Very bad implementation of shop and grenade

This commit is contained in:
Rendo 2025-12-09 10:46:13 +05:00
commit 3868af29e3
13 changed files with 166 additions and 3 deletions

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@ -5,3 +5,11 @@ extends Button
func _ready() -> void:
icon = weapon.preview
text = str(weapon.cost)
func _pressed() -> void:
var player_data = Session.get_player_data()
if player_data["money"] >= weapon.cost:
var player: Player = Session.player_nodes[multiplayer.get_unique_id()]
player_data["money"] -= weapon.cost
player.get_node("WeaponSystem").add(weapon.weapon_system_scene.instantiate(),"ability_first")

30
scenes/weapons/molik.tscn Normal file
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@ -0,0 +1,30 @@
[gd_scene load_steps=5 format=3 uid="uid://b6qahd6q60js7"]
[ext_resource type="Script" uid="uid://y1s64ppporww" path="res://scripts/weapon_system/molikman/molik/molik.gd" id="1_aqokr"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_aqokr"]
bounce = 0.53
[sub_resource type="SphereMesh" id="SphereMesh_fwcyt"]
radius = 0.05
height = 0.1
[sub_resource type="SphereShape3D" id="SphereShape3D_aqokr"]
radius = 0.05
[node name="Molik" type="RigidBody3D"]
collision_layer = 8
physics_material_override = SubResource("PhysicsMaterial_aqokr")
gravity_scale = 0.25
continuous_cd = true
contact_monitor = true
max_contacts_reported = 2
script = ExtResource("1_aqokr")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_fwcyt")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_aqokr")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -0,0 +1,24 @@
[gd_scene load_steps=5 format=3 uid="uid://c5q7e5dj86187"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_e53aq"]
[ext_resource type="Script" uid="uid://js2rkse5mka0" path="res://scripts/weapon_system/molikman/molik/intro_state.gd" id="2_8q75j"]
[ext_resource type="Script" uid="uid://cnre3f01a2n88" path="res://scripts/weapon_system/molikman/molik/idle_state.gd" id="3_p1i4u"]
[ext_resource type="Script" uid="uid://b6eio68csxw7v" path="res://scripts/weapon_system/molikman/molik/throw.gd" id="4_1la3w"]
[node name="MolikmanMolik" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_e53aq")
animation_prefix = &"baked_sp_"
visibility_target = &"sp"
max_ammo = 3
ammo_mags = 0
enter_state = NodePath("Intro")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"
[node name="Intro" type="Node" parent="."]
script = ExtResource("2_8q75j")
[node name="Idle" type="Node" parent="."]
script = ExtResource("3_p1i4u")
[node name="Throw" type="Node" parent="."]
script = ExtResource("4_1la3w")

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@ -91,11 +91,11 @@ func sync_session_server(id: int):
data.encode_u8(4,defenders_alive)
data.encode_u8(5,round_state)
sync_session_client.rpc_id(id,data)
sync_session_client.rpc_id(id,data,player_data)
late_player_connected.emit(id)
@rpc("authority","call_remote","reliable")
func sync_session_client(data: PackedByteArray):
func sync_session_client(data: PackedByteArray,players_data_sent: Dictionary[int,Dictionary]):
if not is_server_request():
return
@ -106,7 +106,36 @@ func sync_session_client(data: PackedByteArray):
defenders_alive = data.decode_u8(4)
round_state = data.decode_u8(5) as ROUND_STATES
session_started.emit()
player_data = players_data_sent
func send_session_data():
if multiplayer.is_server() == false or session_started_flag == false:
return
var data: PackedByteArray
data.resize(6)
data.encode_u8(0,current_round)
data.encode_u8(1,attacker_score)
data.encode_u8(2,defender_score)
data.encode_u8(3,attackers_alive)
data.encode_u8(4,defenders_alive)
data.encode_u8(5,round_state)
recieve_session_data.rpc(data,player_data)
@rpc("authority","call_remote","unreliable")
func recieve_session_data(data: PackedByteArray,players_data_sent: Dictionary[int,Dictionary]):
if not is_server_request():
return
current_round = data.decode_u8(0)
attacker_score = data.decode_u8(1)
defender_score = data.decode_u8(2)
attackers_alive = data.decode_u8(3)
defenders_alive = data.decode_u8(4)
round_state = data.decode_u8(5) as ROUND_STATES
session_started.emit()
player_data = players_data_sent
func _process(_delta: float) -> void:
if multiplayer.is_server() == false or not session_started:
@ -121,6 +150,7 @@ func _process(_delta: float) -> void:
_:
reference_round_time = 0
update_clock.rpc(reference_round_time)
send_session_data()
@rpc("authority","call_remote","unreliable")
func update_clock(time: float):

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@ -0,0 +1,11 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix +"idle")
func exit() -> void:
pass
func use_begin() -> void:
if machine.ammo > 0:
transition.emit("Throw")

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@ -0,0 +1 @@
uid://cnre3f01a2n88

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@ -0,0 +1,14 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")

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@ -0,0 +1 @@
uid://js2rkse5mka0

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@ -0,0 +1,12 @@
extends RigidBody3D
var contacts: int = 0
func _on_body_entered(body: Node) -> void:
contacts += 1
if contacts > 2:
var grenade = load("res://scenes/projectiles/molikman/molikman_molotov_fire.tscn").instantiate()
Session.dynamic_objects_spawner.get_parent().add_child(grenade)
grenade.global_position = global_position
queue_free()

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@ -0,0 +1 @@
uid://y1s64ppporww

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@ -0,0 +1,28 @@
extends WeaponState
const molik: PackedScene = preload("res://scenes/weapons/molik.tscn")
func enter() -> void:
fire()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "throw":
transition.emit("Idle")
func fire() -> void:
if machine.ammo == 0:
return
machine.ammo -= 1
machine.animation_player.stop()
machine.animation_player.play(machine.animation_prefix + "shoot")
if is_multiplayer_authority():
var molotov: RigidBody3D = molik.instantiate()
Session.dynamic_objects_spawner.get_parent().add_child(molotov)
molotov.global_transform = machine.player_camera.global_transform
molotov.apply_impulse(-molotov.global_basis.z * 10)

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@ -0,0 +1 @@
uid://b6eio68csxw7v

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@ -1,11 +1,13 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://b081hg7uxx1wu"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://b081hg7uxx1wu"]
[ext_resource type="Texture2D" uid="uid://bmnqvop2dy5pm" path="res://textures/prototype_yellow_256x256.png" id="1_hmyxe"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://scripts/resources/weapon_resource.gd" id="1_ktfgd"]
[ext_resource type="PackedScene" uid="uid://c5q7e5dj86187" path="res://scenes/weapons/molikman_molik.tscn" id="3_6mu31"]
[resource]
script = ExtResource("1_ktfgd")
cost = 300
preview = ExtResource("1_hmyxe")
weapon_system_scene = ExtResource("3_6mu31")
slot = &"ability"
metadata/_custom_type_script = "uid://bvnn2eiwqbu7t"