Commit graph

38 commits

Author SHA1 Message Date
08d0859728 Slot selection and non-working auto weapon 2025-07-26 14:18:13 +03:00
22a72e572e Basic weapon slots system 2025-07-26 13:56:13 +03:00
12cb74ba2c Gun reload 2025-07-21 21:10:21 +03:00
a3dfc050f1 CommandQueue has_command function 2025-07-21 18:51:58 +03:00
727ce78e95 CommandQueue busy function 2025-07-21 18:42:51 +03:00
7595cd54d8 CommandQueue API changes and firing proper handling 2025-07-21 16:46:50 +03:00
59cda54407 Icons 2025-07-20 23:54:56 +05:00
3c9763ff6a sprites folder 2025-07-20 23:00:30 +05:00
ef69617c27 merge 2025-07-18 18:42:05 +03:00
16b1d0f701 blank weapon fire system 2025-07-18 18:41:44 +03:00
fd6fe7313d Added basic projectile
Changelog:
1. Linear projectile scene and script
2. project.godot 3D collision layers renamed
2025-07-18 19:48:39 +05:00
8aa37bd929 FireMode is now local to scene, tree is now a variable 2025-07-18 19:11:02 +05:00
bb914ca82c sprite merge 2025-07-18 16:22:02 +03:00
ec7b08812d some glue code between player and weapon 2025-07-18 16:21:30 +03:00
45e56e86d1 Directional sprite now should kinda work 2025-07-18 18:12:54 +05:00
39fb87f62d weapon base exports 2025-07-18 14:38:56 +03:00
708f11c0f4 CommandQueue method annotations 2025-07-17 13:08:16 +03:00
76a057943b Implemented player interaction with command queue 2025-07-17 12:56:34 +03:00
ef17945a59 Rewrote CommandQueue 2025-07-16 10:34:12 +03:00
91f939d9fc merged with entity 2025-07-15 21:14:42 +03:00
2a809c857a Fixed player movement and added camera rotation 2025-07-15 21:12:39 +03:00
c0455a3cb4 merge 2025-07-15 20:38:30 +03:00
d02bb3df47 Entities 2025-07-15 22:37:23 +05:00
2ce0a460ac basic player movement 2025-07-15 20:14:27 +03:00
3e2cf691f3 Editor rotational sprite, 2d calculations 2025-07-15 21:47:33 +05:00
e973ab13ec merge 2025-07-14 20:47:53 +03:00
ed684b694b placeholder gun animation and player scripts 2025-07-14 20:47:01 +03:00
da15717c28 Enemy directional sprite 2025-07-14 22:38:36 +05:00
464c5ecfd5 placeholder gun and scripts merge 2025-07-14 19:33:59 +03:00
90b48ccd56 placeholder gun assets 2025-07-14 19:33:43 +03:00
566a4b4a05 Single fire mode 2025-07-14 21:31:39 +05:00
63e8211b6c auto mode and burst mode refactor 2025-07-14 21:20:02 +05:00
64127797fb Burst now supports fire delay and has validation check 2025-07-14 21:09:47 +05:00
db6544b6eb Burst fire mode 2025-07-14 20:54:58 +05:00
667c1b22b2 Merged basic scene and basic scripts 2025-07-14 18:33:36 +03:00
f2be070719 Basic scenes 2025-07-14 18:32:41 +03:00
a67a5329b6 Weapons folder, barrel placeholder and base class for fire modes 2025-07-14 20:31:06 +05:00
97a92fd86b Initial commit 2025-07-14 17:13:10 +03:00