Molik now damages in its radius
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1 changed files with 1 additions and 2 deletions
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@ -11,8 +11,7 @@ func _ready() -> void:
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func damage():
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for target in damage_targets:
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if target.is_on_floor():
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target.take_damage(int(dps*damage_timer.wait_time))
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target.take_damage(int(dps*damage_timer.wait_time))
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func on_body_entered(body: Node3D):
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