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b4a6dadc43
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Weapon draw and holster
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2025-07-27 12:32:18 +03:00 |
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6a317d1913
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Proper firing logic handling
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2025-07-26 18:10:44 +03:00 |
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70922afadb
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Added command_started signal
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2025-07-26 16:49:10 +03:00 |
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eaa487f16a
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bullets and hitscan
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2025-07-26 17:58:28 +05:00 |
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08d0859728
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Slot selection and non-working auto weapon
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2025-07-26 14:18:13 +03:00 |
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22a72e572e
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Basic weapon slots system
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2025-07-26 13:56:13 +03:00 |
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12cb74ba2c
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Gun reload
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2025-07-21 21:10:21 +03:00 |
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a3dfc050f1
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CommandQueue has_command function
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2025-07-21 18:51:58 +03:00 |
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727ce78e95
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CommandQueue busy function
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2025-07-21 18:42:51 +03:00 |
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7595cd54d8
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CommandQueue API changes and firing proper handling
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2025-07-21 16:46:50 +03:00 |
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59cda54407
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Icons
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2025-07-20 23:54:56 +05:00 |
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3c9763ff6a
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sprites folder
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2025-07-20 23:00:30 +05:00 |
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ef69617c27
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merge
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2025-07-18 18:42:05 +03:00 |
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16b1d0f701
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blank weapon fire system
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2025-07-18 18:41:44 +03:00 |
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fd6fe7313d
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Added basic projectile
Changelog:
1. Linear projectile scene and script
2. project.godot 3D collision layers renamed
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2025-07-18 19:48:39 +05:00 |
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8aa37bd929
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FireMode is now local to scene, tree is now a variable
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2025-07-18 19:11:02 +05:00 |
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bb914ca82c
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sprite merge
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2025-07-18 16:22:02 +03:00 |
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ec7b08812d
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some glue code between player and weapon
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2025-07-18 16:21:30 +03:00 |
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45e56e86d1
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Directional sprite now should kinda work
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2025-07-18 18:12:54 +05:00 |
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39fb87f62d
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weapon base exports
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2025-07-18 14:38:56 +03:00 |
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708f11c0f4
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CommandQueue method annotations
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2025-07-17 13:08:16 +03:00 |
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76a057943b
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Implemented player interaction with command queue
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2025-07-17 12:56:34 +03:00 |
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ef17945a59
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Rewrote CommandQueue
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2025-07-16 10:34:12 +03:00 |
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91f939d9fc
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merged with entity
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2025-07-15 21:14:42 +03:00 |
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2a809c857a
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Fixed player movement and added camera rotation
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2025-07-15 21:12:39 +03:00 |
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c0455a3cb4
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merge
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2025-07-15 20:38:30 +03:00 |
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d02bb3df47
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Entities
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2025-07-15 22:37:23 +05:00 |
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2ce0a460ac
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basic player movement
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2025-07-15 20:14:27 +03:00 |
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3e2cf691f3
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Editor rotational sprite, 2d calculations
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2025-07-15 21:47:33 +05:00 |
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e973ab13ec
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merge
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2025-07-14 20:47:53 +03:00 |
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ed684b694b
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placeholder gun animation and player scripts
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2025-07-14 20:47:01 +03:00 |
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da15717c28
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Enemy directional sprite
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2025-07-14 22:38:36 +05:00 |
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464c5ecfd5
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placeholder gun and scripts merge
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2025-07-14 19:33:59 +03:00 |
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90b48ccd56
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placeholder gun assets
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2025-07-14 19:33:43 +03:00 |
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566a4b4a05
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Single fire mode
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2025-07-14 21:31:39 +05:00 |
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63e8211b6c
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auto mode and burst mode refactor
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2025-07-14 21:20:02 +05:00 |
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64127797fb
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Burst now supports fire delay and has validation check
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2025-07-14 21:09:47 +05:00 |
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db6544b6eb
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Burst fire mode
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2025-07-14 20:54:58 +05:00 |
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667c1b22b2
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Merged basic scene and basic scripts
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2025-07-14 18:33:36 +03:00 |
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f2be070719
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Basic scenes
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2025-07-14 18:32:41 +03:00 |
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a67a5329b6
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Weapons folder, barrel placeholder and base class for fire modes
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2025-07-14 20:31:06 +05:00 |
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97a92fd86b
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Initial commit
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2025-07-14 17:13:10 +03:00 |
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