seedpacket base

This commit is contained in:
Rendo 2025-08-01 05:27:07 +05:00
commit 2a7c402cd0
16 changed files with 345 additions and 24 deletions

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@ -0,0 +1,61 @@
extends AspectRatioContainer
@onready var button := $TextureButton
@onready var preview :=$TextureButton/PreviewContainer/Preview
@onready var cost := $TextureButton/Cost
@onready var avaibility := $TextureButton/AvaiabilityRect
@onready var recharge_timer := $RechargeTimer
@onready var forbidden_rect := $TextureButton/Forbidden
@onready var locked_rect := $TextureButton/Locked
var held_resource : SeedpacketResource
var forbidden : bool = false
var locked : bool = false
var hotbar : bool = false
var disabled : bool = false
#region Godot methods
func _ready() -> void:
LevelEventBus.entity_placed.connect(on_entity_placed)
LevelEventBus.sun_count_updated.connect(on_sun_count_updated)
LevelEventBus.state_changed.connect(on_level_state_changed)
func _process(_delta: float) -> void:
button.disabled = recharge_timer.time_left > 0 or forbidden or locked or disabled
update_contents()
#endregion
#region Signal methods
func on_pressed():
LevelEventBus.packet_selected.emit(held_resource)
if LevelData.state == LevelData.LevelStates.Game:
LevelEventBus.packet_selected_during_game.emit(held_resource)
func on_entity_placed(entity : SeedpacketResource):
if entity == held_resource:
recharge_timer.start()
#endregion
func set_resource(to : SeedpacketResource):
held_resource = to
update_contents()
func update_contents():
cost.text = str(held_resource.cost)
preview.texture = held_resource.preview
avaibility.visible = forbidden or locked or disabled
locked_rect.visible = locked
forbidden_rect.visible = forbidden
func on_sun_count_updated(to : float):
if hotbar:
disabled = held_resource.cost < to
func on_level_state_changed(state : LevelData.LevelStates):
match state:
LevelData.LevelStates.Game:
disabled = held_resource.cost < LevelData.sun_count
LevelData.LevelStates.PlantPick:
disabled = false
_:
disabled = true

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uid://cepaa3acqx70d

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@tool
extends Label
const BASE_FONT_SIZE := 10
const BASE_HEIGHT := 11
func _process(delta: float) -> void:
label_settings.font_size = int(BASE_FONT_SIZE * (size.y/BASE_HEIGHT))

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uid://bppehhpn0u7ep

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extends ProgressBar
@onready var timer := $"../../RechargeTimer"
func _process(_delta: float) -> void:
value = timer.time_left/timer.wait_time

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uid://bx7k7g0ebkwef

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extends Node
class_name LevelData
static var state : LevelStates = LevelStates.NotInGame
static var sun_count : float
## Possible states of level
enum LevelStates {
## The game is during plant pick stage
PlantPick,
## The game is not yet started
Pregame,
## Game started
Game,
## Game ended
Postgame,
## Not in a level,
NotInGame
}

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uid://co3yto3q7mnm7

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@ -4,6 +4,13 @@ extends Node
class_name LevelSignals
#region Field
## Emitted when entity is placed by player via seedpacket
signal entity_placed(entity : SeedpacketResource)
#endregion
#region Entity
## Called for every entity that enters game
@ -17,20 +24,20 @@ signal entity_hp_changed(context : Entity.HPChangedContext)
#region Seedpacket manipulation
## Called when player selects EntityResource
signal packet_selected(packet : EntityResource)
## Called when player selects SeedpacketResource
signal packet_selected(packet : SeedpacketResource)
## Called when player selects EntityResource during game phase
signal packet_selected_during_game(packet : EntityResource)
## Called when player selects SeedpacketResource during game phase
signal packet_selected_during_game(packet : SeedpacketResource)
## Called when something requests EntityResource to be added to hotbar collection
signal requested_packet_add
## Called when something requests SeedpacketResource to be added to hotbar collection
signal requested_packet_add(packet : SeedpacketResource)
## Called when something requests EntityResource to be deleted from hotbar collection
signal requested_packet_remove
## Called when something requests SeedpacketResourcesource to be deleted from hotbar collection
signal requested_packet_remove(packet : SeedpacketResource)
## Called when selected packets are updated
signal hotbar_packets_update(selected : Array[EntityResource])
signal hotbar_packets_update(selected : Array[SeedpacketResource])
#endregion
#region Level Running
@ -44,21 +51,10 @@ signal huge_wave
signal final_wave
## Called when game is progressing through level stages
signal state_changed(state : LevelStates)
signal state_changed(state : LevelData.LevelStates)
## Called when something requests state to advance
signal state_advance_requested
## Called when sun counter updates to value [code]to[/code]
signal sun_count_updated(to : float)
#endregion
## Possible states of level
enum LevelStates {
## The game is during plant pick stage
PlantPick,
## The game is not yet started
Pregame,
## Game started
Game,
## Game ended
Postgame
}

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extends Resource
class_name EntityResource
## Base class for every possible entity in game. Makes possible for entities to be spawned using seedpackets
class_name SeedpacketResource
## Thumbnail of an entity
@export var preview : Texture2D
## Cost of entity in local units
@export var cost : float
## Recharge time for seedpacket in seconds
@export_range(0.05,60,0.01,"or_greater","suffix:seconds") var recharge_time : float = 3
## Initial recharge fraction. Zero equals that seedpacket recharges instantly, one equals that packet starts uncharged
@export_range(0,1,0.01) var initial_recharge_percent : float = 1
## Scene that can be spawned
@export var scene : PackedScene
## Order to sort in almanach
@export_range(0,4056,1,"or_greater","hide_slider") var order : int
var gid : StringName = ""
func get_gid() -> StringName:
if gid == "":
var split_path = resource_path.split("/")
gid = split_path[split_path.size()].trim_suffix(".tres").to_lower()
return gid