 +05:00
commit ac6c4c433f

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@ -11,8 +11,7 @@ func _ready() -> void:
func damage():
for target in damage_targets:
if target.is_on_floor():
target.take_damage(int(dps*damage_timer.wait_time))
target.take_damage(int(dps*damage_timer.wait_time))
func on_body_entered(body: Node3D):