Plant spawn
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25 changed files with 281 additions and 40 deletions
51
scripts/level/seedpacket_placer.gd
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51
scripts/level/seedpacket_placer.gd
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extends CanvasGroup
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@export var entity_container : LayeredEntityContainer
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var can_plant : bool = false
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var held_packet : SeedpacketResource = null
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func _ready() -> void:
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LevelEventBus.state_changed.connect(on_level_state_changed)
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LevelEventBus.packet_deselected.connect(on_seedpacket_deselected)
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func _process(_delta: float) -> void:
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var mouse_pos = get_global_mouse_position()
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var indexified_mouse = FieldParams.indexify(mouse_pos - FieldParams.field_rect.position)
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if FieldParams.field_rect.has_point(mouse_pos) and entity_container.is_occupied(indexified_mouse,"base") == false:
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global_position = FieldParams.deindexify(indexified_mouse) + FieldParams.TILE / 2.0 + FieldParams.field_rect.position
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can_plant = true
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else:
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global_position = mouse_pos
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can_plant = false
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func _input(event: InputEvent) -> void:
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if held_packet != null and event.is_action_pressed("cancel_action"):
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stop_placement()
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if held_packet != null and can_plant and event.is_action_pressed("primary_action"):
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for child in get_children():
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child.reparent(get_tree().current_scene.get_node("%Plants"))
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LevelEventBus.packet_placed.emit(held_packet)
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held_packet = null
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visible = false
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func on_seedpacket_selected(packet : SeedpacketResource) -> void:
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add_child(packet.scene.instantiate())
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held_packet = packet
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visible = true
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func on_seedpacket_deselected(packet : SeedpacketResource) -> void:
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if packet == held_packet:
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stop_placement()
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func on_level_state_changed(state : LevelData.LevelStates) -> void:
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if state == LevelData.LevelStates.Game:
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LevelEventBus.state_changed.disconnect(on_level_state_changed)
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LevelEventBus.packet_selected.connect(on_seedpacket_selected)
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func stop_placement():
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for child in get_children():
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child.queue_free()
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held_packet = null
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visible = false
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